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Camera Sensitivity is Out of Control

STAR WARS: The Old Republic > English > New Player Help
Camera Sensitivity is Out of Control

Elrahk's Avatar

12.16.2011 , 06:00 PM | #101
I'm having the same issue. Also when I stay right clicked for any period of time my cursor will blink in and out and the camera will stop rotating. This is driving me nuts and as of right now the game is simply unplayable for me :/

jtzako's Avatar

12.16.2011 , 06:02 PM | #102
If you go into video options and change the detail dropdown to High (if you're on low) or Low (if you're on high) and hit apply, does it change that behavior?

Terkerknight's Avatar

12.16.2011 , 06:17 PM | #103
Quote: Originally Posted by omgJOHN View Post
I am agreeing with it not just being a sensitivity issue, but a response issue. If it was that problem, just reducing sensitivity would fix it. However, that's not the only problem.

There is a noticeable delay when looking around. I'm also a pretty big FPS player, so it was completely obvious the moment I started using the camera controls.

The sensitivity is still an issue. You shouldn't have to reduce to a setting not even possible within the game to make it reasonable.

Just wanted to make a note, that using the menus and normal mouse controls are perfectly responsive. I have no problem with those. It is clearly a camera issue.
I am experiencing exactly this. omgJohn, on top of this have you noticed that it is better or worse depending on where you are in game? In open areas the controls seem good when steering with the mouse, but in close hallways, or caves my controls are awful when steering with the mouse. I wonder if its just me, or if others are experiencing the close quarters issues.

omgJOHN's Avatar

12.16.2011 , 06:24 PM | #104
I haven't been paying attention that that specifically, but it would make sense. I'll look into it once I get back home.

And yes, they become more responsive when graphics quality is reduced.

However, I don't feel I should be forced to do that. The game runs fine on high settings (not great, but fine) and I shouldn't have to deal with worse visual fidelity just because mouse controls are poor otherwise.

Aurlon's Avatar

12.16.2011 , 07:24 PM | #105
I'm so glad I found this thread.

Mouse acceleration is SWTOR is driving me insane. You can reproduce it by moving your mouse with a "flick" movement. You end up spinning 3 times instead of looking behind you.

I also have a dead spot when I move the mouse very slowly. If I move the mouse slow enough, the camera doesn't move AT ALL. Anyone else getting this?

I've disable mouse acceleration at the registry level in Win7 and yet SWTOR still forces it on.

Bioware please - raw mouse input option!

Terkerknight's Avatar

12.16.2011 , 07:32 PM | #106
Queue was long, but I got in, and I'm able to confirm that close quarters causes the issue with the mouse lag. The moment I walked from the imperial fleet hallway to the large open area hanger the issue went away. I walk back the hallway and it returns. I even had someone watch me move my mouse and look at my screen to make sure that I wasn't imagining the issue. I've been able to reproduce the issue every time.

Edit: The lag doesn't seem to be isolated to the mouse, menu options are sluggish, and there is also a delay with teh WASD controls. If one is happening they are all happening, if one is fixed they are all fixed.

Sheiba's Avatar

12.16.2011 , 07:44 PM | #107
This is beyond a joke, didn't they beta test this game, EA are *********** useless when it comes to implementing proper mouse input. Actually got around to playing after sorting out some settings but words fail me how **** the mouse response, it's not really acceleration because it doesn't seem to accelerate in a linear fashion, words fail me cause it's that *********** bad...

RLN-DRTY's Avatar

12.16.2011 , 09:38 PM | #108
I am also having this issue, using a G700 here. The problem is not camera speed per se, it's that the camera moves inconsistently. I will go to make a turn around a corner and end up spinning around twice and facing in a random direction, frequently looking straight up or down. It's like they have mouse acceleration on, but the curve on the acceleration is more like a vertical cliff, once you move it just a little too fast it accelerates to the point where you lose control of where you are looking/running.

UntilWeCrash's Avatar

12.16.2011 , 10:10 PM | #109
I agree the camera speed is ridiculous. Mine is set at 2%. Still kinda too fast.

omgJOHN's Avatar

12.16.2011 , 10:46 PM | #110
Just played some, and the mouse issues were definitely more noticeable indoors than outdoors. Which is actually very strange, since the game seemed to run just about the same as usual.