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No, You May Not Roll on Items for Another Class and Strip Out the Mods

STAR WARS: The Old Republic > English > General Discussion
No, You May Not Roll on Items for Another Class and Strip Out the Mods

Setanian's Avatar


Setanian
Old 01.30.2012 , 11:23 AM | #781
Quote: Originally Posted by Loendar View Post
EQ1, EQ2 and I believe GW1 all have mercs/hirelings.
ok..

And here is what you posted prior to me asking the question;

Quote: Originally Posted by Loendar View Post
Just because you are ill-informed and your breadth of gaming limited doesn't mean you won't be called to task on it.
EQ1 did not, does not, have mercenaries that are gearable.

EQ2 did not, does not, have mercenaries that are gearable.

You 'believe' GW has mercenaries that are gearable? Wrong again, I'm afraid.

On eq1/2 you can hire mercenaries that are already fully geared.

If you are going state for fact, I am ill-informed you better get your facts correct. Right now, your credibility is on the floor.
What is that baseball bat in your signature? Oh! It's a lightsaber! How cute is that !

crica's Avatar


crica
Old 01.30.2012 , 11:24 AM | #782
Quote: Originally Posted by Loendar View Post
If I don't roll on loot that I don't need for my played (in group) character then I am being a good group citizen and furthering the goals of everyone in attendance.
Did you ask the group if they share your gearing goals?

If I only wanted gear for looks or my companion, how would you be furthering MY goals when you roll on loot that I need for looks or my companion?

Eldren's Avatar


Eldren
Old 01.30.2012 , 11:24 AM | #783
Quote: Originally Posted by Loendar View Post
Answer this.

If I pass on loot that is an upgrade for another member even though it would benefit my companion, how is that selfish?

If I roll on everything that any aspect of my character can use to the detriment of other player toons, how is that not selfish?
The problem lies in your assumption that rolling on an item to upgrade yourself (you or a companion) is unnecessarily detrimental to other players.

Any time one person gets a piece of loot someone else wanted, the one who loses has experienced detriment. As a result, we have acceptable and unacceptable degrees of detriment. It's acceptable to need on something that upgrades you or otherwise meets one of your goals (specious as it might be, even if you just want to sell it; your goals are as valid as any other player's), so if you win, the detriment experienced by another player is on an acceptable level. They accept that by suborning their personal desires to the impartial distribution of the NBG system. If they're unwilling to accept that system, the alternative is to assemble their own group and set looting on Master Looter, so they have 100% control over how loot is actually distributed.
<character name> of the <name> legacy, of <guild name>, a <type> guild on <server>

Loendar's Avatar


Loendar
Old 01.30.2012 , 11:26 AM | #784
Quote: Originally Posted by ferroz View Post
eq1 seems a bad example, since afaik you don't manage their gear.

of course, I quit playing EQ before they were added, so don't have any direct expenses.

Do you have some sort of source that shows that any of your examples use gear? Because if you don't, I'm going to assume they're all invalid, since they don't work the same way as companions do in this game.

And even if one of them does work the same... at least 2 of those game weren't designed with them in mind the way that swtor was.
I didn't say they were as robust as this game but that wasn't the question. No, they aren't fully on AI companions like SWTOR but the concept of them isn't new to the MMO space.

You can currently put gear on your toons in EQ2 for sure but the impact is admittedly neglible. It would be purely cosmetic in most cases - but following the concept laid out here taking good gear from other players to make your companion pretty is a perfectly legitimate choice so there is a direct one-to-one correlation.

Loendar's Avatar


Loendar
Old 01.30.2012 , 11:27 AM | #785
Quote: Originally Posted by Setanian View Post
ok..

And here is what you posted prior to me asking the question;



EQ1 did not, does not, have mercenaries that are gearable.

EQ2 did not, does not, have mercenaries that are gearable.

You 'believe' GW has mercenaries that are gearable? Wrong again, I'm afraid.

On eq1/2 you can hire mercenaries that are already fully geared.

If you are going state for fact, I am ill-informed you better get your facts correct. Right now, your credibility is on the floor.
You can put gear on mercs in EQ2 - you are wrong. It doesn't impact their stats but it can happen to make them look different. But given the school of thought that making things look pretty counts in this game it would count there as well.

Setanian's Avatar


Setanian
Old 01.30.2012 , 11:27 AM | #786
Quote: Originally Posted by Loendar View Post
Not even close.

My system benefits all players by increasing the odds that they will get an upgrade for their main toon.

Your system takes away any such benefit and serves only you.

I am actually beginning to think you are trolling this thread because you can't possibly be that thick.
It only benefits the player that got given the item via the other players passing on their roll. I may want that item for any reason too. If I play with your rules, I have to continually pass it to some other player playing the 'my lewtz' card.

My way, I get what I *need* when I need it, taking into account the roll of the dice.

The problem isl You are unwilling to to accept, that you got 1 shot at the dice. You want even more.
What is that baseball bat in your signature? Oh! It's a lightsaber! How cute is that !

Holden_Dissent's Avatar


Holden_Dissent
Old 01.30.2012 , 11:28 AM | #787
It's common knowledge that you don't roll "need" for alts. Since you don't really even NEED your companions at 50, rolling "need" for them seems a little selfish. It should be an unwritten law that you don't roll need for companions and alts.

I never would roll need for stuff I can't put onto my person as an upgrade, and therefore, I'll sleep better at night knowing I did the right thing.

ferroz's Avatar


ferroz
Old 01.30.2012 , 11:28 AM | #788
Quote: Originally Posted by Loendar View Post
Not even close.
It still looks exactly the system you're advocating to me...

Quote:
My system benefits all players by increasing the odds that they will get an upgrade for their main toon.
False. It benefits players that have a particular loot priority, not ALL PLAYERS.

Even in that set of players, it favors certain classes/roles based on the loot tables of the flashpoint and characters that are significantly under geared over ones that are appropriately geared for the content.

Quote:
Your system takes away any such benefit
Correct, but benefit is the wrong word.

Quote:
and serves only you.
False, it serves all players equally instead of giving some of them benefits for arbitrary reasons. It makes things fair.

Quote:
I am actually beginning to think you are trolling this thread because you can't possibly be that thick.
Disagreeing != trolling. Disagreeing != being thick.

I'm in favor of fairness, plain and simple.

Eldren's Avatar


Eldren
Old 01.30.2012 , 11:28 AM | #789
Quote: Originally Posted by Grecanis View Post
And I have no objection to that. but how does it rise above the needs of a player who was actuallty there.

If no-one else needs then ask, greed or pass. It's the respectful thing to do.
Your companions don't get a loot roll at all, so they aren't surpassing another player, who was present, in rolling priority.

You, however, were there, and your claim is equal to another player's who was present. That you choose to take what you won and place it on a companion is an after-the-fact issue. You were present, you rolled, you won, what you do with it at that point is your choice.

This belief that we somehow have to justify our motivations for a given loot roll to other players is a fabrication I believe arose because someone got upset that they lost a loot roll. They attempt to skew future rolls in their favor by demanding someone's choice of Need meet their own criteria of acceptability. This just isn't the case.
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Ronamo's Avatar


Ronamo
Old 01.30.2012 , 11:29 AM | #790
Quote: Originally Posted by ferroz View Post
eq1 seems a bad example, since afaik you don't manage their gear.

of course, I quit playing EQ before they were added, so don't have any direct expenses.

Do you have some sort of source that shows that any of your examples use gear? Because if you don't, I'm going to assume they're all invalid, since they don't work the same way as companions do in this game.

And even if one of them does work the same... at least 2 of those game weren't designed with them in mind the way that swtor was.
Here's an article referencing the EQ2 mercenary gearing:

http://www.mmorpg.com/gamelist.cfm/game/2/feature/5858

...and one regarding Guildwars:

http://wiki.guildwars.com/wiki/Mercenary_Hero

In both cases, the changes are apparently cosmetic only. In GuildWars, they wear what the player was wearing when they registered the mercenary, at least according to the article.
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