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Please, Don't Roll on Items for Another Class in Your Team

STAR WARS: The Old Republic > English > General Discussion
Please, Don't Roll on Items for Another Class in Your Team

Andryah's Avatar


Andryah
01.30.2012 , 05:38 PM | #191
Quote: Originally Posted by CBGB View Post
My hope? A class-based rolling system would be nice (and, if an option, hugely popular), but introducing it takes more developer time than the ability to trade a BoP item within a team for a limited period. That option that won't deter the defiantly selfish but would help in many other cases.
(No specifically directed at the OP) Have you noticed a trend in MMOs communities?

Wanting the producer to be more and more intrusive on the game experience for them, so they don't have to do actual socially relevant things like discuss and work out loot rules before a group runs an instance for the loot.

Wanting automated class lockouts on loot, so that they do not have to have acutal meaninful conversations about loot rules for the group run before actually running the instance. Since it is relevant for companions to have loot that may not be specific to the class of the players character, it would be kind of dumb to lock out the option. If everyone in group agrees, then they agree and they run the instance.

And I'm sorry, but if you run in PUGS you accept the risk of issues with loot. No amount of pleading or whining on the forum is going to change that fact.

Next Bioware will be petitioned to decide for you what class you can roll (because someone perceives that there are too many of a class, or too few of a class), or which faction you can roll (because someone perceives there are too many of one faction and not enough of another).



Seriously, this is a game for grown-ups, not children. So can we please approach it from the standpoint of grown-ups?
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Loendar's Avatar


Loendar
01.30.2012 , 05:39 PM | #192
Quote: Originally Posted by Creed_Buhallin View Post
You need to ignore Leondar, Spider - he's just trolling.
It's Loendar and I'm not trolling. I'm making your case with you only removing the restriction on rolling need for cash that you are imposing.

Creed_Buhallin's Avatar


Creed_Buhallin
01.30.2012 , 05:41 PM | #193
Quote: Originally Posted by StonySpider View Post
Well if there's a class in your group that actually uses blasters to do damage then yeah, he probably would get more use out of it than you would.
He certainly would - but should he be prohibited from rolling on it, just because it won't apply much in the group situation?

More importantly, do you actually think that those who have brought up the point of "You can't roll for companions because they don't help in the flashpoint" would make the same argument in that situation? Because so far, nobody has - it's always been about companions. Which, to be honest, makes it look a lot more like something developed to support the conclusion (companions shouldn't get Need items) than an actual evaluation of the usefulness and whether it qualifies as "need".

StonySpider's Avatar


StonySpider
01.30.2012 , 05:44 PM | #194
Quote: Originally Posted by Creed_Buhallin View Post
He certainly would - but should he be prohibited from rolling on it, just because it won't apply much in the group situation?

More importantly, do you actually think that those who have brought up the point of "You can't roll for companions because they don't help in the flashpoint" would make the same argument in that situation? Because so far, nobody has - it's always been about companions. Which, to be honest, makes it look a lot more like something developed to support the conclusion (companions shouldn't get Need items) than an actual evaluation of the usefulness and whether it qualifies as "need".
Well those are the rules I kind of just naturally fell into because it felt right, prior to ever posting on the forums, so I'm not just making it up for the sake of argument.

You don't think that wanting to roll on items appropriate to two different classes even though you picked one could be construed as just a tad greedy?

Varghjerta's Avatar


Varghjerta
01.30.2012 , 05:49 PM | #195
One example
in a group there is a commando and a vanguard


Vanguard gear drops the most absurd part here now is that some people are saying that the commando now is within his right to roll need on all vanguard gear because a companion can use it over the real player that will use it in the group.

So glad that this game have no x-server so i just can ignore and move on, even if it happen someone else in my guild or group that person that do that it will either way just get ignored

Creed_Buhallin's Avatar


Creed_Buhallin
01.30.2012 , 05:52 PM | #196
Quote: Originally Posted by StonySpider View Post
Well those are the rules I kind of just naturally fell into because it felt right, prior to ever posting on the forums, so I'm not just making it up for the sake of argument.

You don't think that wanting to roll on items appropriate to two different classes even though you picked one could be construed as just a tad greedy?
No, I really don't. It's the way this game is designed. Companions are expected to be geared - that's why they have all the same slots we do, and those slots affect how well you can play. As far as I'm concerned, throwing a fit over someone trying to fill their companion's chest slot isn't any different than throwing a fit over trying to fill my character's earpiece slot.

I truly believe that SWTOR is different, and people haven't caught up to that yet. They're trying to apply loot rules from other games they know, and they're completely ignoring the extra complexities introduced by things like mods, orange items, and companions. I presented a Juggernaut/Marauder question back in the first few pages of this version, and not many people have taken it up - but if an orange heavy armor item drops, and a Marauder and Juggernaut will both strip the mods to put in their current orange armor, why is it any more "needed" by the Juggernaut than the Marauder just because it starts in a container marked "Heavy Armor"? Same thing goes for, say, a Sniper Rifle - an Operative uses a Blaster Rifle but not a Sniper Rifle. If they can move every stat from the Sniper to their current Blaster, and get just as much use, why doesn't that qualify as an equivalent "need" for either an Operative or a Blaster?

As far as I'm concerned, they're the same. And once you accept that, it all becomes a matter of who can use it more - if I only use 2 of 3 mods, or don't use the appearance, or you get +2 and I get +6, who "needs" it more? I'm not going to get into that - if it's an upgrade, you meet the bar to roll "need". I'm just a lot more open than some as to what qualifies as an upgrade.

Elwacko's Avatar


Elwacko
01.30.2012 , 05:53 PM | #197
A group should always explain rules BEFORE starting. That way if someone doesn't like them, they can leave.

Loendar's Avatar


Loendar
01.30.2012 , 06:02 PM | #198
Quote: Originally Posted by Creed_Buhallin View Post
As far as I'm concerned, they're the same. And once you accept that, it all becomes a matter of who can use it more - if I only use 2 of 3 mods, or don't use the appearance, or you get +2 and I get +6, who "needs" it more? I'm not going to get into that - if it's an upgrade, you meet the bar to roll "need". I'm just a lot more open than some as to what qualifies as an upgrade.
The only thing you need to understand, Stony, is that if you are grouping with Creed (and others of his mindset) that you can't automatically assume that your definition of Need even remotely matches theirs.

They consider anything (with the exception of needing for coin - pointless distinction really) as being a Need for their character that grants equal rights over a player character in the group.

Now I have professed your position (Stoney's) for something over three iterations of this thread and have finally come to the realization that they are incapable of seeing things any other way.

The credo of the thread from their side has been 'fair' - it is 'fair' that everyone roll on almost everything because they can and the system allows it. Now they forget that it isn't fair really because they explode cash rolls from their equation, but don't let that bother you. It's fair.

So - when you see their position is really only 'mostly fair' and often just to them because they like it then it isn't any better (or one could argue worse) than only counting players in the mix.

StonySpider's Avatar


StonySpider
01.30.2012 , 06:04 PM | #199
Quote: Originally Posted by Creed_Buhallin View Post
No, I really don't. It's the way this game is designed. Companions are expected to be geared - that's why they have all the same slots we do, and those slots affect how well you can play. As far as I'm concerned, throwing a fit over someone trying to fill their companion's chest slot isn't any different than throwing a fit over trying to fill my character's earpiece slot.

I truly believe that SWTOR is different, and people haven't caught up to that yet. They're trying to apply loot rules from other games they know, and they're completely ignoring the extra complexities introduced by things like mods, orange items, and companions. I presented a Juggernaut/Marauder question back in the first few pages of this version, and not many people have taken it up - but if an orange heavy armor item drops, and a Marauder and Juggernaut will both strip the mods to put in their current orange armor, why is it any more "needed" by the Juggernaut than the Marauder just because it starts in a container marked "Heavy Armor"? Same thing goes for, say, a Sniper Rifle - an Operative uses a Blaster Rifle but not a Sniper Rifle. If they can move every stat from the Sniper to their current Blaster, and get just as much use, why doesn't that qualify as an equivalent "need" for either an Operative or a Blaster?

As far as I'm concerned, they're the same. And once you accept that, it all becomes a matter of who can use it more - if I only use 2 of 3 mods, or don't use the appearance, or you get +2 and I get +6, who "needs" it more? I'm not going to get into that - if it's an upgrade, you meet the bar to roll "need". I'm just a lot more open than some as to what qualifies as an upgrade.
Because if heavy armour drops with lots of strength, then the "item" (defined as the physical appearance and all the mods, because when you win a need roll you get both, you can't pick and choose) then the item, as programmed by Bioware into the loot table of the boss, is intended for a Juggernaut DPS, however, if there are none in the party then it's fair game for anyone that has the slightest use of it.

Maybe there should be expanded buttons. Like need for appearance/companion/mods that defers to the need roll but is above the greed roll. button in addition to need and greed. Or would everyone just end up pressing need because they might not get the item.

ikinai's Avatar


ikinai
01.30.2012 , 06:09 PM | #200
Quote: Originally Posted by Loendar View Post
The only thing you need to understand, Stony, is that if you are grouping with Creed (and others of his mindset) that you can't automatically assume that your definition of Need even remotely matches theirs.

They consider anything (with the exception of needing for coin - pointless distinction really) as being a Need for their character that grants equal rights over a player character in the group.

Now I have professed your position (Stoney's) for something over three iterations of this thread and have finally come to the realization that they are incapable of seeing things any other way.

The credo of the thread from their side has been 'fair' - it is 'fair' that everyone roll on almost everything because they can and the system allows it. Now they forget that it isn't fair really because they explode cash rolls from their equation, but don't let that bother you. It's fair.

So - when you see their position is really only 'mostly fair' and often just to them because they like it then it isn't any better (or one could argue worse) than only counting players in the mix.

No it's fair because everyone has an equal ability to roll on an item. You don't have to roll on it, but in all fairness you have the ability to do so. If it's restricted it is no longer fair, as it is restricted to only a few people.
I'll tell you what, then. Why don't you call me some time when you have no class?
--Rodney Dangerfield Back to School
Is this referral mic on? It's free stuff and stuff, in game.