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Master bug list for all heroics/flashpoints/operations:

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Master bug list for all heroics/flashpoints/operations:

DarkwingGT's Avatar


DarkwingGT
01.26.2012 , 11:30 AM | #11
Did Directive 7 last night. The Interrogator boss was spawning 6+ clones within 15 seconds.

AtomicSquid's Avatar


AtomicSquid
01.26.2012 , 11:39 AM | #12
Forgot to mention -- turning on master loot seems to prevent alien data cubes from dropping.

Naroga's Avatar


Naroga
01.26.2012 , 11:49 AM | #13
Quote: Originally Posted by AtomicSquid View Post
Gharj -- We wiped the first time trying this on hardmode and when running back we would just randomly die. Had to reset and reclear all the trash. Have not wiped again, so not sure if this always happens.

Pylons -- The "enrage" for this fight seems to be just tons of those Acklay spawning; however, this sometimes triggers right at the start of the fight. We think the issue might be that the fight timer actually starts when you clear the trash standing right next to the pylons, even though you drop combat after killing them and no more will spawn until someone clicks a panel. When we wipe because of this bug, there's another bug that causes the panels to become unclickable after they reset. Have to reset the phase and reclear the trash. And finally, we often got a bug where a click on a panel seems to go off (even gives you the debuff that prevents you from clicking again), yet the symbol doesn't rotate.

Council -- Sometimes the bosses here do not link correctly to players, causing them to be basically immune to damage. Not sure what causes this, has happened to several players of different classes and none were doing anything that could aid another player.

Soa -- Is often unlootable after killing. You should reset phase every time after wiping because there are numerous bugs that seem to occur if you do not. One time, we randomly just died while running back, and even the people standing outside in the fleet just fell over dead. Another time, the platforms bugged out and fell extremely quickly, and one platform fell at the start of phase 2, leaving a big hole in the floor for that phase (and killing us in the next transition because it wasn't there for us to fall down to). Another time, the falling pyramids would not break his shield even though they fell right on him.

Bonethrasher -- The animation for his swipe can be delayed, causing the area where you get damaged to be in a different place than the animation appears.

Heavy Fabricator -- He respawns if you reset the phase. You don't have the kill him again, the doors remain open. If you do kill him again, no loot drops.

Karagga -- He likes to randomly re-position himself even when the tank doesn't move. Not a huge deal, but annoying on a fight where boss position is important. Sometimes the animation for his oil fire is delayed, and the damage occurs before you can see it on your screen. Might be an issue caused by low fps, because it only happened for a few of us.
I can confirm that these bugs have happened to our raid as well. We also have suffered the "Randomly dying while running towards Gharj" bug.

CPAESQ's Avatar


CPAESQ
01.26.2012 , 12:29 PM | #14
Directive 7 - Interrogator spawned adds every 2 seconds. Tried to run it multiple times but still failed.

Lokiliesmith's Avatar


Lokiliesmith
01.26.2012 , 12:53 PM | #15
For the Pylon bug, DO NOT LOCK IN AT THE SAME TIME. Let the message come up that one has locked in and is awaiting the other. That solved the problem for us.

CriticalMasses's Avatar


CriticalMasses
01.26.2012 , 02:10 PM | #16
Do me a favor and list the Flashpoint/Operation name when listing these bugs please.
Dear Bioware, my Birthday is in March > I'd like to see Purple, Gold, and Teal crystals obtainable by all players and the four major play styles by then. The four major play styles are CRAFTING, SOLO, RAID, and PVP.

Daluu's Avatar


Daluu
01.26.2012 , 03:41 PM | #17
Sometimes, during phase 2 of Soa (was hm for us) the lightning balls wont become inactive after being run through, and instead they will pick another person to chase. On top of that more will spawn. When we finally died we had 10 lightning balls chasing the last person alive.

pure_laced's Avatar


pure_laced
01.26.2012 , 03:45 PM | #18
Quote: Originally Posted by Daluu View Post
Sometimes, during phase 2 of Soa (was hm for us) the lightning balls wont become inactive after being run through, and instead they will pick another person to chase. On top of that more will spawn. When we finally died we had 10 lightning balls chasing the last person alive.
Confirmed by us last night.

Cloma's Avatar


Cloma
01.26.2012 , 05:16 PM | #19
Can we add world bosses to this list? The level 50 world boss on Belsavis does not spawn more then once per server reset. One of our guild mates camped the spawn site for more then 28 hours straight X_X

pure_laced's Avatar


pure_laced
01.26.2012 , 05:48 PM | #20
Quote: Originally Posted by Cloma View Post
Can we add world bosses to this list? The level 50 world boss on Belsavis does not spawn more then once per server reset. One of our guild mates camped the spawn site for more then 28 hours straight X_X
Maybe on your server only. He spawns every 2 hours on the minute of kill for us on our server.