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Jarg+Sorno 16man Nightmare

-Arcane-'s Avatar


-Arcane-
01.25.2012 , 07:46 AM | #1
I believe the devs need to look at the damage produced by the final abilities of Jarg + Sorno.


The snipe and the grenade are both oneshotting (way over 23k dmg) and surely this cannot be an intended mechanic as it occurs from around 30% on both mobs.


If it IS an intended mechanic (secondary soft enrage along with the buff when one boss dies) then the frequency is far too high, 5 seconds~ per oneshot (Oo).


So either fix the damage, frequency or make the boss at least target the player hes going to nuke with his instant cast oneshot so the raid can shield/pop cd's.


Thanks


-Cane
Arcane Nerdherder - GM of Glory Guild on Niman
PvE Completion 10/10 Nightmare 16man - Videos


Gone to Play Diablo III, SWTOR failed.

-Arcane-'s Avatar


-Arcane-
01.25.2012 , 04:24 PM | #2
We did this tonight first try 3 deaths only to the oneshot, seems that the issue we were having before was a bug with Jarg where he spams "My Turn" instead of saying "My Turn" then "Your Turn".

So not a balancing issue after all just a bug.
Arcane Nerdherder - GM of Glory Guild on Niman
PvE Completion 10/10 Nightmare 16man - Videos


Gone to Play Diablo III, SWTOR failed.