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Most mobile ranged DPS class?

STAR WARS: The Old Republic > English > Classes
Most mobile ranged DPS class?

Papajustify's Avatar


Papajustify
01.30.2012 , 09:21 PM | #1
I'm looking to make an alt, and I'm curious what the most mobile ranged dps class is. In PVP I mostly see Tracer missle spam Mercs or Lightning specced Sorcs who just stand there and either channel spells or use abilities with cast times. These classes seem to be viable and do good damage, but they look boring to play.

I'm looking for a class that is ranged dps that primarily uses instant cast abilities. I'm willing to give up dps for this mobility, as I find instant cast abilities and the option to dps on the move more fun. Does such a class/spec combo exist in this game?

I'll be using this character almost exclusively in PVP. So keep that in mind if that makes a difference in class/spec recommendations.

hadoken's Avatar


hadoken
01.30.2012 , 09:24 PM | #2
Dirty Fighting Gunslinger or Lethality Sniper is a mostly mobile ranged dps (dot based) class. You can also do the shared tree of the Trooper or Bounty Hunter for a more mobile offering, though I don't believe it does as much dps as the casting lines.

Papajustify's Avatar


Papajustify
01.30.2012 , 10:26 PM | #3
Thanks for the reply. I was looking at the lethality tree. It looks almost like what I want. But the 2 heavy hitting abilities, or at least what seem like the heavy hitting abilities, weakening blast, and cull, are only 10m range. Also, from my understanding of tactical advantage, I have to shiv to get it, which is a melee ability. Having a ranged class tied to a melee ability in order to use it's best skills seems like a poor design choice.

I haven't looked into pyrotech. I'll check that out. Taking a quick glance at the tree specific skills shows that they're both 30m and instant. So that looks more along the lines of what I'm looking for.

Anyone have any experience with madness sorcs? I'm curious how mobile they are as well.

Vesperr's Avatar


Vesperr
01.30.2012 , 11:05 PM | #4
Pyrotech is very melee (10m range, not melee, but almost), he can do some ranged damage but its not very effective above 10m range and he needs 4m rokkit punch once in a while (for railgun proc).

I think sniper is pretty mobile, only marksman tree recieves benefits from abilities that need cover, engie is all about instant cast (and grenade spamming. btw if you're fast (and if cover doesnt bug) you can enter and throw explosive probe at the same time so this 30sec CD ability doesnt really limit your mobility) and lethality have only cull to worry about (hard-hitting 3sec channeling, though it should be used from cover too, to avoid interrupts).

p.s. Weaking blast and cull are 30m for sniper, 10m are ops versions. Also sniper doesnt require advantage points to use cull, so you dont have to stab everyone with shiv, though it is usefull (its tech low cost ability you can use on move).
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il-jumper's Avatar


il-jumper
01.31.2012 , 09:52 AM | #5
just a warning, you cannot evne do class quests 9 levels behind you as lethality sniper

wickedtrident's Avatar


wickedtrident
01.31.2012 , 11:06 AM | #6
Quote: Originally Posted by il-jumper View Post
just a warning, you cannot evne do class quests 9 levels behind you as lethality sniper
Indeed, DF or Lethality should only be take at level 40. That's when the "key" ability for each is unlocked. Without it, you're fighting with one hand behind your back.

Afterwards though, you are amazing.

lnknprk's Avatar


lnknprk
01.31.2012 , 11:32 AM | #7
Quote: Originally Posted by Vesperr View Post
Pyrotech is very melee (10m range, not melee, but almost), he can do some ranged damage but its not very effective above 10m range and he needs 4m rokkit punch once in a while (for railgun proc).
I think you're confusing Pyrotech with a Powertech. Pyrotech is the shared tree. If you go Merc with Pyrotech spec it's all 30m range. It's very mobile ranged damage. The only reason that Arsenal Merc isn't very mobile is because their main ability that needs to be used to buff everything they do is a cast. Pyrotech removes that ability, and makes up the damage through dots.

jaakkeli's Avatar


jaakkeli
01.31.2012 , 01:38 PM | #8
Quote: Originally Posted by Papajustify View Post
Thanks for the reply. I was looking at the lethality tree. It looks almost like what I want. But the 2 heavy hitting abilities, or at least what seem like the heavy hitting abilities, weakening blast, and cull, are only 10m range.
You're looking at the Operative Lethality tree. A Sniper gets Weakening Blast and Cull (along with Overload Shot) with 30 meter range.

Quote:
Also, from my understanding of tactical advantage, I have to shiv to get it, which is a melee ability. Having a ranged class tied to a melee ability in order to use it's best skills seems like a poor design choice.
Again, this is Operative only. Snipers do not get or use Tactical Advantage at all. Snipers have no need to use Shiv, ever, even though for some bizarre reason even the Sniper Lethality tree has a damage boost on Shiv.

jaakkeli's Avatar


jaakkeli
01.31.2012 , 01:47 PM | #9
Quote: Originally Posted by wickedtrident View Post
Indeed, DF or Lethality should only be take at level 40. That's when the "key" ability for each is unlocked. Without it, you're fighting with one hand behind your back.
Weakening Blast isn't exactly a "key" ability and a spec that skips it to branch further into Marksman or Engineering is perfectly viable, actually Weakening Blast is so bad that it might be higher DPS to skip Weakening Blast and the last parts of Lethality to go into Engineering for Cluster Bombs and Interrogation Proge. It's just a damage buff on your main sources of damage, the spec plays perfectly well without it.

The key ability of Lethality is Cull which you can get at level 30. Before that the Lethality tree doesn't have any sensible rotation, you just get stronger dots from it. Still, I've been leveling my Sniper as lethality ever since I got Corrosive Granades and fell in love with spamming them in warzones and it's perfectly fine. There's no "can't do class quests many levels above them" like some poster claimed, I skipped so much questing that I was always many levels lower than the mobs. Ended up reaching Corellia at level 43 and that's when I finally decided that I have to go back and level a bit more as it was just too brutal for a level 43 Sniper.

Papajustify's Avatar


Papajustify
01.31.2012 , 03:21 PM | #10
Quote: Originally Posted by lnknprk View Post
I think you're confusing Pyrotech with a Powertech. Pyrotech is the shared tree. If you go Merc with Pyrotech spec it's all 30m range. It's very mobile ranged damage. The only reason that Arsenal Merc isn't very mobile is because their main ability that needs to be used to buff everything they do is a cast. Pyrotech removes that ability, and makes up the damage through dots.
Is there any difference between the Pyrotech trees for Mercs vs Powertechs? I don't see any difference on torhead, but they don't list any differences for Lethality with Ops vs Snipers. And apparently several skills are different for them.