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Sith Juggernaut - Best Crew Skills Choices.

STAR WARS: The Old Republic > English > Crew Skills
Sith Juggernaut - Best Crew Skills Choices.

Darth-Datra's Avatar


Darth-Datra
12.15.2011 , 02:54 AM | #1
I chose:

Synthweaving (all my guildies chose Artifice XD)
Archeology
Underworld Trading.

Good choices for a Tank Juggernaut?

dracolious's Avatar


dracolious
12.15.2011 , 03:03 AM | #2
I choose pikachu.

WeAreCosmonaut's Avatar


WeAreCosmonaut
12.15.2011 , 03:04 AM | #3
That's what I went as well as a fellow Juggernaut. I know our companions benefit us with that set of choices. I think it's Jaesa that gives +5 Archaeology, +5 Synthweaving. I know a lot of Juggernauts are going biochem in order to create their own stim packs / med packs, etc., but I like my choices!
Name: Fear | Server: Rakata Mind Prison | Guild: Fiction [Now recruiting! We're an awesome bunch of people!]

Datra's Avatar


Datra
12.15.2011 , 03:21 AM | #4
How can I forget my crew skills and get other ones... I think I'm gonna change them for biochem

Spraymaskin's Avatar


Spraymaskin
12.15.2011 , 03:24 AM | #5
Quote: Originally Posted by Datra View Post
How can I forget my crew skills and get other ones... I think I'm gonna change them for biochem
Just click the "x" near the crew skill bar.

HoustonLand's Avatar


HoustonLand
12.15.2011 , 08:38 AM | #6
I went Biochem, Bioanalysis, and Diplomacy

Because I can make reusable medpacs as a self heal, make implants and stims, as well as get gifts for vette since I piss her off soo much
══╣Viceroy HoustonLand╠══
<=>The Mecrosa Imperium <=>
Fear attracts all. The strong. The weak. The innocent. The corrupt. Fear is my ally
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