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Texture resolution.....


teambff's Avatar


teambff
12.15.2011 , 05:39 AM | #51
the graphics are acceptable to me, characters look great with the right body type and it has enough artistic quality overall and a sci-fi feel to keep me satisfied.

stuff like the voice acting allows you to look past not having the most amazing graphics ever imo.
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FrostyTS's Avatar


FrostyTS
12.15.2011 , 05:53 AM | #52
Quote: Originally Posted by Khelien View Post
Had the same problem, turned everything to LOW, restarted the game, turned everything to HIGH and restarted again. Now I see beautiful, detailed textures, no more "fuzzy and washed out". Seems the client sometimes ignores the settings and loads the low quality textures.
I like how people ignore suggestions on how to fix a problem and continue to complain.

Thanks for the tip Khelien!

I never had a problem with the graphics, but I may try this out just to see if I'm missing anything.

Ogodei's Avatar


Ogodei
12.15.2011 , 06:21 AM | #53
Quote: Originally Posted by Ironstarr View Post
go to:

C:\Users\YOU\AppData\Local\SWTOR\betatest\settings \clientsettings.ini

edit these to your content (I use notepad++):

Height = 1080
Width = 1920
D3DFullScreen = true
PlantDensity = 150
Height = 1080
NativeHeight = 1080
NativeWidth = 1920
Width = 1920
WindowX = 0
WindowY = 0
DynamicLightsLimit = 2
MeshLODQuality = 1
TextureAnisotropy = 8 (or whatever you like, 2, 4, 8, 16)
FarClipScale = 4
VerticalSyncState = true
doShadows = true
UseMinSpecShaders = false
EnableBloom = true
FullScreen = true
TextureQuality = 0
AllowDepthOfField = true
GammaRamp = 1.037854
SpeedTreeDistanceScale = 1.25
AntiAliasingLevel = 4 (or whatever you like, 2, 4, 8, 16)
DebugAdvEnviroLighting = true

save when finished and enjoy

Remove yellow
Has anyone tried changing "TextureQuality = 0" to 1 or something?

Qui-Zan's Avatar


Qui-Zan
12.15.2011 , 06:31 AM | #54
Quote: Originally Posted by Ogodei View Post
Has anyone tried changing "TextureQuality = 0" to 1 or something?
0 = high
1 = Mid
2 = Low



EDIT: i will give it a go when i come home from work !!!

PlayLoud's Avatar


PlayLoud
12.15.2011 , 12:31 PM | #55
Quote: Originally Posted by Ogodei View Post
Has anyone tried changing "TextureQuality = 0" to 1 or something?
Yes. I have. (see my thread) for screenshot comparisons.

Basically, 0 = max texture detail. This will show up at the character select screen, but when you are actually in-game, you will be forced with same same texture resolution you get at TextureQuality = 1.

So, through experimentation and screenshots, I have concluded that your in-game character (minus the character select screen), is locked at TextureQuality = 1, which is "medium" textures.

There doesn't seem a way to get high quality textures in-game (only at the character select screen.
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Amarinth's Avatar


Amarinth
12.15.2011 , 06:29 PM | #56
Quote: Originally Posted by PlayLoud View Post
Yes. I have. (see my thread) for screenshot comparisons.

Basically, 0 = max texture detail. This will show up at the character select screen, but when you are actually in-game, you will be forced with same same texture resolution you get at TextureQuality = 1.

So, through experimentation and screenshots, I have concluded that your in-game character (minus the character select screen), is locked at TextureQuality = 1, which is "medium" textures.

There doesn't seem a way to get high quality textures in-game (only at the character select screen.
Thanks for posting that, it confirms what I've been suspecting.

I really hope they plan on fixing this - for those of us with systems that can easily handle high textures during intensive gameplay it's downright annoying to be stuck at medium most of the time.

Most of the ground and building textures are "ok" with 8x AF forced (they could almost fool me into thinking it's 'high'), but there's no fixing some of the more washed-out ground textures, nor the armors, which I think look pretty poor even on medium (I mean I can take low-rez, but these aren't just lower resolution, they're just a blurry mess).
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Esaru's Avatar


Esaru
12.15.2011 , 06:31 PM | #57
Agreed

The faces look high quality but then you look at their clothes (like during a cutscene) and you're like *** is this 2001? :\
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Esaru's Avatar


Esaru
12.15.2011 , 06:36 PM | #58
Quote: Originally Posted by TurnedToDust View Post
Age of Conan had great graphics, so good most people couldnt even run it on the highest settings.

Did that do the game a lot of good on launch?

I'm really into graphics aswell and always try to play it as high as possible. But i do understand why the graphics are what they are now in this mmo.
Any reason why they can't have a wider spectrum? All we're talking about here is TEXTURES...c'mon people
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PhazeFadis's Avatar


PhazeFadis
12.16.2011 , 04:21 AM | #59
So the AntiAliasingLevel setting can be added and will work 'in game'?

I understand now about the textures... will change at char select.. but are stuck at 'medium' in game, no matter what you do.

Cicatrize's Avatar


Cicatrize
12.16.2011 , 04:34 AM | #60
Quote: Originally Posted by PlayLoud View Post
Posted this in my own thread, but I don't think we are seeing the texture resolution that we should. I took screenshots for proof.
You are totally right that we are seeing texture 1/med during normal gameplay and texture 0/high during char creation/selection and in-game cutscenes. So this means the textures are already there in the client, but they are simply denying us from using them globally. You can even use the Halo-cam and it renders the textures at high for pics... which makes me think they may not change/fix this for some time as it is intended to be this way. I hope not.