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Fundamental problems with tier 3 gear. (IA dps pov)

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Fundamental problems with tier 3 gear. (IA dps pov)

OfflineSys's Avatar


OfflineSys
01.26.2012 , 08:17 PM | #1
I am not here to talk about the infamous bugged rakata weapons, altho i would really like them fixed 3 weeks ago already. Let's get to the point.

it is no secret by now that the tier 3 gear in it's default state is a downgrade from leveling custom gear with the proper lvl 49 epic item modifications, if it wasn't for the higher primary stat and set bonuses it would be plain awful.

For those of you who aren't quite there yet, let me explain.
The rakata armor (tier 3) comes with lvl 58 item mods, these are n25.
The columi armor (tier 2) comes with lvl 56 item mods, these are n24.

Let's look at this from a sniper point of view and pick a random item :
(Don't worry, all the rakata pieces are equally bad, to the point that a modded orange belt/bracers with an ilum dailies armoring + a n 25 mod is already superior, by +6 cunning.)

But more specifically, let's look at enhancements as i believe those are the real issue.

Rakata Field Tech's Leggings :

Enhancement n25 (lvl 58) :

Endurance + 24
Accuracy + 51
Critical +37

You might think, what's wrong with it? In essence, nothing is wrong with it.
The problem arise when every single piece contains either accuracy + crit or accuracy + power.

Let's assume you get yourself a full set of rakata gear and leave it as is, congratulations you now have no surge to speak of and a much lower crit rate than you should, don't worry though you are way over the accuracy rating you should have. \o/

How does that make sense, it's tier 3 gear we are talking about...

So let's examine what happened to said leggings on my sniper.

I bought a columi field tech's headgear wich to my surprise contains a half decent enhancement that actually increases my dps.

Let's have a look :

Enhancement n24 (lvl56):

Endurance + 38
Critical + 19
Surge + 48

I then proceeded to replace the almighty useless n25 enhancement in my tier 3 legs by this n24 one wich actually increases my dps instead ! \o/

''Get over it, you've got one lvl 56 enhancement instead of a lvl 58 one..''

Actually, that was just an example, on one piece of gear. I own 5/5 tier 3, and all but one (to reach the accuracy cap) contain the columi field tech's head enhancement.

I also wear an orange belt and bracers with lvl 49 armoring and lvl 58 mod. Both of wich give me 6 additional cunning compared to rakata equivalent.

And so if you are still following at this stage you might be interested that upon inspection of all 4 rakata gear vendors, none seem to offer even a single piece with a +crit/surge enhancement.

As i thought to myself, well if my class gets the shaft i can get other classes tokens after all my raiders are geared and use their enhancements to make myself a proper tier 3 with full l58 item mods. But nah, not even that.

it doesn't end there. (i wish it would)
Do you remember that columi field tech's head enhancement i ripped out of 5 helmets?
Turns out it's bad aswell.

Let's take a look at Columi Combat Tech's Gauntlets at the Bounty Hunter tier 2 vendor!
These contains an enhancement much superior to any i can get from the Imperial agent tokens.

Endurance + 23
Critical + 34
Surge + 48

in comparison with the best i can get from IA vendor, this enhancement would change the following:

Endurance - 15
Critical +15
Surge same

Wich, for a dps class, 15 critical surely gives much benefit over 15 endurance, especially considering a 18'500hp pool unbuffed, i'd really have to mess up badly to even benefit from 15 extra endurance.

Thanks, i ''must'' now acquiere other classes tier 2 tokens in order to improve my own tier 3 gear, makes complete sense.

(Before anyone screams ninja, i do not need to ninja anything nor get anyone pissed to get said tokens, the benefits of a guild that's farming all the content there is.)

Also, don't worry. This is not a BH OP complaint in disguisue, i have found the same enhancement on other classes tier pieces, the BH gloves were just an example.

If you've read this far, thank you. Feel free to argument with your own experiences as i can only speak from a tier 3 sniper's point of view.

TLDR: Where does one get n25 enhancements, with both crit and surge, to fill tier 3 with!?
(And none of that high endurance/low crit nonsense please!)

TLDR2: Bioware fix your end game tier/enhancements

Kanzel's Avatar


Kanzel
01.26.2012 , 08:29 PM | #2
Carnage Marauder in Rakata here. There's hit overbloat on our gear as well, which in addition to our bonus hit rating from talents gets pretty out of hand. In many cases swapping 58 hit/power or hit/critical enhancements with 50 crit/surge was an upgrade, although I've also picked up "extra" tokens to swap enhancements from the few pieces of gear that had the right ones. We get some slight benefit from hit rating after cap because it increases offhand hit rates still, but since dual wielding doesn't scale whatsoever it's still vastly inferior to other stats after that point.

It doesn't make sense for that many pieces of T3 to still have hit rating, considering it's easy to hit cap while wearing T1. As the quality of gear improves, fewer pieces should have hit rating on account of those few pieces having more of it.

OfflineSys's Avatar


OfflineSys
01.27.2012 , 11:14 PM | #3
Thank you for your feedback. From what i have gathered from my own people it seems to be an issue across the board. Turns out every class out there has to rip out enhancements on their tier 3.

Would be nice if this was adressed anytime soon.

Tohrazer's Avatar


Tohrazer
01.28.2012 , 12:14 AM | #4
Jedi Knight is plagued with the same issue, some items seem like a direct downgrade from columi, i dont understand how any of this was ever allowed to make it to live, its atrocious
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Arganoth's Avatar


Arganoth
01.28.2012 , 12:20 AM | #5
Quote: Originally Posted by OfflineSys View Post
Thank you for your feedback. From what i have gathered from my own people it seems to be an issue across the board. Turns out every class out there has to rip out enhancements on their tier 3.

Would be nice if this was adressed anytime soon.
Not just rip em out, my Jedi Guardian's rakata tank armor has surge on it.

What in the world would a tank need surge for? The only argument that can be made is for threat, which is fine except surge only comes into play on crits. I end up with about a 13% crit rating. If they wanted to give me threat wouldn't power be the better option? Not that I'd be happy with power either, Id rather have shield, defense, and absorption rating.

Im hoping this gets taken care of when they fix the weapons, which if I recall is happening sometime shortly after 1.1.1 hits. I'm guessing that'll hit Tuesday, so hopefully not long after that. If I was a betting man, id bet it comes with the 1.2 PTR patch, they've said they wanna get that out by March, so for several weeks of solid testing we should see it on Test in the first or second week of February.
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OfflineSys's Avatar


OfflineSys
01.28.2012 , 01:22 AM | #6
Quote: Originally Posted by Tohrazer View Post
Jedi Knight is plagued with the same issue, some items seem like a direct downgrade from columi, i dont understand how any of this was ever allowed to make it to live, its atrocious
Atrocious would be the word, precisely.

And it's not like only tier 3 suffers from poor itemization, all 3 tiers are somewhat of an april's fools when you look at what stats they provide in their default state assuming a 5/5 setup.

And this would make sense in a way, it ''would'' go with progression.

Tionese should be decent but still leave room for improvement.
Columi should be on the right track but still leave room for improvement.
Rakata should be useful on all pieces.

But as of yet, only a select pieces of tier 1 and 2 seem to be proprely itemized, where as tier 3 seems to be ''gl hf gathering tier 2 enhancements (sometimes of other classes) to make your set useful''.

Currently sitting at (self buffed) :

41% crit, 85% surge, 100% accuracy.
Only one of my tier 3 items contains full lvl 58 item mods.
(Crit/Accuracy enhancement to reach acc cap.)
Other 4 pieces contain salvaged columi lvl 56 item mods.
Wearing an orange belt/bracers with daily commendation armorings/lvl 58 mods.
(better then rakata equivalent, by +6 cunning.)
Using Tier 3 offhand with terrible itemization, waiting for a Tier 2 token to drop (these have useful stats, and higher cunning!)

Yes, i am annoyed.

Keep the feedback coming guys eventually we will attract enough attention.
Hoping for this to be looked at while they are fixing T3 weapons.

Also... I did not realise T3 tank gear had surge on it, now i'm jelly.

Tickdoff-Tank's Avatar


Tickdoff-Tank
01.28.2012 , 10:39 AM | #7
I agree that there is too much accuracy on most of the gear (T3), but I also think people do not appreciate accuracy as much as they should. Remember that Accuracy over 100% reduces the effective defense of your targets, and if you use 2 weapons (Marauder, Gunslinger, Merc) the more accuracy you have the more your off-hand weapon hits (also for many special attacks that use the off-hand).

Obviously this is not as big a deal to people that only use 1 weapon, and for those who are not maxing out their DPS, but I just wanted to point out that some builds/classes can make good use of extra accuracy and I see some people falling into the trap of thinking accuracy is not as useful for them as it can be.

Sordo's Avatar


Sordo
01.28.2012 , 10:45 AM | #8
Quote: Originally Posted by Tickdoff-Tank View Post

Obviously this is not as big a deal to people that only use 1 weapon, and for those who are not maxing out their DPS, but I just wanted to point out that some builds/classes can make good use of extra accuracy and I see some people falling into the trap of thinking accuracy is not as useful for them as it can be.
some maybe yeah, the ones that dualwield atleast but still no excuse to have accuracy swarmed gear for commandos etc.

im not even really interested in "upgrading" my character to the next tier because only boost is the armoring mod thus im not even really interested in playing anymore.
its like bioware is saying we(the people who manage to do hard/nightmare raids) are inferior customers as columi with superior mods is far easier to get.

and lets not even take into account how long the weapons have been bugged.

Theboatman's Avatar


Theboatman
01.28.2012 , 10:52 AM | #9
The rakata tank gear is rediculous, it gives SURGE....SUUUUUURGE?!?!? The rest gives accuracy as well.... I'm at 100% chance to hit and have had no problems, why, why do i need my accuracy and surge jacked up? The belt and bracers are ok, they have tanking stats, but the secondary stats are trash.

I don't know who designed the rakata gear, but accuracy MIGHT be passable stat, but surge? That's absurd.
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Tickdoff-Tank's Avatar


Tickdoff-Tank
01.28.2012 , 11:13 AM | #10
I really do agree that the Rakata gear has some strange (and non-optimal) bonuses. I would love to see +Acc, +crit and +surge on my Merc gear (dps, not a heal/merc), but finding it on tank gear is a bit odd.