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** How to design a PvP Ranking System **

STAR WARS: The Old Republic > English > PvP
** How to design a PvP Ranking System **

Zaodon's Avatar


Zaodon
01.25.2012 , 11:02 AM | #1
The key to a proper PvP Ranking System is to rank a player on "How Good They Are", and NOT, repeat NOT on "How Much They Play SWTOR."

To repeat once more, so no one misses it: Time should never affect your rank. Ever.

How to Design a PvP Ranking System

Player-based, not Character-based
The first radical idea, is that the Ranking system should be player based (i.e. account based), not character based. This way, it is ranking the Player, not a "character". This means you can't start a new character with 0 rank and go "pwn n00bs" in the lower brackets, and also means you don't have to "re-rank" your alts just to get back into the brackets you're accustomed to. Win-win for everyone.

Two ranks: Personal Rank, and Team Rank
Instead of just 1 rank, you'll have 2. A Personal rank, and a Team rank. Personal rank is affected by certain actions you, personally take in PvP. Team rank is affected by the mini game environment/objectives. Example: personal rank could factor in kills, deaths, etc. whereas Team rank could factor in defender badges (or special new badges which are obtained specifically by defending objectives), taking objectives, end score (win or lose), etc.

If you queue solo, it uses Personal Rank to match you with others.
If you queue pre-made, it uses Team Rank to match you with others.

The great thing is, you can then CHOOSE which Rank you want to focus on/be good at.
- Are you a team player? Focus on the mini game objectives only, regardless of your badge count or how much you "pwn" people, and you'll be able to keep a high Team Rank.
- Don't give a !@#$%^ about the mini games and just want to "pwn" people and be recognized as a deadly/skilled opponent? Focus on the things that raise your Personal Rank.
- Want to be the best of the best? Focus on both at once. Only the truly elite will have high personal *and* team ranks. Worship these players.

Again, win-win for different types of PvP players.

Rank based on Statistical Average, not Accumulation
Accumulation-based Ranking means the more you play, the higher your rank will be, and that violates what I said earlier. An adult with a job who plays less often than a kid with no job may be better, but an accumulation-based ranking system would mean the adult could never, ever rank as high as the kid.

Instead, ranking will use a statistical average-based system. The system will record the results of every match, for 10 matches. Until you've played 10, you are "Unranked". After 10 matches (remember, on any character, doesn't matter), you obtain your rank, which is a statistical average of those 10 matches. This will then become a "rolling-10-match-window". Meaning, when you play your 11th match, the system will now use matches 2-11 for your rank. When you play 12th match, its 3rd-12th, etc. i.e. your LAST 10 matches determine the Rank.

This means that the person who plays 10 matches a DAY will be measured IN THE SAME WAY that a person who plays 10 matches a WEEK is measured - objectively, based on RESULTS. It also means that your Rank will never Decay due to not playing SWTOR, or not playing "enough". That's just marketing/sales B.S. to drive up revenue for the company. No thanks.

The other neat thing is that since its a rolling-10-match window, it introduces a nice bell curve in the rankings. i.e. Lose just 1 match, and it takes 10 wins in a row to regain Rank 10. You'll need to keep 1 loss in 10 to maintain rank 9 (really hard). You'll need only 2 losses in 10 to maintain Rank 8. etc. The good players will hover above the mid point of 5, the bad ones below 5, while most people will hover around 5.

Queues
The game will attempt to match you with other solo/teams with same or close rank. Perhaps 1-2, 3-4, 5-6, 7-8, 9-10 brackets. Whatever. The point is, if you wait too long in the "Ranked Queue", it will offer you a non-ranked match (and clearly TELL you its doing so) so that you don't sit around forever waiting for a match.

As always, feedback is appreciated.

vindianajones's Avatar


vindianajones
01.25.2012 , 11:08 AM | #2
So basically we're taking a bunch of pages out of the League of Legends system? That's not really a terrible idea. Basically that's the way it works. Your rank goes up or down depending on whether you win or lose, how you perform and the ranks of those you're playing against. It doesn't matter how long you've played, you can just lose and lose and lose if you aren't any good and your ranking will go down. They also have a completely separate rank for solo queues VS group queues, although ranking is still influenced by individual performance in both.

Now, I haven't played this game in a while, but that's how their system works as I understand it and it really isn't too bad. The problem is matchmaking. If you don't have enough players on a server to match people based on their ranks (and I'm betting SWTOR does not, seeing as I run into the same people over and over on a high population server), the ranks won't actually make much difference. You either won't get queues because there's no one available in your ranking bracket, or you'll end up getting shoved in against superior/inferior players because those are all that are available.

Zaodon's Avatar


Zaodon
01.25.2012 , 11:11 AM | #3
Quote: Originally Posted by vindianajones View Post
So basically we're taking a bunch of pages out of the League of Legends system? That's not really a terrible idea. Basically that's the way it works. Your rank goes up or down depending on whether you win or lose, how you perform and the ranks of those you're playing against. It doesn't matter how long you've played, you can just lose and lose and lose if you aren't any good and your ranking will go down. They also have a completely separate rank for solo queues VS group queues, although ranking is still influenced by individual performance in both.

Now, I haven't played this game in a while, but that's how their system works as I understand it and it really isn't too bad. The problem is matchmaking. If you don't have enough players on a server to match people based on their ranks (and I'm betting SWTOR does not, seeing as I run into the same people over and over on a high population server), the ranks won't actually make much difference. You either won't get queues because there's no one available in your ranking bracket, or you'll end up getting shoved in against superior/inferior players because those are all that are available.
One idea is that the queue system attempts to "rank-match", for a Ranked Game. If none are available after some time limit, it will "non-rank-match' you for a non-ranked game. Obviously, the Pop-up window, and also the splash screen, has to clearly tell you this so you know what kind of match you're entering, and can decline if you want to.

Zaodon's Avatar


Zaodon
01.25.2012 , 12:28 PM | #4
fixed the op for the queue idea.

Any other feedback? Where is the community people keep talkin about here?

Killadrix's Avatar


Killadrix
01.25.2012 , 12:36 PM | #5
If the current SWTOR medal system hasn't taught you that attempting to rank individuals on specific triggers in a Warzone isn't a bad idea you are either not paying attention, or not playing the game.

Zaodon's Avatar


Zaodon
01.25.2012 , 12:47 PM | #6
Quote: Originally Posted by Killadrix View Post
If the current SWTOR medal system hasn't taught you that attempting to rank individuals on specific triggers in a Warzone isn't a bad idea you are either not paying attention, or not playing the game.
Let me quote the part of my idea which said we should use the existing medal system, as is, with no changes, for ranking:

""

Any other retarded posts you wanna make?

Killadrix's Avatar


Killadrix
01.25.2012 , 12:51 PM | #7
Quote: Originally Posted by Zaodon View Post
Let me quote the part of my idea which said we should use the existing medal system, as is, with no changes, for ranking:

""

Any other retarded posts you wanna make?
Quote:
Personal rank is affected by certain actions you, personally take in PvP. Team rank is affected by the mini game environment/objectives. Example: personal rank could factor in kills, deaths, etc. whereas Team rank could factor in defender badges, end score (win or lose), etc.
Oh hey, lookie there.

Sounds just like the current system.

Don't mind me though, I'll just be standing over here in the green goo spamming heals on myself for extra medals.

Any other retarded posts you wanna make?

Zaodon's Avatar


Zaodon
01.25.2012 , 12:53 PM | #8
Quote: Originally Posted by Killadrix View Post
Oh hey, lookie there.
Sounds just like the current system.
End score grants medals? Hint: to enter a warzone, click the icon in the lower right corner of the minimap. You might enjoy Warzones, you know, since you've never been in one.

Also, please google "etc." and let us know what you discover.

Lastly, I edited the OP to make it clearer for the .... not so IQ endowed ... ahem ... such as yourself.

Killadrix's Avatar


Killadrix
01.25.2012 , 12:57 PM | #9
Quote: Originally Posted by Zaodon View Post
End score grants medals? Hint: to enter a warzone, click the icon in the lower right corner of the minimap. You might enjoy Warzones, you know, since you've never been in one.

Also, please google "etc." and let us know what you discover.
The point I am trying to make, my thick headed friend, is that incentivizing people to play as individuals in a team game is a very poor mechanic and leads to people gaming the system to inflate their "score" as seen with the current SWTOR medal system.

I'm sorry you failed to make the simple connection on your own, I will try to dumb my posts down for you.

cashogy's Avatar


cashogy
01.25.2012 , 12:59 PM | #10
OP has some good ideas. However, I will not participate in ranked warzones until Bioware lets us queue a full group of 8. I am tired of going into a warzone with 3 other guild members, and halfway through the fight realizing that we are the only people attempting to win while others randomly pvp about the maps.

Random bads need to be able to be left out for ranked PvP to work