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[SUGGESTION] How to fix Expertise in Warzones without getting rid of it


Emucruxes

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People who want to get rid of expertise are tired of getting their face handed to them, I get it. I feel you. The fact that you're getting destroyed all the time makes it take forever to catch up. Not really fair to be held back, is it?

 

 

People who have freakin' tons of expertise want it to stay around cause they love killing people who have no chance to fight back, I get it. I feel you, too. Only way to win. Not really fair to remove your reward for being awesome, is it?

 

 

Besides, it's obvious that expertise is far too rooted into the system as it is. Removing it would be a re-balancing nightmare, and it's not necessary, because:

 

 

I've got a solution that will make neither of you happy, but rather level the playing field.

Literally.

Simply debuff a team when it's ridiculously overgeared!

 

 

If you failed algebra 1, scroll past this part...

 

x = total expertise points of Overgeared Facerollers (team with advantage)

y = total expertise points of Undergeared Tryhards (team at disadvantage)

 

Overgeared Facerollers will receive a debuff decreasing x to meet y.

 

Now, how do you do that, when everyone's expertise is at different levels? Obviously we don't want to completely erase the advantage a geared player has over an undergeared player, that'd make gear pointless. Instead;

 

n = ( y / x )

Multiply all Overgeared Facerollers' individual expertise levels by "n"

 

 

 

Boom. The teams now have the same total of expertise.

 

Let's have an example to see how it works, shall we?

 

 

 

Overgeared Facerollers

 

Player 1: 552 expertise

Player 2: 552 expertise

Player 3: 552 expertise

Player 4: 484 expertise

Player 5: 362 expertise

Player 6: 108 expertise

Player 7: 55 expertise

Player 8: 0 expertise

So in this case, x = 2665

 

Undergeared Tryhards

 

Player 1: 434 expertise

Player 2: 174 expertise

Player 3: 96 expertise

Player 4: 55 expertise

Player 5: 55 expertise

Player 6: 0 expertise

Player 7: 0 expertise

Player 8: 0 expertise

And in this case, y = 814

 

 

 

 

Nasty difference isn't it?

 

 

 

Overgeared Facerollers WITH DEBUFF

 

Player 1: 169 expertise

Player 2: 169 expertise

Player 3: 169 expertise

Player 4: 148 expertise

Player 5: 111 expertise

Player 6: 33 expertise

Player 7: 17 expertise

Player 8: 0 expertise

 

Whoa, look at that! The new x = 816

 

I figured it'd be best to round up instead of simply truncating the massive decimals; that way x is within a point or two of y but still slightly higher--after all, the goal is to LEVEL the playing field, not tip it out of favor.

 

 

And now, because I know it'll be asked:

 

Herp: "But now, the Tryhards have someone whose more than twice as powerful than anyone on the Facerollers!"

 

So? The rest of the Tryhards are still rock bottom, while the majority of the Facerollers still have SOMETHIN goin on. Besides, that was just in this example. The formula would scale properly with differing situations. The point is, if everyone in each team gets into one big brawl, one side shouldn't emerge victorious just because of gear.

 

 

Derp: "But teamwork should be rewarded! If a bunch of overgeared people get together and make a premade, they should win for being so smart!"

 

You were right about the second part. They SHOULD win for being smart. Being smart involves tactics & teamwork. You don't have to be smart to farm a ton of gear, anyone can enter and lose a hundred warzones to get some gear.

 

 

Herp: "Expertise doesn't matter, if the Tryhards were smart and used teamwork, they could beat the Facerollers easily!"

 

Not when a Faceroller can kill a Tryhard in 3 or 4 shots, while a bunch of Tryhards have to focus fire on a Faceroller just to down one at a time. When expertise makes such a ridiculously high gap between teams, Facerollers don't even need teamwork, they just need to 3-shot everybody in sight.

 

 

Someone intelligent: "Okay, so expertise is leveled. What about the boatload of other stats on the PVP gear? And the PVE gear--now raiders are going to dominate PVP because they aren't having their damage nerfed by expertise!"

 

Well, that's a bit of a pickle. You're right--if a group of nothing but Rakata-geared players face a group of nothing but Champion-geared players, the above equations remove expertise entirely! And suddenly the Rakata-geared players are the Faceroll and win team. The solution? Put dummy expertise on the PVE epic gear. Dummy expertise meaning it doesn't show up, it doesn't give the advantages, but it adds towards your team's total expertise. Base it off of the PVP equivalent of that item--for example--armor rating 126 PVE epic gloves has the same amount of "dummy" expertise as the actual expertise on the PVP armor rating 126 epic gloves. So the Rakata-geared players would see little to no nerf to their enemy's expertise. Have this rule only apply to rakata, columni, and tionese gear--that way, raiders can't just jump in with their epics and snag a win.

 

 

Remember: I'm visioning this ONLY happening in Warzones. World PVP is world PVP, there are no objectives and no rules, just people killing people. Arena, if it's implemented, wouldn't have that big an issue with expertise--those with the best gear go to higher ranks and don't sit there and smash the newbies in the lower ranks, unlike Warzones, where it's all just the luck of the draw.

 

Unless you want to implement ranked Warzones? ...Forget I said that.

 

TL; DR: Go away, ADD kids.

 

I'm not going to sit here and say that this one solution will fix all of the other issues, like faction imbalance and lag. That's what Huttball and patches are for. Bioware has some smart people, hopefully they see this and its potential. And hopefully it'll stop scaring new PVPers away because they can't beat geared people for that reason alone.

 

Constructive criticism is welcome.

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Not a bad solution, but I doubt it would be implemented because Bioware will make considerably more people unhappy than happy if they set up a system like this.

 

It would also in essence make pve much stronger, if your tryhards in your example were full raid pve geared, they would have 0 expertise, sending the other teams expertise to 0. While the tryhards however are in awesome stat pve gear, the facerollers are now in gear with a completely negated stat.

 

That being said, Expertise is just too damn good. As a mercenary, it gives me Damage, Tankiness, and more healing, all 1 stat. It is laughable how amazing it is.

 

Really they need to set it up so that it only buffs your primary roll IMO.

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Not a bad solution, but I doubt it would be implemented because Bioware will make considerably more people unhappy than happy if they set up a system like this.

 

It would also in essence make pve much stronger, if your tryhards in your example were full raid pve geared, they would have 0 expertise, sending the other teams expertise to 0. While the tryhards however are in awesome stat pve gear, the facerollers are now in gear with a completely negated stat.

 

That being said, Expertise is just too damn good. As a mercenary, it gives me Damage, Tankiness, and more healing, all 1 stat. It is laughable how amazing it is.

 

Really they need to set it up so that it only buffs your primary roll IMO.

 

You must have missed a line in the post, read the part of the FAQ (edit) 2 paragraphs above the TLDR

Edited by Emucruxes
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You must have missed a line in the post, read the part of the FAQ (edit) 2 paragraphs above the TLDR

 

Derp, dunno how i missed that one, fair enough.

 

I still think it would tick off alot of players knowing that their gear would be gimped if the other teams gear wasn't as spiffy.

 

BTW I still think a stat that buffs ever aspect of a character (healing, dps, and survivability) all in 1 is way too powerful.

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Why?

 

You're solution is completely redundant. Whats the point of providing a stat if it is removed? Not only that but, have you seen the expertise stat?

 

10% damage increase, 10% less damage taken, 10% extra healing done.

 

What?

 

The point of this is what exactly? To completely demolish people who don't have expertise? Or better yet, what if you play a class that doesn't have a healing ability?

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Innovative, but seems to eliminate the motivation to get the better gear.

 

Not when a Faceroller can kill a Tryhard in 3 or 4 shots, while a bunch of Tryhards have to focus fire on a Faceroller just to down one at a time. When expertise makes such a ridiculously high gap between teams, Facerollers don't even need teamwork, they just need to 3-shot everybody in sight.

 

This appears to be the underlining problem. The gap between people well-geared in PVP gear and others who aren't is too great.

 

You can:

1) make the gear less overpowered

2) make easy access to "competitive" gear

 

if there were tons of people pvp'ing you could add brackets based on rating, but we currently aren't a system where that would be workable (instead you'd just add queue time)

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Derp, dunno how i missed that one, fair enough.

 

I still think it would tick off alot of players knowing that their gear would be gimped if the other teams gear wasn't as spiffy.

 

BTW I still think a stat that buffs ever aspect of a character (healing, dps, and survivability) all in 1 is way too powerful.

 

Can't argue much with that. If Bioware can actually change how the stat works without destroying PVP further, then more power to 'em. You're also right about the ticking off of other players... Wish I could do something about that =\

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People who want to get rid of expertise are tired of getting their face handed to them, I get it. I feel you. The fact that you're getting destroyed all the time makes it take forever to catch up. Not really fair to be held back, is it?

 

 

1) http://s46.photobucket.com/albums/f120/staysa01/?action=view&current=Screenshot_2012-01-16_22_45_24_831234-1.jpg lvl20 mercenary the week before you stopped queueing against 50s. Most matches were like this. Player skill is far more important then anything else.

 

2) it doesn't take long at all to get gear & winning/losing has ****all to do with it. Do the 2 PvP dailies and buy bags when you can while doing nothing more & you'll get a full suit before you know it, surely you will get enough to compete with. I fought BMs as a fresh 50 so go stuff yourself.

 

People who have freakin' tons of expertise want it to stay around cause they love killing people who have no chance to fight back, I get it. I feel you, too. Only way to win. Not really fair to remove your reward for being awesome, is it?

 

1) people want what they earned to mean something

 

2) not all people with great gear like expertise. I sure don't and I have 443 (had, deleted my Operative last night), but then again I PvP'd in Vanilla WoW back before anyone had MC/BWL or PvP gear. Resilience coming in was silly, pre-BC PvP was much better.

 

3) The above 2 quotes from you show your ridiculous bias. The rest of your post doesn't help your case.

 

4) complex system to implement for no actual reason

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No No and No, gear is our reward for playing the game. If you got it you get to use it if you don't you have to get it.

 

 

I am not ever gonna be part of this new generation who just want crap handed to them. All these people complaining over expertise w/e its to keep PVE geared players out of dominating PVP.

 

I lost 20 matches today vs premades eventually I will get the gear. I just have to play and do my weekly and dailies.

 

 

Though they do need a way better system then pure base luck on pvp gear.

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No No and No, gear is our reward for playing the game. If you got it you get to use it if you don't you have to get it.

 

 

I am not ever gonna be part of this new generation who just want crap handed to them. All these people complaining over expertise w/e its to keep PVE geared players out of dominating PVP.

 

I lost 20 matches today vs premades eventually I will get the gear. I just have to play and do my weekly and dailies.

 

 

Though they do need a way better system then pure base luck on pvp gear.

 

LOL

 

We want expertise removed, not the other stats genius. Man, you guys are funny.

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