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Please, Don't Roll on Items for Another Class in Your Team

STAR WARS: The Old Republic > English > General Discussion
Please, Don't Roll on Items for Another Class in Your Team

Creed_Buhallin's Avatar


Creed_Buhallin
02.01.2012 , 05:35 PM | #931
Quote: Originally Posted by Grecanis View Post
We do have solutions tho..
1) Restrict need rolls to Armor type + primary stat.
In other words - remove the wonderfully flexible system that Bioware developed, because you can't handle it?

That's the thing that gets me the most about all this. The entire system - companions, mods, custom items - is all a wonderfully flexible, dynamic system, and people are actually advocating ditching it and pigeonholing it into every item being targeted at one and only one class. Because the idea of someone else trying to get something they think is theirs, of having to actually risk RESPECTING another person, is too overwhelming.

Screw that. I love the orange armor system. I love mods, and I love companions. If you can't wrap your brain around the implications of that, for loot or otherwise, that's your problem.

JediMasterShake's Avatar


JediMasterShake
02.01.2012 , 05:36 PM | #932
Quote: Originally Posted by Setanian View Post
So, prove it now. You made the claim as fact. I'd like to hear the facts supporting it.

Consider this; I might be healing my companion, who needs an upgrade more than I do. Likewise for the others.

But let's hear the proof first.
If I have to prove this to you, you either:

- Are simply being argumentative, knowing that the answer is obviously A.
- Honestly aren't sure whether or not the answer is A or B. In which case, your level of knowledge of TOR, and MMOs in general invalidates your opinion. (hint - player characters dominate companions in terms of output)

EDIT: It doesn't invalidate your opinion, I retract that - but... it makes me not care what you think.
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ferroz's Avatar


ferroz
02.01.2012 , 05:37 PM | #933
Quote: Originally Posted by Halinalle View Post
It has been like that for years. For those who have only played WoW it's a surprise.
or people who played EQ for nearly a decade, and happened to do open rolls in most pug groups

ferroz's Avatar


ferroz
02.01.2012 , 05:39 PM | #934
Quote: Originally Posted by JediMasterShake View Post
If I have to prove this to you, you either:

- Are simply being argumentative, knowing that the answer is obviously A.
- Honestly aren't sure whether or not the answer is A or B. In which case, your level of knowledge of TOR, and MMOs in general invalidates your opinion. (hint - player characters dominate companions in terms of output)
No, the answer is obviously "none of the above"

the loot system that gives the best chance at winning the last encounter is a purely masterloot system that weigh's the contributions of the individuals in that last fight (some roles and even classes, or even companions will be more important than others) and awards items based on that; it also weighs in the drops that you may potentially see in the remaining content before you get to that last boss, as well as the gear pieces that people can get via tokens due to completing the content that you're doing (possibly awarding a companion a drop if someone else can get an upgrade via tokens or another drop).

Eldren's Avatar


Eldren
02.01.2012 , 05:39 PM | #935
Quote: Originally Posted by JediMasterShake View Post
Ah... ok.

You leave your group of 3, done for the night. The next day you find three more random folks. Would you rather that they had just finished grouping with people adhering to method A or B? Which would give night #2's group a better chance for success? (Not to mention, which would give you a better chance in that night's Warzone? Or Ops group where people weren't using their companion? But those are just bonuses in our scenario...)
Too many variables in this addendum, to be honest. It may be irrelevant for them to have just finished grouping with either type, as they may be min/max players who insure they have BiS gear before running any Ops (ignoring that BiS is most likely to be obtained in said Ops, but still...)

Either way, my approach operates from the assumption that you spend most of your play time in the game solo with a companion, with detours for Flashpoints and Operations. As a result, it's best to insure you and your companion are well-geared. If you prioritize aesthetics, you're going to go for a piece based on its looks instead of stats, at least as far as oranges go that you can still make optimal for your class. As a result, if these are your priorities, you should roll Need on items that meet those priorities' goals.

If you have different priorities, roll according to those priorities.

This is what "my camp" has been advocating through several threads and thousands of posts now.
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Skapek-Skocap's Avatar


Skapek-Skocap
02.01.2012 , 05:40 PM | #936
Unfortunately, that's how MMO's work. People can roll "need" one whatever they want, but not really "need" it.

Overall, most people aren't ***** like that, but you should clear that up before you go into the FP. If you agree and the person does it anyway, blacklist them. Spread their name around.

Other than that, just don't run with people that have done that in the past and hope you outroll them.
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Halinalle's Avatar


Halinalle
02.01.2012 , 05:42 PM | #937
Quote: Originally Posted by ferroz View Post
or people who played EQ for nearly a decade, and happened to do open rolls in most pug groups
EQ wasn't first one, in case you wanted to play "I was there" card.

Grecanis's Avatar


Grecanis
02.01.2012 , 05:42 PM | #938
Quote: Originally Posted by ferroz View Post
The first is biased toward your definition of need; so it's not actually a solution.

the second doesn't actually solve anything; it just changes the argument of "no you're not allowed to hit need" to "no you're not allowed to hit roll"

so, neither of those are actually solutions.
I suspect very few people would argue against a players right to roll on any drop they helped create. To further the right the devs could print the rule as:

"Every player in the instance has the right to roll on any drop. Or they may pass if they like."

This is absolutely fair and unbiased.

Add a 60 minute trade window for BoP's you want to pass to those who actually needed the item.
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Setanian's Avatar


Setanian
02.01.2012 , 05:43 PM | #939
Quote: Originally Posted by JediMasterShake View Post
If I have to prove this to you, you either:

- Are simply being argumentative, knowing that the answer is obviously A.
- Honestly aren't sure whether or not the answer is A or B. In which case, your level of knowledge of TOR, and MMOs in general invalidates your opinion. (hint - player characters dominate companions in terms of output)

EDIT: It doesn't invalidate your opinion, I retract that - but... it makes me not care what you think.
I think, I may be wrong, that you are assuming the gear that drops first is best for the players and not the companions. I can readily see (and contrary to your belief I have more years than you online) that an armor may drop that would be better for one of the companions than a player.

All things being equal, the players (limited to the point that they intend to stay all night with the same players) should gear first. And I say this, because they all know, they will get gear through out the night.
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Revenaught's Avatar


Revenaught
02.01.2012 , 05:44 PM | #940
Quote: Originally Posted by Galbatorrix View Post
Honest question... You just finish up a tuff boss that took two goes to down. You were tanking as shadow and you had a commando healing. If a AIM piece drops, which your companion tank can use, you'd seriously need it and not feel bad at all that the commando that just healed you through the fight may end up losing the loot? Is putting others needs before your own really such a foreign concept now?
Lets reverse that. The healer I just tanked for rolls need on a piece of tank gear for his tank companion that I also rolled need on for myself. Neither one of us could have taken the boss down by ourselves so I have no problem with rolling with him for it.

If he wins and I still need that bit of gear for myself i'll probably send him a tell saying "Hey, that was fun. Wanna run it again with me so I can get another shot at that item?"

I just might come out of it with a new friend for life who becomes part of my guild because I wasnt selfish and stingy with the loot drops.
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