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Operations in its current state


Schwick's Avatar


Schwick
02.06.2012 , 06:00 AM | #21
Updated the first post again with some small tweaks
Service with a smile
Information about upcoming patches http://www.swtor.com/community/showthread.php?t=293118
A collection of operation concerns, please support this topic: http://www.swtor.com/community/showthread.php?t=251249

Penetrato's Avatar


Penetrato
02.06.2012 , 09:26 AM | #22
Totally agree with everything.
Great job compiling all of those.
Thank you
Penetrato's penetratable penetrator is ready to PENETRATE! (c) Suba

cipher_nemo's Avatar


cipher_nemo
02.06.2012 , 09:58 AM | #23
Agree with pretty much everything as well. /signed

The corpse running is retarded. Why can't they just place a medical droid for repairs down by the speeder and spawn there on "return to med center".

But the worse is the game-breaking bugs and useless gear dropped. And don't get me started on how the Eternity Vault punishes melee DPS over ranged DPS. Although I love TOR, Blizzard is laughing at us right now for poorly done operations.

The funniest thing so far? The initial turrets in ET are more challenging than any of the bosses (except may be the final boss).

Schwick's Avatar


Schwick
02.07.2012 , 09:16 AM | #24
Quote: Originally Posted by cipher_nemo View Post
Agree with pretty much everything as well. /signed

The corpse running is retarded. Why can't they just place a medical droid for repairs down by the speeder and spawn there on "return to med center".

But the worse is the game-breaking bugs and useless gear dropped. And don't get me started on how the Eternity Vault punishes melee DPS over ranged DPS. Although I love TOR, Blizzard is laughing at us right now for poorly done operations.

The funniest thing so far? The initial turrets in ET are more challenging than any of the bosses (except may be the final boss).
Well I must say that the last couple of weeks the bugs are getting less and less. Granted, it's still not bug-free. The two biggest bugs that still plague us are multiple instances and Ancient Pylons not working (well we actually found a way around it, just make sure the south pylon is locked first)
Service with a smile
Information about upcoming patches http://www.swtor.com/community/showthread.php?t=293118
A collection of operation concerns, please support this topic: http://www.swtor.com/community/showthread.php?t=251249

Schwick's Avatar


Schwick
02.07.2012 , 05:13 PM | #25
And once again two steps forward in bug fixes, one step backwards:
This time SOA seems to have random aggro issues during phase 3 on all modes. Not sure if intended, but it sure makes him somewhat more annoying. It's not in the patch notes, so I'll chuck it up to being a bug.
Service with a smile
Information about upcoming patches http://www.swtor.com/community/showthread.php?t=293118
A collection of operation concerns, please support this topic: http://www.swtor.com/community/showthread.php?t=251249

cipher_nemo's Avatar


cipher_nemo
02.08.2012 , 09:33 AM | #26
Quote: Originally Posted by Schwick View Post
And once again two steps forward in bug fixes, one step backwards:
This time SOA seems to have random aggro issues during phase 3 on all modes. Not sure if intended, but it sure makes him somewhat more annoying. It's not in the patch notes, so I'll chuck it up to being a bug.
Ug. Thanks for the heads up. We'll keep a watch on this when we run this weekend.

Hxxr's Avatar


Hxxr
02.08.2012 , 10:08 AM | #27
Quote: Originally Posted by Schwick View Post
No new gear on Nightmare vs hard
Gear progression currently stops at hard mode and does not provide any more better loot on nightmare mode. Adding better loot to nightmare mode gives more incentive for guilds to do them. Not to mention it makes sense in terms of progression.

No incentive for 16 man
Same as previous statement, only here itís 8 man VS 16 man.
While you made a lot of good points those two wont ever change.
There doesn't need to be a 4th level of loot for nightmare. It's Rakata loot is being doubled, that's more than enough.

Why should 16 man drop better loot than tha actual raid size escapes me entierly. 16 man raiding is an option you can take instead of running two 8 man operations, thus it drops the same loot.

Poochymama's Avatar


Poochymama
02.08.2012 , 11:53 AM | #28
Quote: Originally Posted by Dermann View Post
The biggest problem with raiding really is nightmare mode. If nightmare mode offered a real challenge comparable to WoW raiding, and provided appropriate gear rewards for that challenge, a lot of these other points could be overlooked. At the moment nightmare mode serves no purpose except to be a very slightly tougher gear check in every encounter except Soa.
This, IMO, is the biggest problem. Nightmare mode and Hard mode are far too easy for what their name suggests. None of the bosses on Hard/Nightmare mode should be 1 shot-able just coming from normal(which most of them are).

I came from EQ2 and Rift(HK) where it took weeks and even months (Djiin Master-6 months, Akylios-3 months) to down individual bosses.

Molus's Avatar


Molus
02.08.2012 , 02:12 PM | #29
I agree completely with the OP. However I would also add in the need for a /roll command.

Fighting challenging content = Fun.
Fighting frustrating bugs = Frustrating

Schwick's Avatar


Schwick
02.09.2012 , 01:48 AM | #30
Quote: Originally Posted by Molus View Post
I agree completely with the OP. However I would also add in the need for a /roll command.

Fighting challenging content = Fun.
Fighting frustrating bugs = Frustrating
/roll should be in the first post under master looter advance. I even recall a dev saying a /roll function was underway in the (near) future.
Service with a smile
Information about upcoming patches http://www.swtor.com/community/showthread.php?t=293118
A collection of operation concerns, please support this topic: http://www.swtor.com/community/showthread.php?t=251249