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Are we supposed to beat the boss or beat the bugs?

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Are we supposed to beat the boss or beat the bugs?

Kalantris's Avatar


Kalantris
01.26.2012 , 09:37 AM | #11
Quote: Originally Posted by Twolow View Post
I mean the puzzle bugging out and not working halfway through,
Do it in the correct order. Make sure south always finishes their wheel first. That fixes it. The bug pissed me off too pretty hard.

Quote: Originally Posted by Twolow View Post
the floors on SOA bugging out and not falling in the correct pattern or falling too soon or even not appearing at all
Never seen that happening. Not once.

Quote: Originally Posted by Twolow View Post
bosses not dropping loot, stuck in combat for no reason, and the list goes on.
I've seen them drop too few items, duplicates (like 2 trooper helmets), but never "nothing". Some bosses in HM flashpoints don't drop loot except for the crystals, but I assume it's working as intended?

Regards,
Kalantris
Voluntas Vincet Omnia

Barleigh's Avatar


Barleigh
01.26.2012 , 09:44 AM | #12
Quote: Originally Posted by Kalantris View Post
Do it in the correct order. Make sure south always finishes their wheel first. That fixes it. The bug pissed me off too pretty hard.



Never seen that happening. Not once.



I've seen them drop too few items, duplicates (like 2 trooper helmets), but never "nothing". Some bosses in HM flashpoints don't drop loot except for the crystals, but I assume it's working as intended?

Regards,
Kalantris
Puzzle boss: Rather hard to click in the correct order when you can't click on them at all *before* you start the encounter.

SOA is a roulette each week. Whoever get stuck up in mind trap as he dies, may or may not be able to pick up their loot. Or sometimes, he drops no loot at all. Or like last night, despawned 2x at below 10%. The loot itemization is rather odd, it awarded a shield and defense rating weapon to a sentinel.

But yeah, the bosses aren't hard, the bugs make them hard =P We've had more wipes to bugs than actual fails I think at this point.

edit: Oh! a new one we found last night. If you have a non combat pet from your CE out during the fight-your-own-mob-boss (before soa), your mob will auto-invincible. We verified it a few times just to make sure. No clue why a non combat pet will affect them but there you go.

IncognitoCat's Avatar


IncognitoCat
01.26.2012 , 10:15 AM | #13
I love this game, but I agree that our guild has seen a ridiculous amount of bugs, particularly in EV, even more particularly on the Soa fight. The first week we downed him, he dropped no loot. The next week, it seemed like everything about the fight bugged at one point. Once, when the floor tiles dropped down, they didn't drop down correctly and half of the platform for Phase 2 was missing. There were various other things.. but most of our wipes are caused by bugs instead of the boss.

Nevertheless, I love the game and I'll be sticking it out until things get fixed. Hopefully that will be soon.
www.TOR-Loot.com
My latest project - Find the best Flashpoint and Operations gear for SWTOR characters with one click.

Twolow's Avatar


Twolow
01.26.2012 , 10:30 AM | #14
Quote: Originally Posted by IncognitoCat View Post
Nevertheless, I love the game and I'll be sticking it out until things get fixed. Hopefully that will be soon.
I feel the same way but it is just frustrating is all. I seriously think our group could clear all the ops in one evening instead of three if not for the bugs. They make a very good speed bump.
I've been told the next patch will include audio of Bobcat Goldthwait screaming at you that your cooldown is now complete. The audio may at times appear to play on top of itself if multiple cooldowns complete around the same time.