Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Operative Medical Therapy does not work

STAR WARS: The Old Republic > English > Classes > Scoundrel / Operative
Operative Medical Therapy does not work
First BioWare Post First BioWare Post

sdlaurin's Avatar


sdlaurin
01.27.2012 , 08:28 AM | #21
so let me get this straight, there are plans to nerf the class but no plans to fix the talents that do not work at all?

operative:

healing tree: no one wants you in there HM or OPS becuase your talents do not work

Con tree (dps): no one wants you because every class in swtor does higher damage

leth tree (the no range, ranged class dps pressure): no one wants you because your tree is pointless and breaks everyones cc, having to be in melee range to use most of your ranged abilities is retarded. tree designer must be mentally ill.

Cant change advance class so since this least play class in the game is even now more unplayable the only option is to re roll.

Sniper:

all trees: just lol, it's not that your not wanted in OPS or HM, its that you do not want to play one because the class mechanics are terrible and boring to play.

Cant change advance class so since this least play class in the game is even now more unplayable the only option is to re roll.


and why is this happening? this madness of instead of finishing the class and making it work you are going to hurt it further, all because a smart pvper wiped the floor with someone who has no business pvping.

forum cry babies wanting nerfs because they died in a video game, rather than use there skill points and abilites to detect stealth characters and counter them, they find it easier to cry wolf on the forums so they dont have to press 1 extra button.

Now I have 2 lvl 50's, a darkness assassin and a healing operative. Get a clue on just how bad your hurting the game because I have no problem with my next character being an orc hunter.

Andreasus's Avatar


Andreasus
01.27.2012 , 09:33 AM | #22
Gabe Amatangelo tell in an interview that they have a "formula" for all the classes. So how does the "formula" work for the medicine tree?
"No lesson is truly learned until it has been purchased with pain."
—Vergere

Thanks to GeorgZoeller

JColquhoun's Avatar


JColquhoun
01.27.2012 , 12:57 PM | #23
I'm really starting to get pissed off here. I keep trying to tell myself to hang in there. I resubbed after initially cancelling, but if you guys don't seriously step up to the plate and start knocking out the major issues with this game I don't know how much longer I will hang on. And next time I cancel my sub it will be for good. I'm giving you a chance here to not only fix the bugs and screwups in this game, but also to communicate with us about what's going on.

Spend 5 minutes writing a post, telling us that you're aware of this problem, that you are working on a solution, and when we can expect it to be fixed.

I rolled an Operative on December 17th, I don't really want to play the other classes, but with the state of our class I don't know why I keep investing time in it. I didn't like the concealment nerf idea, but as I am a mainspec healer I didn't make a stink about it... but my patience is being seriously tested right now. And I know that if I feel that way then thousands of other Ops feel the same way, so ignore us at your own peril.

Eisensonne's Avatar


Eisensonne
01.27.2012 , 01:42 PM | #24
As a Operative healer I was kinda shocked the developers decided to put time in to nerfing our PVP tree. Rather, they should be looking at how god awful Lethality was set up for PVE dps, or how our healing abilities and tools are somewhat lackluster leaving us as niche healers in raids above normal operations.

On both factions this is the least played class and it is so for a reason. Hoping that in a future patch some of our concerns will be addressed.

sdlaurin's Avatar


sdlaurin
01.27.2012 , 01:53 PM | #25
you know that near top talent you inverest in to make your dots do 10% healing? it doesnt work at all.

did you know the talent that adds a damage reduction debuff sleeping dart makes to the mobs its applied on breaks and agros the entire group? 2 points in that tree gimps you and 3 points in the other does nothing.

5 points in healing tree you need to take in order to get enough points in to get 31 point talent. completely wasted and makes you a worse healer.

but hey nerf the con tree

Tamanous's Avatar


Tamanous
01.27.2012 , 03:19 PM | #26
Quote: Originally Posted by sdlaurin View Post
you know that near top talent you inverest in to make your dots do 10% healing? it doesnt work at all.

did you know the talent that adds a damage reduction debuff sleeping dart makes to the mobs its applied on breaks and agros the entire group? 2 points in that tree gimps you and 3 points in the other does nothing.

5 points in healing tree you need to take in order to get enough points in to get 31 point talent. completely wasted and makes you a worse healer.

but hey nerf the con tree
Yup it truly is exacerbating to be an Op/scoundrel right now. Bioware should be looking into the reason why most players went to the few abilities that actually give results when playing and why the other two trees are considered hobo workers who stand around yelling "Look! I'm worse than anyone else but at least I'm different!".

We have broken talents and functionally broken design in two of our trees since day 1 that have not even been looked at ... yet basically one ability out of one tree that gave a slight edge when stim stacking was allowed gets PRIORITY NUMBER 1!!!! ahead of massive game bugs, lacking features and glaring class imbalance on many other levels.

Here's a tip Bioware: Before kicking someone in the gonads, try buttering them up with things like, "hey guys, we fixed your broken talents and tweaked some of your weaknesses ... but um, listen we also need to talk about that stealth opener of yours ...".

Pretty sure the players would be more civil in response over your ninja nad nuke approach.

Also to add to Diagnostic Scan being so useless: Bioware just get rid of that power and apply it to our gun like merc/commando. Give us our free energy heal that can be used ON THE RUN and scales. Rework those talents entirely. Every player hates them along with the current skill. It isn't even on my bars and I REFUSE to be further stuck in one sport with such a crappy heal. We are a skirmish class with limited range on most abilities yet for some reason the designer of the medicine tree wants to plant us like trees in the ground. With no KB and no gap closers our basic mobility is ALL WE HAVE!

fixit's Avatar


fixit
01.27.2012 , 05:17 PM | #27
Med therapy: does not work.

Evasion talent that increases movement speed while activated: does not work.

Sleep Dart talent: does work but when it drops will put you in combat and that mob along with every other mob will aggro you. Untalented, works as intended.

3 talents that I KNOW of that are broken.

Our 31 point talent RN is also garbage and most Ops don't even spec it (yet it has two sets with bonuses for it, laugh!).

To add to all this, we are now being dropped from raids and replaced by above classes since we suck compared. I feel like I am playing my vanilla druid all over again.

Maddrox's Avatar


Maddrox
01.28.2012 , 07:54 AM | #28
bumping this again

operative healing needs a severe overlook in a decent time frame (not 3-4 months down the line). While I do get to raid as a operative often in a op/sorc setup it's very frustrating to see that our spec has a few very annoying low points compared to a sorc healer.

-Recuperative nanotech should be a "smart heal" bassicly targeting players at lowest hp (also remove the hard player targets, to bring it more in line with the sorc 31 point talent)

-Medical therapy (at the least fix this talent please, getting it bumped up to +20% healing wouldn't hurt either)

-kolto infusion, what's the point of this spell tbh? It's only a 5 less energy cost and we expend a TA for it, that and the low ammount healed makes it kind of useless to the point where most op healers just don't have it on their bars anymore.

-Kolto probe, it's not worth putting a 1 stack of this on anyone, need 2 stacks for it to heal anything worthwile, other then that the HoT doesn't give anything else other then abit of mobility on our class.`

-Shield probe, it would be usefull if we could cast it on other targets then ourselves.

just a few of the points they should look into regarding operative healing, that and fix the damn talents already, it's `shamefull that we are a a month into the game and that has been there 0 response from development on this.

chumppi's Avatar


chumppi
01.28.2012 , 01:20 PM | #29
Lethal Dose from Lethality tree doesn't work for hot heals either, even though the talent says "Increases crit chance by 16% of all periodic effects."
- Never argue with an idiot
they'll drag you down to their level
and beat you with experience

Daize's Avatar


Daize
01.28.2012 , 01:53 PM | #30
Regarding kolto infusion : Its a spell for early levels and for people who do not spec up to SP.