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Best to worst. PVP Classes. In your opinions.

STAR WARS: The Old Republic > English > PvP
Best to worst. PVP Classes. In your opinions.

Lerdoc's Avatar


Lerdoc
01.26.2012 , 07:32 AM | #11
Hmm, I'd put sorc at best, then all other classes in random order with operatives/scoundrels being somewhere high(they still are more dangerous for me then mercs/commandos as the latter are easy to counter if you use brain).
Last and worst? Definitely snipers and gunslingers.

As over 600 expertise gunslinger(experience with all 3 specs) I have full confidence of going against ONLY one class.
Can you guess which one? Yes, you're right-its sniper....

UltimateKrucible's Avatar


UltimateKrucible
01.26.2012 , 07:39 AM | #12
As a Shadow, I find snipers are the easiest to kill. They hang back and always face front, making them totally vulnerable to my stealthy back-stabbing ways. Mwahaha.
. Shine on, you crazy pixel.

Funny post! The nine circles of SW:TOR PvP hell

Jedimexi's Avatar


Jedimexi
01.26.2012 , 07:40 AM | #13
Quote: Originally Posted by Gwal View Post
They all seem pretty great but with the exception of 2 or 3 shadows/assassins that are well played the double ended lightsaber guys come across as weak.
Assassins seem to be caught in no-mans land right now for PvP. They lack the overall burst of other classes yet outside of a heavy survivability spec using Dark Charge they also lack survivability. Generally they work best with a pocket healer which for random groups does limit their usefulness.

All in all though they can still be quite effective, I love mine, they just aren't as straight forward to play as a lot of other classes are in PvP and as such have a greater diversity of skill levels. Lack of easy AoE dmg does also limit their overal dmg totals and I feel like I could use some more defensive cooldowns at my disposal, but overall they may not be the best class out there and I fully agree they aren't feared due to a lot of players who don't play them properly, but in a good group with teamwork they can still be very effective.
Arrrggghhhh! Those were the droids I was looking for!

Lerdoc's Avatar


Lerdoc
01.26.2012 , 07:46 AM | #14
Quote: Originally Posted by UltimateKrucible View Post
As a Shadow, I find snipers are the easiest to kill. They hang back and always face front, making them totally vulnerable to my stealthy back-stabbing ways. Mwahaha.
Noob ones do :P pro ones are always aware :P but it changes nothing against sin with a clue anyway so...

McGrumpy's Avatar


McGrumpy
01.26.2012 , 07:51 AM | #15
I'd argue that sin/shadow are by fat the best Huttballers. Stealth with the durability you have, two CC breakers, 5 seconds invuln, defensive cooldowns... I duo queue with an inf shadow and we win literally 95%+ of our huttball games.

I (23/0/18 tank shadow) get to ball first at the start of the game (nobody except another consular/inq can beat me there, and if they do, instant force lift/stun to grab first). Pop defensive cooldowns start moving straight towards goal.

Inf buddy meanwhile has gone top mid, and can get there in exactly two force speeds stealthed right as I come to bottom of ramp within range for a throw. His resiliance is up, so no grab down once I throw up to him, first score just about every single time. I've yet to come across a team that can drop me in the ~10 seconds it takes to get to the bottom of the mid ramp, even more true if I'm guarded or have some heals backing me up.

Other team then is generally pushed back slightly off mid because they followed me trying to drop the ball, so my team is in place to get the 2nd spawn of the ball. Inf buddy has force cloaked on their goalline. We grab ball, drop down into their pit and throw up for another score. 80% of games go like this to 2-0 after almost no time.

I'm biased for things beyond Huttball because I play a shadow, but I still they're absolute beast mode in other situations, due to the OP nature of stealth/durability. I think the problem is that shadows/sins have a much higher skill cap than some classes. So the bad ones are awful but the good ones can be just ridic.



The worst class I'd say is Sent/marauder. However, I've also heard that they have very complicated play style so that may again be more of the issue that there are far more bad players than good that play...

Blazzen's Avatar


Blazzen
01.26.2012 , 07:59 AM | #16
It really depends on the players skill and players gear. As a Sorcerer, I've had some very tough fights from all classes. The consistently weakest classes I've fought are the Powertech and Sniper (and the republic equivalents) but again that may be because I haven't fought any GOOD Powertechs or Snipers. The class that most consistently beats me are the operatives/scoundrels, but we will see about that after the nerf.
Yunky, Sith Sorcerer <Hands of War>
Blazzen, BH Mercenary <Hands of War>

netskink's Avatar


netskink
01.26.2012 , 08:01 AM | #17
Quote: Originally Posted by Maveris View Post
Honestly, it all depends on what warzone your doing or if it's open pvp. Put together a team of sorcs, juggernauts, and powertechs and you've got a great huttball team but due to their lack of mobility agents/smugglers aren't as useful for the objectives. For Void Star Juggs aren't that useful other than for soaking up the damage for a healer but on the other hand agents and smugglers really shine. Finally, in world pvp Snipers/Gunslingers can really shine due to being able to finally take advantage of their range.

Above all else what matters is how skilled the player behind the class is. I've seen some sorcs that are completely useless in Huttball and some snipers that were absolute beasts in it.
I agree. In huttball, my IA/assassin toons are healer killers. In contrast my Jugg tank is ball carrier. In the capture three turrets, the jugg can hold a point, but he is pretty much useless when alone. My other toons can exit combat and enter combat again when the enemy tries to cap the turret.

Kaboomslang's Avatar


Kaboomslang
01.26.2012 , 08:01 AM | #18
Sorc (Corruption) perspective...

Operative / Scoundrel
Juggernaut / Guardian
Marauder / Sentinel
Assassin / Shadow
Mercenary / Commando
Sorcerer / Sage
Powertech / Vanguard
Sniper / Gunslinger

Melee are a much larger problem for me as a healer... I will say that some of these classes are almost harmless (but still can't be ignored) in the hands of a terrible player, while at same time being absolutely deadly in the hands of a great player, e.g. Marauder and Sin.
a.k.a Boomslang on SoEK
Sorcerer, Hoth Lunch
WINNING

Esmie's Avatar


Esmie
01.26.2012 , 08:08 AM | #19
sage/sorc
commando/merc
scoundrel/operative
vanguard/powertech
guardian/juggernaut
shadow/assasin
sent/mara
gunslinger/sniper

Alwaysthirsty's Avatar


Alwaysthirsty
01.26.2012 , 08:08 AM | #20
An Op/scoundrel should always be on the top of a sorc's danger list as we are essentially their counter.