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Which crafting skill ought my gunslinger learn?

STAR WARS: The Old Republic > English > Crew Skills
Which crafting skill ought my gunslinger learn?

Gibbs's Avatar


Gibbs
12.15.2011 , 12:56 AM | #1
When I logged last night my smuggler had just become a gunslinger, and was about to head off for the crew trainers. However, I have still not decided on which skills he should learn.

There are three options for me (as I have no intention of crafting stims and the like):
Cybertech (for mods etc)
Armormech (for clothing)
Armostech (for guns)


I was planning om cybertech, but I fear cybertech might be the one which most others take as well. Therefore, I thought of the other two. However with moddable items is there any reason to not choose cybertech other than looks? I mean, does armormech and armstech also make mods?

Which one would you guys recommend?


Thanks for any advice
The Lightdarker Legacy - (Tomb of Freedon Nadd)
Gibbes, Jedi Shadow - Znophy, Gunslinger
Znobbes, Sith Juggernaut - Znibba, Operative

cashrender's Avatar


cashrender
12.15.2011 , 01:04 AM | #2
Armstechs make the barrel mods for blasters and Armormechs make the armor mod for armor peices. As far as I'm aware from beta, Cybertech can make both of these slots.
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Gibbs's Avatar


Gibbs
12.15.2011 , 06:08 AM | #3
Thanks. I might go cybertech then, if they make mods for weapons and for armour. Then I may also send some mods to my future Consular alt as well. I can if cybertech mods can be used with jedi outfits anyway. Is that confirmed?
The Lightdarker Legacy - (Tomb of Freedon Nadd)
Gibbes, Jedi Shadow - Znophy, Gunslinger
Znobbes, Sith Juggernaut - Znibba, Operative