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Is the Freighter Fly-By supposed to be insanely slow?

STAR WARS: The Old Republic > English > Classes
Is the Freighter Fly-By supposed to be insanely slow?

Metalmac's Avatar


Metalmac
01.27.2012 , 11:29 PM | #31
Quote: Originally Posted by TheCheatz View Post
This has nothing to do with what he's talking about. The application of Vital Shot and the damage of Quick Draw (in some situations, anyways) is not always done right away after being cast. Instant abilities should be instant and not tied to animations.
This is the major problem with the Smuggler class, way to many animation that the Imperials do not have to deal with

Is it really fair to bog down Republic with animations in PVP while the Imperials are not?

StealthNerf's Avatar


StealthNerf
01.28.2012 , 09:35 AM | #32
Quote: Originally Posted by Demarcc View Post
I disagree. Run to an objective and toss a grenade if they are already capping then flyby. The reason to use flyby as a cap stopper is the 12s dot it applys, you can stop a whole group by doing this. I find its most effective when cast on a voidstar door after we've planted the bomb. For 12s theres no way they can remove the bomb since the 3s DoT ticks will interupt them everytime they try.
I see your point, my only concern is you get other anti-cap tools and a once a minute hard hitting AoE is too powerful to waste on anywhere there are no enemies.

It's better as a tool to break up a melee brawl. In voidstar I'd much rather use it to actually kill stuff so we get an easier time of actually planting that bomb. Defuse attempts are easy to stop.

Flyby is also really good in mass open world pvp, btw.

Agemnon's Avatar


Agemnon
01.28.2012 , 12:12 PM | #33
Quote: Originally Posted by Syylara View Post
As others have said, the area denial aspect can sometimes be more important than it actually hitting anything.

This makes it more of a "strategic" than "tactical" skill. You can also "herd" enemies into your other AOEs if set up correctly.
Lol that's what I do! I like to corral lisks on Ilum near my pet and I then unleash the freighter spell.
Welcome to PvP, where it's socially acceptable for 40 year old geeks to beat up 12 year old boys.

Aetou's Avatar


Aetou
01.28.2012 , 12:12 PM | #34
Quote: Originally Posted by StealthNerf View Post
I see your point, my only concern is you get other anti-cap tools and a once a minute hard hitting AoE is too powerful to waste on anywhere there are no enemies.

It's better as a tool to break up a melee brawl. In voidstar I'd much rather use it to actually kill stuff so we get an easier time of actually planting that bomb. Defuse attempts are easy to stop.

Flyby is also really good in mass open world pvp, btw.
Actually, in PVP the capture points and various junctions are the only place you can generally be sure that there are going to be targets. Anywhere else (1) you shouldn't be fighting anyway and (2) people will just move at no real penalty.

It was especially fun in my last Civil War match where there were two of us both dropping Flyby AOEs around the turrets at the same, critical times - it did a really good job of letting us claim them and the match. Also, all that smoke makes it much easier to sneak-cap in a big brawl too.