Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

This game badly needs mods and macros.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
This game badly needs mods and macros.

Lord_Scythe's Avatar


Lord_Scythe
02.23.2012 , 11:41 PM | #171
Quote: Originally Posted by prolifick View Post
Be warned....this is a long one
I find it funny that you are calling most people who do not use macro's lazy!

Lazy are the players who need to automate the game so much that they have nothing to do, that is lazy! Seriously if you are gonna have addons buff others or auto heal why bother playing? Seriously just find a bot program and let it play for you!!!

A good player can play with and without macro's.

A good player can play with and without addons.

I like the idea of macro's they help the handicapped. Unfortunately they also can be abused and used to automate parts of the game that the developers never intended to be automated.

I don't like the idea of player made addons. I don't know how many times I had friends in WOW that could not raid with their guild after a patch because addons were not updated yet. They would try to raid and fail. That right there tells me their players needed the addons and the addons became a crutch. I am sorry but if the addons are required you are not a good player!

This all said, we know that in patch 1.2 the UI is supposed to be fully customizable. If this becomes reality there is no reason for player made UI's.

We also know a personal version of recount is coming as well. This will allow players to min/max without the judgmental attitude that some players seem to exhibit when they can see others DPS. Sadly a few bad seeds ruin it for the many!
To quote well me "Go be stupid on your own time!"

Armai's Avatar


Armai
02.24.2012 , 01:50 AM | #172
Who really cares, it is just a game play it however you want an enjoy it.... I refuse to tell any of you what you can/cant do I did not spend 60$ on your game an am not paying your subs.... I prefer custom user HUDS an Interfaces I like to spruce my screen up an make it look different. Those of you who dont so be it.

Aeraniel's Avatar


Aeraniel
02.24.2012 , 04:47 AM | #173
I have mixed feelings towards DPS/HPS meters. While it's sweet to see your improvements and compete against your friends, assuming it doesn't come at the cost of standing in fire, I'm also afraid it'll bring hate into this game. Because it's much easier for certain people to just flame a person who does poor DPS, than I don't know, maybe ask them about their rotation or tell them what to do differently. I love BWs games, and I'd hate for SWTOR's playerbase and the community to turn into a WoW clone. (read 'HQ of basement dwellers')

TheNdoki's Avatar


TheNdoki
02.24.2012 , 10:08 AM | #174
Quote: Originally Posted by Lord_Scythe View Post
Seriously if you are gonna have addons buff others or auto heal why bother playing?
Feel free to show this addon that auto heals. I seem to have missed it when I used to play WoW.

Quote: Originally Posted by Lord_Scythe View Post
Seriously just find a bot program and let it play for you!!!
And the misconception shows through. Bots =/= addons. Addons generally just simplify aspects of the game that are already there. Bots play the game for you, and bots are against the ToS of most games. You're arguing against bots, not addons.


Quote: Originally Posted by Lord_Scythe View Post
A good player can play with and without macro's.

A good player can play with and without addons.
Exactly, and we just want that option.

Quote: Originally Posted by Lord_Scythe View Post
I like the idea of macro's they help the handicapped. Unfortunately they also can be abused and used to automate parts of the game that the developers never intended to be automated.
Again, automation is a bot, not an addon, and the best part is, if the developers don't like it, they can block it! Simple. Edit: You do realize that macros are added by the developers right? How can you do something with it they don't want you to when it's their code you're using?

Quote: Originally Posted by Lord_Scythe View Post
I don't like the idea of player made addons. I don't know how many times I had friends in WOW that could not raid with their guild after a patch because addons were not updated yet. They would try to raid and fail. That right there tells me their players needed the addons and the addons became a crutch. I am sorry but if the addons are required you are not a good player!
So addons are the problem, but you admit they're bad players? I'm a little confused here. Your friends in WoW were bad players, so it's the addon's fault? That makes NO sense. Frankly if anything the addons allowed your bad friends to be able to experience end-game content they wouldn't have been able to otherwise. Feel free to let them know you don't support them running those dungeons, I'm sure they'd love to hear that.

Quote: Originally Posted by Lord_Scythe View Post
This all said, we know that in patch 1.2 the UI is supposed to be fully customizable. If this becomes reality there is no reason for player made UI's.
Yes, because there is only one UI style that appeals to everyone. That's why WoW only ever had one UI addon, because everyone has the same playing preferences...

Quote: Originally Posted by Lord_Scythe View Post
We also know a personal version of recount is coming as well. This will allow players to min/max without the judgmental attitude that some players seem to exhibit when they can see others DPS. Sadly a few bad seeds ruin it for the many!
A few bad seeds only ruin it for those who don't know how to /ignore.

Coyotecalls's Avatar


Coyotecalls
02.24.2012 , 10:20 PM | #175
I don't want to have mods that will change the function of the game. The game works fine now, I just want a mod that lets me change the APPEARANCE of the game. Move stuff around, make it less... well... clunky. I like my minimap in the middle between my target and health bars, the pet bar needs to be resizable and you need to be able to turn off the picture for it. You need to be able to move the buttons for the pets around, make coppies to put on your tool bar. I am so sick and freaking tired of opening Corso's petbar to click his harpoon to pull one mob on pat without him going hog wild.

If I leave the harpoon on all the time he opens with it and when I heal him all the mobs agro me. Some BASIC customization would be freaking awesome.

Also who ever told you that we need a button JUST-IN-CASE we want to view helpful starter tool-tips was an idiot. That little >? on the corner of my right tool bar is SO ANNOYING. It's completely useless.

Do what X-perl and Bartender did for WoW and I will be a happy freaking customer.

PS: Nerf every class except the ones -I- play. Those need a buff.
Wow, reading some of these posts, it's amazing we can actually function as a society at all...
~Livingston, SWTOR Forums.

Penelopia's Avatar


Penelopia
02.25.2012 , 09:07 AM | #176
I would love some kind of recount as well ^^ I understand why people can have a problem with it. But it just has to be used with brain.
If you're raiding and have no idea why you keep hitting the enrage timer, a dps addon can be a great help.

BWHazz's Avatar


BWHazz
02.25.2012 , 04:44 PM | #177
This is my opinion on the matter:

YES mods and addons allow people to enhance their gameplay, tweek in their dps, give them useful info, etc but after all that is said and done, mods tend to become a tool in a **** measuring contest and allow certain people to troll others and point out how they sux at the game by not doing as much dmg or not using certain class abilities or whatever.

After people start using these addons/mods, what you see in chat is people looking to create grps for end game content where others need to meet certain criteria just to get into said grp (ie You need do do xxx dps, or you need xxx gear or you need xxx addons).

Now this could be because these people dont want to "carry" lesser skilled gamers thru content, or it could be that they just want to make sure they have the most uber grp they can find to blast thru the mobs and acquire the phat loots at the end without suffering the challenges that make it "endgame" (ie wipes, long completion times etc).

What happens when people burn thru the content and get all geared up fast...they get bored with the game and take a haitus waiting on an expansion to come out and renew their interest.

I for one am willing to forego any and all addons/mods in this game if it keeps people civilized and treating others with respect and courtesy merely because they cannot see what dps others are doing or not doing or what abilities they are using or not using.

This game is centered quite a bit around its "social" aspect so lets be social and create grps with people we have never played with before and make new friends and run instances and get loot and just have fun because its a game.

Now before I myself get flamed by people who take offense to certain portions of this OPINION, realize that this is MY OPINION to the general masses. If ANY or NONE of this applies to you great. If you AGREE or DISAGREE with any of what I have said...great. I just had to get my 2 cents out there because I too was looking for BWs stance on addons/mods and came across alot of positive and negative opinions for and against them.

TheNdoki's Avatar


TheNdoki
02.25.2012 , 09:56 PM | #178
Quote: Originally Posted by BWHazz View Post
After people start using these addons/mods, what you see in chat is people looking to create grps for end game content where others need to meet certain criteria just to get into said grp (ie You need do do xxx dps, or you need xxx gear or you need xxx addons).
And someone else comes in to beat the dead horse. Seriously, this exact same point has been reiterated dozens of times already and I'll say the same thing... not everyone cares, and it's possible to find plenty of groups who DON'T rely on addons or who DON'T care if others don't have them.

Quote: Originally Posted by BWHazz View Post
What happens when people burn thru the content and get all geared up fast...they get bored with the game and take a haitus waiting on an expansion to come out and renew their interest.
Or start doing things other than just raiding, like exploration, achievements, leveling an alt, leveling a profession, etc. Besides, if they uber leet players DO burn through content super fast, isn't that their choice to make?

Quote: Originally Posted by BWHazz View Post
I for one am willing to forego any and all addons/mods in this game if it keeps people civilized and treating others with respect and courtesy merely because they cannot see what dps others are doing or not doing or what abilities they are using or not using.
If you think mean people are nice without addons you haven't been playing much... Jerks will find ways to be jerks no matter what.

Quote: Originally Posted by BWHazz View Post
this is MY OPINION to the general masses.
opinion
Pronunciation: /əˈpɪnjən/
noun
1a view or judgement formed about something, not necessarily based on fact or knowledge.

So you admit that what you said is probably not based on fact? It's cool to say "I personally just don't like addons" but to make a statement that looks like a fact (and an incorrect one) to argue why addons shouldn't be allowed at all isn't an opinion.

Besides, if you personally don't like addons this doesn't really affect you since you could just choose not to download them. The rest of us would just like to have that choice.

subrosian's Avatar


subrosian
02.26.2012 , 02:42 AM | #179
The day the allow 3rd party add-ons will be the day I stop playing SWTOR, along with everyone else I know.

MODS ruined WoW. Boss mods became the norm, so encounters started being designed around them. Rotation mods became the norm, allowing bad players to just sit there and play Simon Says. The introduction of mod-after-mod that had unintended consequences, from multi-box bots that allow players to run an entire BG, to PVP mods that flagged Healers, the list goes on, and it has made the game completely dependent on running whatever the latest broken mod is.

WoW's entire history can be detailed by mods - from Healing Mods that literally managed dispels and targeting for you during Vanilla, alongside bot mods... to the Boss Mods and DPS automation tools that defined BC, to mods in Wrath that allowed you to draw paths on the ground and completely script for your players where to stand and what to do. Cataclysm was the era of broken PVP mods that dumbed down any kind of competition, and the return of GRID functionality that literally tells Priests *which player to target with their healing spells*, it stops just short of hitting the buttons for them, and despite attempts to break it every patch, it returns to full functionality within a week.

-

-

Once you open the option for one mod, some other unintended mod can come into existence. As long as said mod isn't put into CURSE or some other giant "Everyone can see it" type of thing, it can remain unknown for weeks, even months, before it gets broken by the devs... and not every mod can be broken, so the issue becomes worse. You need to give players access to timestamps in order to have a Meter mod, yet those same timestamps are what allow Boss Mods to tell a player when to jump, move, DPS, burst, stun, interrupt, etc...

It goes on and on, every option you open for a seemingly legitimate cause ("oh we can let them draw on the raid frames so they can make a mod that shows buffs and HoTs") opens up an unintended possibility ("...they made a mod that automatically tells each healer what spell to cast on what target so it coordinates their healing for them and they don't ever have to think or talk.... ugh...")

-

SO NO.

Never.
Ever.
EVer.
EVER.

I don't want to deal with that crap again. I don't want to deal with having to have CURSE on my machine and having to constantly update mods. I don't want to deal with the default UI being left as a broken DISASTER (as WoW has done) based on the assumption you'll just go out and get mods. I don't want an MMO built around mandatory Mods because the devs have pulled effort from developing a good UI in-game, where the option of having Mods leads to a game where there is constant cheating (WOW PVP), every encounter is built around boss mods, and the mods are now the accepted NORM for players.

Oh, and I was 7/7H 25-man Ragnaros 3-healing pre-nerf. I did the Tier 13 PTR Heroic modes well before anything resembling a functional mod was in place. Guess what? Mods are bad, the best players in the game don't get to use them on the PTR in WOW, and they shouldn't be in the LIVE game. They're not just a crutch for bad players, they are also the path that BOTS, CHEATERS and LAZY PLAYERS use to ruin the experience for everyone.

They can never be optional.
They can never do "only certain functions"
They can never not impact the community.
They can never "only impact the people who want to use them".

They change the game, they are bad, the great experiment (WOW) demonstrated that Mods have all sorts of terrible consequences, and the so called "time saving on the developers" actually winds up taking MORE OF DEVELOPERS TIME as they become embroiled in a constant war to maintain the security of their game and stomp out all of the cheating mods.
subrosian
<Epitome>
epitomeraiding.com

Mineria's Avatar


Mineria
02.26.2012 , 03:19 AM | #180
Quote: Originally Posted by subrosian View Post
The day the allow 3rd party add-ons will be the day I stop playing SWTOR, along with everyone else I know.

MODS ruined WoW. Boss mods became the norm, so encounters started being designed around them. Rotation mods became the norm, allowing bad players to just sit there and play Simon Says. The introduction of mod-after-mod that had unintended consequences, from multi-box bots that allow players to run an entire BG, to PVP mods that flagged Healers, the list goes on, and it has made the game completely dependent on running whatever the latest broken mod is.

WoW's entire history can be detailed by mods - from Healing Mods that literally managed dispels and targeting for you during Vanilla, alongside bot mods... to the Boss Mods and DPS automation tools that defined BC, to mods in Wrath that allowed you to draw paths on the ground and completely script for your players where to stand and what to do. Cataclysm was the era of broken PVP mods that dumbed down any kind of competition, and the return of GRID functionality that literally tells Priests *which player to target with their healing spells*, it stops just short of hitting the buttons for them, and despite attempts to break it every patch, it returns to full functionality within a week.

-

-

Once you open the option for one mod, some other unintended mod can come into existence. As long as said mod isn't put into CURSE or some other giant "Everyone can see it" type of thing, it can remain unknown for weeks, even months, before it gets broken by the devs... and not every mod can be broken, so the issue becomes worse. You need to give players access to timestamps in order to have a Meter mod, yet those same timestamps are what allow Boss Mods to tell a player when to jump, move, DPS, burst, stun, interrupt, etc...

It goes on and on, every option you open for a seemingly legitimate cause ("oh we can let them draw on the raid frames so they can make a mod that shows buffs and HoTs") opens up an unintended possibility ("...they made a mod that automatically tells each healer what spell to cast on what target so it coordinates their healing for them and they don't ever have to think or talk.... ugh...")

-

SO NO.

Never.
Ever.
EVer.
EVER.

I don't want to deal with that crap again. I don't want to deal with having to have CURSE on my machine and having to constantly update mods. I don't want to deal with the default UI being left as a broken DISASTER (as WoW has done) based on the assumption you'll just go out and get mods. I don't want an MMO built around mandatory Mods because the devs have pulled effort from developing a good UI in-game, where the option of having Mods leads to a game where there is constant cheating (WOW PVP), every encounter is built around boss mods, and the mods are now the accepted NORM for players.

Oh, and I was 7/7H 25-man Ragnaros 3-healing pre-nerf. I did the Tier 13 PTR Heroic modes well before anything resembling a functional mod was in place. Guess what? Mods are bad, the best players in the game don't get to use them on the PTR in WOW, and they shouldn't be in the LIVE game. They're not just a crutch for bad players, they are also the path that BOTS, CHEATERS and LAZY PLAYERS use to ruin the experience for everyone.

They can never be optional.
They can never do "only certain functions"
They can never not impact the community.
They can never "only impact the people who want to use them".

They change the game, they are bad, the great experiment (WOW) demonstrated that Mods have all sorts of terrible consequences, and the so called "time saving on the developers" actually winds up taking MORE OF DEVELOPERS TIME as they become embroiled in a constant war to maintain the security of their game and stomp out all of the cheating mods.
+1 Covers about everything there is to say about mods.