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What SWTOR will be


Chaffery's Avatar


Chaffery
01.28.2012 , 09:21 PM | #51
Quote: Originally Posted by Xreasonz View Post
so now im a Fanboi?

This engine has its problems, i never said it didnt

all i said was that some machines can run it without problems and others cant
i dont see how that makes me a fanboi in any way shape or form

Thats the nature of the beast PC gaming, where in console gaming you have a uniform platform where games are easier to program. Pure facts

Games have diffirent engine, diffirent engines means diffirent Hardware demands or capabilities

Take Frostbit 2.0 engine (from BF3) a marvel of a engine, Highly optimised yet some people epxerience troubles, why? Hardware limitations, simple as that

Same goes with the Hero engine, Is focusses heavily on CPu in some area's and heavily on GPU in others, the balance is not yet reached, but if you have a Powerfull rig you can negate those changes and have a more Streamlined experience overall
I never been bothered about engines. But as matter of fact, I'm still using my 3 years old laptop and it's been serving me well. What I have been playing with it: Lotro, WoW (including 2 weeks Cata, got bored, done with it), a lot of F2P MMO's (don't remember all names now).
Never had any problems and now with TOR I hit in to wall. But pre launch was working perfectly. So was pre launch then TOR, or was it different game?
I could live with bugs but if game trying melt my CPU and GPU trough motherboard, that's no good at all.

Xreasonz's Avatar


Xreasonz
01.28.2012 , 09:24 PM | #52
Quote: Originally Posted by Yinata View Post
You don't realize that most of the problems aren't the hero engine, it's how they programmed/coded the game itself....It's inefficient/unoptimized programming, that's where the performance issues are coming from not the engine itself. They are claiming it's the engine so they don't have to take blame. In reality it's the programmers and coders who wrote the game that didn't optimize or focus on performance.

So in closing keep hoping they will fix the hero engine, that engine in itself is a garbled mess and does lead to ability delay, but it's not the problem itself, the problem is the programmers working on the game, and their lack of ability to optimize performance.

Have fun being a fanboi and never allowing Bioware to fix the broken code they have running their game.....Also don't forget about those that lost their computer to this garbage game, there's a whole thread in the bug section for them.

Stop blaming the engine, blame the programmers and developers that allowed unoptimized/performance degrading code to make it to the market.

ill try to keep it civil so bare with me

upon creating a game one needs a base, call it a Foundation (the engine)

Without an engine you cant build anything
The codes they used are related to the engine, how would the game know what to do otherwise? it cant guess, it need direct input

So basicly everything the code is woven into the Engine, thats what makes the game

the problem IS the engine, as the engine itself is Written code, the very code that instructs our hardware to react, so when that base is flawed, nomatter how good or bad their programming of their owns is, it will effect us
Quote: Originally Posted by Caonimah View Post
"Dont blame us, blame the computers that cant run this game with our glorious textures at maximum!"- Bioware 2012

Yinata's Avatar


Yinata
01.28.2012 , 09:24 PM | #53
Quote: Originally Posted by Chaffery View Post
I could live with bugs but if game trying melt my CPU and GPU trough motherboard, that's no good at all.
This has actually happened to people too, those with proper cooled desktops and machines where the game literally heated up their CPU/GPU to the point of frying it, and Bioware has yet to take responsibility or cover these customers losses of equipment, and likely never will. The fact is it's not their game engine, it's the code they programmed that makes up the game that is unoptimized, failed, and causing these problems......

Kharvok's Avatar


Kharvok
01.28.2012 , 09:25 PM | #54
It will be a niche game. I don't think that the mmo community cares so much about story that they would give up their standard features or the pursuit of more innovative things.

Kanshan's Avatar


Kanshan
01.28.2012 , 09:26 PM | #55
I don't get all the doom and gloom posts.

1. Why does everyone feel like needing their own doom and gloom post
2. There is a suggestion box please stop spamming doom and gloom in Gen chat.
3. Yes they devs really know people are upset and they will not ignore that however you may fell about that.
4. Posting doom and gloom is not only pointless since hundreds of threads of it already.
5. Devs cannot fix things right away so posting "DO IT NOA OR U FAIL LOLOLOLOL" is retarded.
6. If you do not like the game, unsub and leave the forums these forums are for the SW:TOR community and us alone.
Want to post feed back of why you're quitting? For the love of all that is good, post here http://www.swtor.com/community/forumdisplay.php?f=349

Abelf's Avatar


Abelf
01.28.2012 , 09:28 PM | #56
Quote: Originally Posted by Sarfux View Post
...This is their baby and they are proud of it...
Maybe they should have taken it to full-term.

Only Bioware could be proud of the kid who sits in the corner and eats paste.

This is a metaphorical "child", not a real one.

Because we all know real babies are aliens.

And nothing is alien about SWTOR, it is actually FAMILIAR.

Too familiar, kind of like when a simple handshake with an acquaintance turns into something... uncomfortable.
You will have more luck embracing death than resisting it.

Xreasonz's Avatar


Xreasonz
01.28.2012 , 09:29 PM | #57
Quote: Originally Posted by Yinata View Post
This has actually happened to people too, those with proper cooled desktops and machines where the game literally heated up their CPU/GPU to the point of frying it, and Bioware has yet to take responsibility or cover these customers losses of equipment, and likely never will. The fact is it's not their game engine, it's the code they programmed that makes up the game that is unoptimized, failed, and causing these problems......
The fact that they used an engine not their own, and that was not finished was not a goo choice to begin with. As the code they use, is directly in touch with the engine

you can not have Upperlayer code loose from Base code, it can not happen
Everything you code into the game has to be related to the engine, or things would not even boot
Quote: Originally Posted by Caonimah View Post
"Dont blame us, blame the computers that cant run this game with our glorious textures at maximum!"- Bioware 2012

Yinata's Avatar


Yinata
01.28.2012 , 09:34 PM | #58
Quote: Originally Posted by Xreasonz View Post
The fact that they used an engine not their own, and that was not finished was not a goo choice to begin with. As the code they use, is directly in touch with the engine

you can not have Upperlayer code loose from Base code, it can not happen
Everything you code into the game has to be related to the engine, or things would not even boot
You still fail to realize that game optimization/control of computer hardware is done through C++ codes for this game, it's not the engine bro, it's the code Bioware put behind the engine causing these performance issues. The sooner fanbois and Biofail realize this they might actually fix the garbled mess of programming they did for this game. You set the ammount of memory/cpu/gpu usage through C++ programming not the engine itself. So system performance is the fault of their C++ code, not the engine itself.

Sooner you and Bioware realize this the sooner they can actually fix this.

It's not the engine, it's the code itself, there are other hero engine games out, they didn't have the severe performance issues this game displays.......

Chaffery's Avatar


Chaffery
01.28.2012 , 09:35 PM | #59
Quote: Originally Posted by Yinata View Post
... and Bioware has yet to take responsibility or cover these customers losses of equipment, and likely never will. The fact is it's not their game engine, it's the code they programmed that makes up the game that is unoptimized, failed, and causing these problems......
Well, we already have good example, they will do like Blizz did, after Starcraft started frying GPU's. They will "apologize sincerely" but no refund.

Xreasonz's Avatar


Xreasonz
01.28.2012 , 09:38 PM | #60
Quote: Originally Posted by Yinata View Post
You still fail to realize that game optimization/control of computer hardware is done through C++ codes for this game, it's not the engine bro, it's the code behind the engine causing these performance issues. The sooner fanbois and Biofail realize this they might actually fix the garbled mess of programming they did for this game. You set the ammount of memory/cpu/gpu usage through C++ programming not the engine itself. So system performance is the fault of their C++ code, not the engine itself.

Sooner you and Bioware realize this the sooner they can actually fix this.

It's not the engine, it's the code itself, there are other hero engine games out, they didn't have the severe performance issues this game displays.......
Adress aware flags are set like that, ie 32 46 bit.... problem is GPU vs CPU usage and HT use
it uses all my core but only for 10% at max my gpu usage fluxuates between 10% and 80%
even if you set the usage through c++ for the game, its ultimatly up to the engine when to allocate that memory or usage, its an underlying problem, look at Skyrim

Thats a prime example, nomatter how good you set your flags internally, it will never be able to take full advantage of your system... why? becus the engine itself isnt optimised to have a loads spread effeciency

hows that for c++?
Quote: Originally Posted by Caonimah View Post
"Dont blame us, blame the computers that cant run this game with our glorious textures at maximum!"- Bioware 2012