Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Operative Medical Therapy does not work

STAR WARS: The Old Republic > English > Classes > Scoundrel / Operative
Operative Medical Therapy does not work
First BioWare Post First BioWare Post

Riggz's Avatar


Riggz
02.13.2012 , 10:45 AM | #211
Quote: Originally Posted by Steamrolled View Post
Entire class needs a rework. Not just that talent. Operative is inferior to anything else.

Name one role we can fulfill better then another class. Or perform as equal.

Hiding does not count.
You sir are correct
Urdenot Level 65 Sorc
Urdonught Level 65 Scoundrel
<GRIM DETERMINATION>
<INFAMOUS>

Riggz's Avatar


Riggz
02.13.2012 , 10:55 AM | #212
Bump!!!!!!
Urdenot Level 65 Sorc
Urdonught Level 65 Scoundrel
<GRIM DETERMINATION>
<INFAMOUS>

Amiable's Avatar


Amiable
02.13.2012 , 11:11 AM | #213
Quote: Originally Posted by Riggz View Post
Bump!!!!!!
Bump what? this thread was getting a lot of attention in the Test Server forum so they buried back here on our class forums.

I still plan to play my operative but honestly this is a pretty good indicator (along with their total lack of response) that the Devs have about zero interest in addressing our class concerns.

At an outside IA's/smuggler's will remain in a bad state for another 6 months or so at least, if a fix hasn't come at at that point, just accept you will always be playing a "challenge" class. (Although this doens't effect smuggler's so... haha on us).

No use whining about it, if being the best healer is your concern then just re-roll Sorc. It would be a much better use of your time than complaining on the boards. Or just unsubscribe and when they send you the "Why did you unsubscribe?" e-mail mention that this was a concern.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hope is the first step on the road to disappointment.
D'artagnan - Operative
Guildmaster - Sparkle Motion - Keller's Void

Pijinz's Avatar


Pijinz
02.13.2012 , 11:41 AM | #214
Surgical Probe seems to work now that I've tested it. Kolto Probe is clearly not affected though. Here's a test for Surgical Probe if anybody is interested.

First you spec up to here: http://www.torhead.com/skill-calc#401rffMzh0oz.1

Then you want to convince yourself that the datamined formulas are in fact correct. Note that the tooltip will be out by a considerable amount here (the tooltips for talented abilities use the minimum level they can be taken for calculating StandardHealth, but their actual output uses caster level, so 50 at cap)(*).

At level 50, base formula should be:

Ability Damage Min = 1.37 * HealingBonus + 0.038 * 7085
Ability Damage Max = 1.37 * HealingBonus + 0.098 * 7085

But then you'll need to increase by 3% from Medical Consult (we're always going to be testing without TA present here; use a single Kolto Injection to get a TA, then use it on Surgical Probe without proccing a second TA), and 15% from Surgical Precision (this one doesn't show up in the tooltip btw, but it's easy to see that it works). This will give you:

1.622765 * HealingBonus + [318.902935, 822.433885]

Now plug in your HealingBonus to get a strict bound [X, Y] (give it +/- 1 for rounding errors). If you see a value for your heal H, where H < X or H > Y, then something is amiss. So throw some SPs onto yourself, as many as you need to be confident, and verify that the amount you receive is between these two figures (barring crits, and remember to have only the one TA present when you cast SP). If you see a single case outside these bounds, then something has been calculated wrong (or the formula is incorrect... which it's not). After about 50 goes I was happy.

Now spec into Medical Therapy: http://www.torhead.com/skill-calc#401rffMzh0Rz.1

You now have two sets of bounds to consider, [X, Y] as before, and [X*1.06, Y*1.06]. Now here's the test: keep using Surgical Probe over and over until you see a value H (non-crit) with X < H < X*1.06 OR with Y < H < Y*1.06. If you see the former case, then the talent does nothing. If you see the latter case, then it works. Simples.

As it happens, something like the first or second try I got Y < H < Y*1.06, so I can be sure that it's working. Well, for Surgical Probe anyway. For Kolto Probe the effects are in a catagory I like to call "F.A.", which stands for "(N)ot (V)ery (M)uch".

(*) If you're wondering, the tooltip will show 1.4111 * HealingBonus + [143.6438, 370.4498] given the relevant talents. Try it, it works.

autolykos's Avatar


autolykos
02.13.2012 , 04:21 PM | #215
Please fix this! I really want to spec 31 into the medic tree, but garbage and broken talents are stopping me!

Zahryn's Avatar


Zahryn
02.13.2012 , 05:59 PM | #216
So did everyone miss the response 4 days ago saying they were aware of the issue and were fixing it in this very thread or do you just like complaining?

Saella's Avatar


Saella
02.13.2012 , 06:02 PM | #217
Quote: Originally Posted by Zahryn View Post
So did everyone miss the response 4 days ago saying they were aware of the issue and were fixing it in this very thread or do you just like complaining?
Show me where, been 2 months they replied my ticket saying this as been shown to the developpers, so far they don't care... so yeah we keep whining....
# dev posts/replies to inquisitor/counselor boards = 78
# dev posts/replies to agent/smuggler boards = 6 (+1 troll !)

Zahryn's Avatar


Zahryn
02.13.2012 , 06:03 PM | #218
Quote: Originally Posted by GeorgZoeller View Post
A fix for this issue is in progress.
Here?

http://www.swtor.com/community/showt...96#edit2703296

Daize's Avatar


Daize
02.13.2012 , 06:22 PM | #219
wth ? I read this thread 2x/day never saw Georg post in it. How did I miss that ????

GeorgZoeller's Avatar


GeorgZoeller
02.13.2012 , 06:25 PM | #220 Click here to go to the next staff post in this thread. Next  
Update: The fix for this is scheduled for weekly patch 1.1.4.

-- Georg