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Tanks: That which will kill SWTOR PVP.

STAR WARS: The Old Republic > English > PvP
Tanks: That which will kill SWTOR PVP.

KurleyKilla's Avatar


KurleyKilla
01.31.2012 , 12:42 PM | #161
There is a whole other thread about how the tanking stats on gear really don't have enough of an effect during PVP... And people saying PVP tanks aren't tanky enough.

As a lvl 45 vanguard.... I feel decently tanky.. but would rather be indestructable.

Loxion's Avatar


Loxion
01.31.2012 , 12:46 PM | #162
Def / shield stats are as good as useless as only basic skills proc the effects. Under 50 you are really tough, once you hit 50 if will get melted by the geared players until you can get geared up yourself.

I guarded a geared player when I started PvP at 50 and I died from the transfered damage before he did lol
Anything above is purely the opinion of the poster, unless otherwise stated

The Knights Who Say Ni - Republic Guild

Xilrasis's Avatar


Xilrasis
01.31.2012 , 12:56 PM | #163
Quote: Originally Posted by Loxion View Post
Def / shield stats are as good as useless as only basic skills proc the effects. Under 50 you are really tough, once you hit 50 if will get melted by the geared players until you can get geared up yourself.

I guarded a geared player when I started PvP at 50 and I died from the transfered damage before he did lol
Unless you're a sentinel or a sniper (regarding the shield/def stats), but thats a different problem entirely as well. Also, under 50 and undergeared are both entirely irrelevant to this discussion.

Dorkfrey's Avatar


Dorkfrey
01.31.2012 , 01:18 PM | #164
Quote: Originally Posted by Xilrasis View Post
Unless you're a sentinel or a sniper (regarding the shield/def stats), but thats a different problem entirely as well. Also, under 50 and undergeared are both entirely irrelevant to this discussion.
So - what I've read from you being irrelevant to this discussion.

Tactics to counter tanks, tactics to counter teamplay, everything YOU as a player Or YOU as a team could do. Anything which says, there's another side to your arguement.

Yes - in this scenario, you win the internet.

In actual PvP, tanks aren't God Mode, and only introduce an element of strategy to fights that you didn't have in WoW before.

But - I'll concede the points you've made, that if you state that EVERY counter and tactic is irrelevant, then yes, you're right. Tanks are clearly God Mode vs idiots.

Xilrasis's Avatar


Xilrasis
01.31.2012 , 01:34 PM | #165
Quote: Originally Posted by Dorkfrey View Post
So - what I've read from you being irrelevant to this discussion.

Tactics to counter tanks, tactics to counter teamplay, everything YOU as a player Or YOU as a team could do. Anything which says, there's another side to your arguement.

Yes - in this scenario, you win the internet.

In actual PvP, tanks aren't God Mode, and only introduce an element of strategy to fights that you didn't have in WoW before.

But - I'll concede the points you've made, that if you state that EVERY counter and tactic is irrelevant, then yes, you're right. Tanks are clearly God Mode vs idiots.
There has still yet to be a "Tactic" posted here that adequately provides a way to reliably separate a guarded target from their tank for any reasonable period of time. Pretty much every one requires the tank and/or target to be braindead and not actually react to the action taken.

I sure havn't found one.

Aikagi's Avatar


Aikagi
01.31.2012 , 01:53 PM | #166
Nerf the only thing that tanks are any good at in PvP, great..

The only issue really is that dps spec tank classes can use them, making going tank spec rather pointless in PvP thanks to mitigation issues.
(█████████████████████}|█]╬╬╬°¯°█|{█████████████████████)

bakedpotter's Avatar


bakedpotter
01.31.2012 , 02:00 PM | #167
Quote: Originally Posted by Ceid View Post
So what you're saying is. You alone, are fighting a group of 2 tanks, 4 healers, and an undetermined amount of DPS classes.

They are using CC, but you're not.

They are using their class abilities, but you're not.

You make it sound like you're trying to emulate a pve encounter during PvP rather than focusing the more deadly of targets.

So... it must be OP?

Let me tell you how this OP tank does in PvP...

Civil War, I stand at a point. No one comes to attack that point and I get 3 medals for objective / defender. OR, we get crushed and I end up trying to get everyone to rally instead of running in one at a time.

Huttball (most common) I get to guard one player and hope they don't get pulled, pushed, or the ball. If they get the ball... Then I die quickly with everyone focusing on me instead of him to get my guard and taunts down.

If I get the ball, I walk across the map for 12 seconds before getting killed.

Seems like your issue is with premades vs. a pub moreso than the tank class.
I hate to agree with crybabies but the OP did say no baddies were allowed to post in the thread.

NrOneHero's Avatar


NrOneHero
01.31.2012 , 02:17 PM | #168
Classic example of "I have an oppinion, therefor I must be right!". You ARE aware of that just because you have a oppinion of something, it doesnt automatically make that oppinion a fact right?! Get over yourself.

daays's Avatar


daays
01.31.2012 , 02:38 PM | #169
You're overrating the effectivness of tanks.

Just how people overrated the burst from Operative/Scoundral

What you're complaining about the ease of being able to be effective. Operative/Scoundral
damage was fine. Any class could 1v1 an Operative/Scoundral, you just had to know how to properly play the fight. Close fights down to the wire? Absolutely. Broken damage output? Not really.

That's for a 1v1 setting though. Then you add in a group setting and to be honest Operative/Scoundral damage is largely useless UNLESS you're focusing healers because of all the teamwork and CC you can pull off (Resolve meter in this game needs to proc 1 tick earlier).

Preventing damage is easy. You guard and stick near someone and they become harder to kill. But it's not broken in any way.

AoE is what kills guard. Doing as much damage to the tank/healer/DPS and forcing them to choose which one to heal, while tossing out interrupts will end the game. But currently that's not the meta game of SWTOR. Everyone is focused on

"*** IM STUNNED AND SINGLE-TARGET DPS'D DOWN!! NERF NOW!!"

If tanks become a problem people will simply bring more AoE. AoE destroys guarded targets. Tanks go down extremely fast with 1-2 single-target DPS on the guarded player and 1-2 AoE'rs. Toss out interrupts/stuns/knockbacks to healers and tanks are easy to kill.

The problem is it is extremely easy for a tank/healer/2 DPS premade to pub stomp all day and never lose. But it hardly qualifies as being broken. There are counters. Just not availble to uncoordinated PUBs who don't know how to focus targets and interrupt.

Dria's Avatar


Dria
01.31.2012 , 02:51 PM | #170
Quote: Originally Posted by Xilrasis View Post
Problem: Tanks.
Stopped reading there first.. made a facepalm but kept reading..

Quote: Originally Posted by Xilrasis View Post
"But Xil! You havn't told us why tanks are a problem yet!"
I am not sure do I:
  • Care?
  • Want to know?
  • Think that tanks will be the R.I.P sign to Swtor PvP

Quote: Originally Posted by Xilrasis View Post
DISCLAIMER: THIS ONLY APPLIES TO GOOD TANKS. IF YOU ARE A BAD TANK, PLEASE FIND A GOOD ONE AND REQUEST ADVICE. AS SOON AS POSSIBLE.
Ah caps - you mad?

Quote: Originally Posted by Xilrasis View Post
AND JUST SO EVERYONE UNDERSTANDS IT, THE PRONOUNS "I" AND "ME" IN THESE CIRCUMSTANCES REFER TO MY TEAM AS A UNIT, NOT JUST MYSELF. I'M SORRY I DID NOT MAKE THIS CLEAR IN THE BEGINNING. I WILL BE SURE TO EDIT THE ORIGINAL POST TO INCLUDE THIS PRECISE STATEMENT SO PEOPLE STOP THINKING I'M TRYING TO RAMBO SOLO ORGANIZED TEAMS
Red caps - you really really really mad? like him [ http://www.youtube.com/watch?v=JToIHroU-WY ] ??
Pen & Paper GM PnP veteran from 1989 Oh and also Gamer(dad)
"It´s always funny until someone gets hurt...
and then it's absolutely friggin´ hysterical!"