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Melee-unfriendly bosses

Kamikaze's Avatar

01.27.2012 , 10:03 AM | #11
I feel bad for melee dps fighting Bonethrasher. Run forward 10 meters, hit three attacks, run forward 10 meters, hit three attacks, rinse and repeat for too long.
Jedi Guardian
Prophecy of the Five

Malissant's Avatar

01.27.2012 , 10:04 AM | #12
Many bosses do have Ranged specific mechanics that have to be watched for. Some of the ones you mentioned actually.

Annihilator droid's huge missile explosion only targets a ranged character.

Soa in the first Phase drops those huge lightning pools, he also rarely throws the tank into the air, it's usually a ranged DPS. Same with the mind traps.

Jarg and Sorno have that spin and pull everyone in manuever which really messes with ranged classes and healers. Sorno also does his missile from the sky purple circle nonsense.

These are just examples off the top of my head, I think they're doing a decent job balancing the avoidance time for both melee and ranged.

Trash fights are another story, every trash mob has a stun or knock down and I spend more time on my back as a tank in some fights than I do standing up.
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