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** Definitive PvP Bug List **

STAR WARS: The Old Republic > English > PvP
** Definitive PvP Bug List **

Zaodon's Avatar


Zaodon
01.26.2012 , 11:43 AM | #1
I will maintain this thread as the definitive PvP Bug list.

See also: Definitive PVP Design Flaw List

==================================================

Any Warzone
- Targeting by mouse clicking is very non-responsive
- Targeting by Tab key is very random/buggy
- "Deserter" counter begins when you're still on the loading screen
- Warzones can start 5v8, 6v8 or 7v8
- random crash to character select after warzone acceptance
- players randomly do not appear in the party frame (you have 8 people, but only 7 or 6 appear in the party list)
- After a warzone ends, intermittently the scoreboard shows only a partial list of players, with the value "0" for every stat
- Leaping skills can cause players to fall thru the world, or get stuck in the geometry
- If you are channeling a turret/bomb and get 1-shot killed, the "channel" bar continues, and you cannot release to respawn until its done. (you can hit ESC to stop channeling, then release)
- You can get "permanently" stunned in some rare occasions.
- After death, you will occasionally respawn with enemy effects (slow, DoTs) still on you, and sometimes you will not even have full health or energy levels.
- After death, you will occasionally respawn "in combat" (still in combat).
- being CC'd as you die can intermittently cause you to appear dead in the re-spawn area, which means the deserter debuff will kick you out since you can't leave the area

Ranked Warzones
- When the game crashes, you lose ELO rating

Huttball
- When joining a game in progress, if you just barely miss the first gateway, you will be kicked out due to Deserter before the next one opens
- the scoreboard is sometimes "reversed" (your score is theirs, your ball possession shows as theirs, etc.)
- Sometimes after scoring, passing the ball to the person that scored will automatically score for your team.
- If the ball carrier dies as they pass the ball the light beam completely disappears and any indication of the ball is completely lost.
- Being grappled or pushed to the side ramps of the center will occasionally get you stuck in the geometry of the ramp.

Voidstar
- none at this time.

Civil War
- Sometimes, being Grappled/Pulled to the ramps at Central Turret will get you stuck in the geometry of the ramp.

Classes
- Not all class skills are mirrored properly.

Zaodon's Avatar


Zaodon
01.26.2012 , 02:05 PM | #2
updated

Feel free to post here and I will edit the OP with new bugs you find.

Zaodon's Avatar


Zaodon
01.27.2012 , 07:50 AM | #3
Quote: Originally Posted by Zaodon View Post
Feel free to post here and I will edit the OP with new bugs you find.
Kicking up for Friday.

Jestunhi's Avatar


Jestunhi
01.27.2012 , 01:35 PM | #5
Quote: Originally Posted by Zaodon View Post
- Imperial-controlled guns begin registering attacks on Republic Ship earlier than Republic-controlled guns
AFAIK this is not an imp advantage, it's when the bonus tick from taking the turret & the global tick of each turret firing happen almost at the same time and give the impression that ticks are happening quicker.

And it effects pubs & imps.
Quote: Originally Posted by AlyxDinas View Post
Jestunhi's responses might be just about the the most asinine and pigheaded responses I've ever read on a forum.

asciiadam's Avatar


asciiadam
01.27.2012 , 01:36 PM | #6
voidstar: Players able to plant the bomb while standing inside the door. You cannot see them plant or stop them.
Burst class does burst damage.

More news at 11 including snipers shoot stuff with guns.

Zaodon's Avatar


Zaodon
01.27.2012 , 01:37 PM | #7
Quote: Originally Posted by Jestunhi View Post
AFAIK this is not an imp advantage, it's when the bonus tick from taking the turret & the global tick of each turret firing happen almost at the same time and give the impression that ticks are happening quicker.

And it effects pubs & imps.
False. Its an imperial-only bug, reproduced 100% of the time in ever Civil War where two guns at the start of the match are captured at the same time, or even when the Republic gun is captured first. It never, ever happens the other way around. Ever. Not so much as once.

MPagano's Avatar


MPagano
01.27.2012 , 01:38 PM | #8
Resolve doesn't always work. I've stunned players with full resolve, and I've had full resolve and been stunned.

Zaodon's Avatar


Zaodon
01.30.2012 , 03:26 PM | #9
Would love some acknowledgement from Bioware on these.... ha ha ha, ok, that even made me laugh.