Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Remember when MMO's were worlds not games

STAR WARS: The Old Republic > English > General Discussion
Remember when MMO's were worlds not games

Goretzu's Avatar


Goretzu
01.31.2012 , 10:11 AM | #181
Quote: Originally Posted by Kellindell View Post
The good old days, I remember when exploring was an activity, not something that took 4 minutes to see a bunch of areas that were involved in quest hubs.

I havent found one area or spawn point that doesnt involve a quest or datacron.

FFS the animals dont even move, they just stand their and stare blankly into the wild.


Not even going with how small the world is, or how its on rails, it just feels dead.

Anyone else remember the dev post pre launch about how disgusted they were at games whos mobs just stood their waiting to die, and how in SWTOR mobs would move, and interact, and do the things a real person or creature would do to create a sense of realism?

I havent seen one NPC biped or quadruped that doesnt just sit their waiting to die.


I never thought about that, but mobile er.... Mobs () do seem to becoming less and like the standard.

I guess we're heading towards nothing by Sobs.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Rouge's Avatar


Rouge
01.31.2012 , 10:12 AM | #182
Quote: Originally Posted by Kellindell View Post
The good old days, I remember when exploring was an activity, not something that took 4 minutes to see a bunch of areas that were involved in quest hubs.

I havent found one area or spawn point that doesnt involve a quest or datacron.

FFS the animals dont even move, they just stand their and stare blankly into the wild.

Not even going with how small the world is, or how its on rails, it just feels dead.

Anyone else remember the dev post pre launch about how disgusted they were at games whos mobs just stood their waiting to die, and how in SWTOR mobs would move, and interact, and do the things a real person or creature would do to create a sense of realism?

I havent seen one NPC biped or quadruped that doesnt just sit their waiting to die.
Clearly you haven't played them. There are moving NPCs - should be far more though - animals included. Some of the worlds are vast and non-linear, there are significant areas empty of quest and datacron content. Usually there is something, of course, a case of lootable goods or a mini-boss or something. Which is just good.
Think of this: If you will play a Jedi or a Sith, now you will never get to take your apprentice to fight with you in flashpoints, warzones or raids. You will never face together any of the big end-game bosses.

maxbaby's Avatar


maxbaby
01.31.2012 , 10:12 AM | #183
It is a shame that SWTOR is not a bare open world with no reason to exist other than grinding. Indeed.

smason's Avatar


smason
01.31.2012 , 10:14 AM | #184
Quote: Originally Posted by SWImara View Post
@OP They did, however that was before the era of MMOs being popular basically. Sandboxes are neat and in hindsight it is easy to look on them with rose-colored lenses, but they tended to be really light on content/things to do that weren't purely player fueled. That is really fun for some, but clearly not for others.
What your missing is that the player created the content, you did what you wanted and killed what you wanted. You were not required to do a story line or even quest to lvl. There was tons of content you just used your imigination and played how you wanted not how it was dictated to you.

The emu for example is packed most of the time, thats saying alot when people are playing a emu that will be deleted and is buggy as heck just to be able to have a sandbox. 1k people a night says a lot for that situation and setting. If they hadnt of borked swg i would put money it would stll be going today. The day the nge came out there was a mass exodus, i lost over 300 people in my guild that day alone. i always said if they had the pre cu swg with the quest line and dungeons added in it would have been a rocking game. Best of both worlds, sandbox and the ability to do more uniformed game interaction and not losing the social aspect alot of people are missing in todays games.

Rouge's Avatar


Rouge
01.31.2012 , 10:15 AM | #185
Quote: Originally Posted by smason View Post
What your missing is that the player created the content, you did what you wanted and killed what you wanted. You were not required to do a story line or even quest to lvl. There was tons of content you just used your imigination and played how you wanted not how it was dictated to you..
You can do that in themepark games too, you know. It's called grinding with imagination.
Think of this: If you will play a Jedi or a Sith, now you will never get to take your apprentice to fight with you in flashpoints, warzones or raids. You will never face together any of the big end-game bosses.

smason's Avatar


smason
01.31.2012 , 10:16 AM | #186
Quote: Originally Posted by Rouge View Post
You can do that in themepark games too, you know. It's called grinding with imagination.
You reply solidifies what i was talking about. You have no idea what iam talking about.

GottSWTOR's Avatar


GottSWTOR
01.31.2012 , 10:20 AM | #187
Quote: Originally Posted by Fizbanic View Post
^^^

I recall twinking, power leveling, I remember killing mob after mob after mob for EXP day in and day out. I remember there were only a few quests (gnoll fangs, Crushbone belts, greater lightstones) that were the only things really worth turning in for quests, and those were the only quests people did until the Epic quest lines came out for your epic weapon.

Other then those there were no quests.
Either your memory isn't very good, or you just didn't know about all the other quests, because there was no huge arrow telling you exactly where to go.
If I agreed with you, we'd both be wrong.

Rouge's Avatar


Rouge
01.31.2012 , 10:25 AM | #188
Quote: Originally Posted by smason View Post
You reply solidifies what i was talking about. You have no idea what iam talking about.
Yes I do. You think that if there are quests that lead you on a linear style of advance through the game you can't do anything else than that.
Think of this: If you will play a Jedi or a Sith, now you will never get to take your apprentice to fight with you in flashpoints, warzones or raids. You will never face together any of the big end-game bosses.

Halinalle's Avatar


Halinalle
01.31.2012 , 10:27 AM | #189
Quote: Originally Posted by Rouge View Post
You can do that in themepark games too, you know. It's called grinding with imagination.
I can only wish I could do things I can do in sandbox MMO.

Rouge's Avatar


Rouge
01.31.2012 , 10:30 AM | #190
Quote: Originally Posted by Halinalle View Post
I can only wish I could do things I can do in sandbox MMO.
Which are?
Think of this: If you will play a Jedi or a Sith, now you will never get to take your apprentice to fight with you in flashpoints, warzones or raids. You will never face together any of the big end-game bosses.