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Marauder: Treasure Hunting or Slicing

STAR WARS: The Old Republic > English > Crew Skills
Marauder: Treasure Hunting or Slicing

Kaap's Avatar

12.15.2011 , 02:34 AM | #1
When I get early access I plan to start my Marauder. I decided I want to have Artifice and Archaeology as crewskills but I'm not exactly sure about the 3rd option.

Treasure Hunting (Missions for prototype (blue) and legendary (purple) quality materials) is said to be the mission skill to accompany.

However Slicing does also seem to be a very good add to the other 2 skills.

Slicing is not required for any of the crafting skills, however, it does provide rare schematics for all professions. Slicing nodes will also provide immediate cash and is quite profitable, and is also the only way to get augments. When a crafter critically creates an item, the item gains an augment slot.
So I wanted to ask your opinion on which 3rd skill would be a good or perhaps better choice.


smexymage's Avatar

12.15.2011 , 02:38 AM | #2
I went Artifice, Archaeology and Treasure Hunting. Artifice more for the saber upgrades and the other two to support this and sell crystals for profit. It was the last thing I done before going to bed last night so haven't actually done anything with them yet.
. Never Forget

Sandkat's Avatar

12.15.2011 , 02:41 AM | #3
A lot of the Artifice schematics require gemstones which come from Treasure Hunting.