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Hard Mode Eternity Vault phase 2 lighting balls.

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Hard Mode Eternity Vault phase 2 lighting balls.

DarthNemis's Avatar


DarthNemis
01.25.2012 , 08:04 AM | #1
Those damn lighting balls last forever and alot of the times in our 8man everyone is kitting atleast 2 of them! Whats going on? Eventually we decided to just take them in the phase away from the group 1 at a time because the healers could never heal and the dps could never dps unless we did it that way. How do u guys do it?

Bionixx's Avatar


Bionixx
01.25.2012 , 08:14 AM | #2
Blow them up with either a dedicated offtank or people using defensive CDs + bubble.
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Ascendant's Avatar


Ascendant
01.25.2012 , 08:14 AM | #3
Best strategy is to ensure the people the balls are targeting have good health and/or a bubble or cooldown up and then they can dive into their own lightning ball ASAP so that it isn't running around causing problems.

Taking the damage from the ball is preferable to the lost DPS and risk of incidental proximity zapping later.
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Lawli's Avatar


Lawli
01.25.2012 , 08:26 AM | #4
Quote: Originally Posted by Bionixx View Post
Blow them up with either a dedicated offtank or people using defensive CDs + bubble.
we tried that, found that they could only be despawned by their intended targets. only blows up for 4k though when you collide with yours so its not too horrible. whats annoying is sometimes eating an extra tick after they die for total of 12k dmg. sually ticks once and its like 7k total to eliminate one.

GaryReasons's Avatar


GaryReasons
01.25.2012 , 08:30 AM | #5
Quote: Originally Posted by Lawli View Post
we tried that, found that they could only be despawned by their intended targets. only blows up for 4k though when you collide with yours so its not too horrible. whats annoying is sometimes eating an extra tick after they die for total of 12k dmg. sually ticks once and its like 7k total to eliminate one.
It's funny, but the balls are actually tauntable. The OT needs to target the ball and taunt it first, then it will be on him and it will pop when he runs into it. This used to be a way to do it, but I don't know if they changed anything.

However, it's easier now as the raid gets message spam for who has a bubble following them. Just have healers top those people off so they can safely run into their balls. The people kiting just have to be smart enough not to kite them through people, and the other people need to zoom their camera out all the way and look around to make sure they don't get hit.
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Ellie_'s Avatar


Ellie_
01.25.2012 , 08:46 AM | #6
We did hard-mode Soa by having the tank face the boss east, the rest of the raid behind the boss, and whenever the thunderballs would spawn, the people they were targeting ran out of the raid, soaked them by running directly into them and got healed back up.

The thunderballs always spawn from the power sources in front of the boss.

AsinineTangent's Avatar


AsinineTangent
01.25.2012 , 09:15 AM | #7
Quote: Originally Posted by GaryReasons View Post
It's funny, but the balls are actually tauntable. The OT needs to target the ball and taunt it first, then it will be on him and it will pop when he runs into it. This used to be a way to do it, but I don't know if they changed anything.
Doesn't work on Hard but yeah this is what we did on Normal when we were still doing those.

Sheridyn's Avatar


Sheridyn
01.25.2012 , 09:24 AM | #8
Stack up behind the boss. When your name appears in the raid warning, go find your lightning ball and burst it by running into it. Use self-defensive cooldowns if you have any, or assign sages/sorcs to shield players. There's really not much healing required if you do this - just top off the players after they pop their lightning ball and keep the tank up. It's a lot messier if you try to kite balls instead of bursting them as they come.

Ghlann's Avatar


Ghlann
01.25.2012 , 09:30 AM | #9
How do you guys handle phase 3 with it being much more hectic than phase 2?

Malissant's Avatar


Malissant
01.25.2012 , 09:42 AM | #10
Quote: Originally Posted by Ghlann View Post
How do you guys handle phase 3 with it being much more hectic than phase 2?
Generally we make the OT responsible for hitting one, and the Tank will smack another one. With the screen spam notifications on since yesterday it makes it a lot easier to see where they're going.
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