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Most mobile ranged DPS class?

STAR WARS: The Old Republic > English > Classes
Most mobile ranged DPS class?

TempestasSilva's Avatar


TempestasSilva
01.31.2012 , 03:43 PM | #11
Quote: Originally Posted by Papajustify View Post
Is there any difference between the Pyrotech trees for Mercs vs Powertechs? I don't see any difference on torhead, but they don't list any differences for Lethality with Ops vs Snipers. And apparently several skills are different for them.
Not only are the lowest level abilities different (the ones you get first). Also, keep in mind that when 2 ACs share a tree, the other skills chosen to complement it are from different trees. So like a Merc Pyro is adding from the Aresenal tree, which is inaccessible to the Powertech Pyro. IMO it makes a huge difference in how the Pyro plays with the Powertech Pyro being much better than the Merc Pyro, at least for PvP. That said I played Merc Pyro in the 40s while leveling and liked it more than Aresenal.

Papajustify's Avatar


Papajustify
01.31.2012 , 03:59 PM | #12
Quote: Originally Posted by TempestasSilva View Post
Not only are the lowest level abilities different (the ones you get first). Also, keep in mind that when 2 ACs share a tree, the other skills chosen to complement it are from different trees. So like a Merc Pyro is adding from the Aresenal tree, which is inaccessible to the Powertech Pyro. IMO it makes a huge difference in how the Pyro plays with the Powertech Pyro being much better than the Merc Pyro, at least for PvP. That said I played Merc Pyro in the 40s while leveling and liked it more than Aresenal.
The Pyro tree looks like it might be what I'm looking for. Can you elaborate a bit on why you feel Powertech pyros are better in pvp? I've been looking at the talents given to each, and it feel like the powertech has many tools for keeping targets in melee range (grapple and charge) as well as guard for protecting others close to you. All of those abilities seem to go against my goals of wanting to stay around 30m range dpsing. I don't want people to get close to me. And I won't often be within guard range or someone taking focus fire, if I'm keeping distance properly.

Whereas the Merc gets a pbaoe knockback, which seems to fit my playstyle, and some healing abilities. I've healed a bit on other characters and it felt clunky due to the UI. So I likely wouldn't heal much. But the option to do it is nice. But so is Guard. Would love some input on why you think one is better then the other.

shucksy's Avatar


shucksy
01.31.2012 , 04:39 PM | #13
Powertech gets +60% armour pen on Rail Shot as well as an instant cast zero CD ability with a 100% chance to apply Plasma Cell, also the abilities used to refresh Rail Shot CD and make the next one free are instant cast zero CD abilities also.

The downside is, powertech needs to be within 10m to be effective, though with an almost perma 50% snare it's not too big of an issue.

ACMessiah's Avatar


ACMessiah
01.31.2012 , 08:53 PM | #14
I cannot recommend Powertech Pyro enough. It has some great ranged ability with thermal detonator, , incendiary missle, rail shot, unload and rapid shots, and great melee for when you get up close with flame burst and rocket punch. Seriously its so good I'm considering going vanguard over commando when I make my trooper.

lnknprk's Avatar


lnknprk
02.01.2012 , 12:43 AM | #15
Quote: Originally Posted by Papajustify View Post
Is there any difference between the Pyrotech trees for Mercs vs Powertechs? I don't see any difference on torhead, but they don't list any differences for Lethality with Ops vs Snipers. And apparently several skills are different for them.
Basically what shucksy said. The tree may be the same, but because the advanced classes get different tools, and different trees that can have better synergy with, it becomes very different. A Merc Pyrotech will be a 30m range class because the Merc is a 30m range advanced class. A Powertech Pyrotech will be a 10m range/melee because the Powertech advanced class is a melee advanced class with some range.

In my opinion, Powertech does better with the Pyrotech tree because the other 2 trees in Powertech have better synergy with Pyrotech. Rail Shot is a big part of Pyrotech, and Powertech has ways to improve Rail Shot early in its other 2 trees.

Mamm's Avatar


Mamm
02.01.2012 , 01:30 AM | #16
Quote: Originally Posted by Vesperr View Post
Pyrotech is very melee (10m range, not melee, but almost), he can do some ranged damage but its not very effective above 10m range and he needs 4m rokkit punch once in a while (for railgun proc).

I think sniper is pretty mobile, only marksman tree recieves benefits from abilities that need cover, engie is all about instant cast (and grenade spamming. btw if you're fast (and if cover doesnt bug) you can enter and throw explosive probe at the same time so this 30sec CD ability doesnt really limit your mobility) and lethality have only cull to worry about (hard-hitting 3sec channeling, though it should be used from cover too, to avoid interrupts).

p.s. Weaking blast and cull are 30m for sniper, 10m are ops versions. Also sniper doesnt require advantage points to use cull, so you dont have to stab everyone with shiv, though it is usefull (its tech low cost ability you can use on move).
U mean powertech-pyrotech melee :/

Pyrotech-mercenary normal range.
Server: Lord Calypho.
Class: Bounty Hunter - Mercenary.
Name: Sader Bloodthirsty.
Level: 50. PvPrank: 64

Macheath's Avatar


Macheath
02.01.2012 , 02:18 AM | #17
I'm surprised no one has given a shout out to the Sorcerer by now. Force Speed and Force Slow make you the best ranged class at kiting. And as a Madness spec, or hybrid Madness/Lightning, you don't have to stop moving very often. You also have some nice instant cast support in your bubble, 30 meter range stun, and potentially instant cast Whirlwind.

edit: Ah, not to mention you have the shortest cast baseline heal of all the healers (1.5 seconds.)

-Macheath.
Remember, if the world didn't suck, we'd all fall off.

BobaFurz's Avatar


BobaFurz
02.01.2012 , 02:28 AM | #18
Probably...because they are uberpowdered anyway, not worth to mention them
STAR WARS
RETURN OF TEH HUTTBALL

TempestasSilva's Avatar


TempestasSilva
02.01.2012 , 09:26 AM | #19
I was just explaining the difference of the two pyros and the common belief that the powertech one is better.

I was not recommending it as it goes against what you were asking for.

For mobile ranged, Merc Pyro is a choice, but maybe not the best choice. I'd recommend asking in the IA Sniper forums how the lethality ones are doing in PvP.

hadoken's Avatar


hadoken
02.01.2012 , 10:37 AM | #20
Quote: Originally Posted by il-jumper View Post
just a warning, you cannot evne do class quests 9 levels behind you as lethality sniper
Something must be broken with Agents then, cause I levelled to 44 (so far) as a Dirty Fighting Gunslinger with no issues whatsoever.