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Remember when MMO's were worlds not games

STAR WARS: The Old Republic > English > General Discussion
Remember when MMO's were worlds not games

chton's Avatar


chton
01.30.2012 , 03:59 PM | #51
Yup and I don't miss them.

TYGRHobbes's Avatar


TYGRHobbes
01.30.2012 , 04:00 PM | #52
Quote: Originally Posted by Saetun View Post
I played EQ1 for 2 years before I became a raider. And I had tells as soon as I logged on to go group in whatever dungeon or zone every single day. You didn't have to be uber geared to be respected and liked. Of course it all changed when GoD was released, and it became impossible to even do the group areas without the best raid gear from the previous expansion.

Now if you aren't all purple you can't even start being someone in an MMO.


Exactly. The GoD expansion started that. WoW also started that along with all the hand holding. I think they went too far the other way, especially now, and all MMOs that follow are just copying that. I think developers need to take a step back and create something that is in the middle of the EQ and WoW models.

supertouch's Avatar


supertouch
01.30.2012 , 04:00 PM | #53
mmos since everquest have been nothing but linear dungeon crawlers with instances and sterile landscapes.

there's no sense of awe when exploring these environments, no peril. dying is inconsequential. people want everything spelled out and handed to them these days. it's unbelievable that people find that sort of thing fun. unfortunately, newcomers dictate design and they don't know what's good for the genre.

everquest was awesome because it really emphasized social interaction and the world was driven by player politics.

CountAthaulf's Avatar


CountAthaulf
01.30.2012 , 04:01 PM | #54
Gosh seriously guys.. cant you see that your just sentimental because your getting old and want your youth back? If anything mmos had much more grind "back in the days" and
no it wasnt all milk and honey. You all behave like my granndpa did when he used to tell stories from the war. Hate to tell you but your attitude is just sad.

Zangaboing's Avatar


Zangaboing
01.30.2012 , 04:03 PM | #55
I could tell by the title that the OP's post would include the words SWG in it.

Original thread.

Bravo!

/sarcasm

Tewnam's Avatar


Tewnam
01.30.2012 , 04:03 PM | #56
While I loved SWG and DAoC and MUDs back in the day, there has always been grinding, power-leveling, twinking, etc.

I remember twinking in DAoC BGs as soon as they were released, making all MC gear with full enchants, procs, and pots.

I remember, once the path to Jedi was figured out at least, setting something on my keyboard to keep my character on SWG from logging out while a looping macro continuously used stims and buffs to level doctor overnight.

I remember MUDs implementing functions that would monitor player activity to make sure that people weren't botting/macroing. If you don't know what a MUD is, you only need to understand that they were basically the precursor to MMOs.

This stuff has always been around because people have always been around. People haven't changed, there are just more of them now.

justadude's Avatar


justadude
01.30.2012 , 04:03 PM | #57
Quote: Originally Posted by CountAthaulf View Post
Gosh seriously guys.. cant you see that your just sentimental because your getting old and want your youth back? If anything mmos had much more grind "back in the days" and
no it wasnt all milk and honey. You all behave like my granndpa did when he used to tell stories from the war. Hate to tell you but your attitude is just sad.

What I like best about this is that your forum avatar IS a Grandpa.

Gazzzenn's Avatar


Gazzzenn
01.30.2012 , 04:07 PM | #58
Quote: Originally Posted by CountAthaulf View Post
Gosh seriously guys.. cant you see that your just sentimental because your getting old and want your youth back? If anything mmos had much more grind "back in the days" and
no it wasnt all milk and honey. You all behave like my granndpa did when he used to tell stories from the war. Hate to tell you but your attitude is just sad.
of course they had more grind, but the thing is...it didn't feel like a grind to do it.

why? because they had a community to chat with that actually responded while they were doing it. amoung many many other reasons that just wouldn't fit in this box of text.

games didn't rely on flashy gimics before, where as now it seems like the company's don't think they would last a week without them.

the industry is in for an almighty shock when it comes back to bite them in the ***, and the cost and development time invested in mmo's means they can not afford to make those mistakes yet they keep making the same mistakes.

bioware should not have copied other game ideas they should not have looked at any so called models for what makes a successfull mmo, as frankly players are driven by the evolving market not by what was out before.

weve seen it before...we don't want to see it again move on and create something better.

Drallbait's Avatar


Drallbait
01.30.2012 , 04:09 PM | #59
I remember when games were games. You didn't care what the game was labeled as, just that they were fun or not.

Darth_Beans's Avatar


Darth_Beans
01.30.2012 , 04:09 PM | #60
Quote: Originally Posted by Dethrone View Post
No power levelling, no grind, no gear tier, no concept of a content end or reaching reward limits. It was about living and existing in a world with others...

Even pretty recent games like SWG, I had a friend who created her own prefession. She was an interior designer. You gave her the keys to your new pad, some credits and came back in a week to a palace. Every room kitted out to perfection...

MMO's used to stimulate so much more than horizonal, linear, reward based mentalities..
Yeah. Real life is about "living and existing in a world with others...". But i also remember when Pong was the first "MMO"...