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Nightmare Mode Loot System Change Suggestion


ClockworkBling's Avatar


ClockworkBling
01.24.2012 , 01:57 PM | #1
Last night our guild started Nightmare Mode EV after completing regular EV and Karagga's Palace.

To our surprise, the loot on the boss was not auto-assigned to classes who could use it like regular-mode Operations. Everything was a Need/Greed pop-up. Drops were displayed 2 at a time.

As we looked through the drops and discussed who would roll on what, the internal "roll" timer ended. Loot was distributed who-knows-how and we couldn't even see what all the drops were.

There was one Agent in the Operation. The Rakata Agent gloves token dropped. It was auto-looted to a Marauder who couldn't trade it to the Agent.

Needless to say, we were rather unhappy. We put in a ticket.

Suggestions:
1. Display all the drops at the same time.
2. Allow trading of BoP items among the Operation group that killed the boss.
3. Display a visual indicator of a timer when you run a timer.

metusodium's Avatar


metusodium
01.24.2012 , 02:16 PM | #2
There is a graphical display of the timer on the loot window fyi. I would recommend either using loot master, or checking the items on the boss before looting and decide who is going to roll on what.

Canarith's Avatar


Canarith
01.24.2012 , 02:25 PM | #3
Quote: Originally Posted by ClockworkBling View Post
Last night our guild started Nightmare Mode EV after completing regular EV and Karagga's Palace.

To our surprise, the loot on the boss was not auto-assigned to classes who could use it like regular-mode Operations. Everything was a Need/Greed pop-up. Drops were displayed 2 at a time.

As we looked through the drops and discussed who would roll on what, the internal "roll" timer ended. Loot was distributed who-knows-how and we couldn't even see what all the drops were.

There was one Agent in the Operation. The Rakata Agent gloves token dropped. It was auto-looted to a Marauder who couldn't trade it to the Agent.

Needless to say, we were rather unhappy. We put in a ticket.

Suggestions:
1. Display all the drops at the same time.
2. Allow trading of BoP items among the Operation group that killed the boss.
3. Display a visual indicator of a timer when you run a timer.
If you trust the people in your group(and if it's a guild group you should) why didn't you just tell ppl to roll need on what they can use(class stuff) and greed the other stuff. Certainly you had to see the counter going down, so it wasn't a surprise. Not being able to watch a timer is rather silly. It is honestly your own fault for not being able to figure things out fast enough....good luck on the ticket, but I doubt they will do anything, being that there was a timer for ppl to roll on. I am personally amazed that people that could not even use stuff didn't just auto pass on the loot.....that wouldn't have been so hard for the people in your op either.

ClockworkBling's Avatar


ClockworkBling
01.24.2012 , 02:51 PM | #4
Is there a graphical timer? I must have missed it. Could have been. I was reading what items dropped and discussing who would roll on what at the time.

It was a surprise change from the looting system in non-Nightmare mode.

As soon as someone clicked on the body, the loot popped up for everyone (2 items at a time) and the timer started.

Anyway, there are several fixes that could make that system better. This isn't the first time I've seen loot go to the wrong person that could have been traded to solve the problem, but required a ticket instead.

I figure the devs are motivated to make changes which generate less customer service load.

Krazy_Karl's Avatar


Krazy_Karl
01.24.2012 , 02:55 PM | #5
Quote: Originally Posted by ClockworkBling View Post
Last night our guild started Nightmare Mode EV after completing regular EV and Karagga's Palace.

To our surprise, the loot on the boss was not auto-assigned to classes who could use it like regular-mode Operations. Everything was a Need/Greed pop-up. Drops were displayed 2 at a time.

As we looked through the drops and discussed who would roll on what, the internal "roll" timer ended. Loot was distributed who-knows-how and we couldn't even see what all the drops were.

There was one Agent in the Operation. The Rakata Agent gloves token dropped. It was auto-looted to a Marauder who couldn't trade it to the Agent.

Needless to say, we were rather unhappy. We put in a ticket.

Suggestions:
1. Display all the drops at the same time.
2. Allow trading of BoP items among the Operation group that killed the boss.
3. Display a visual indicator of a timer when you run a timer.
Tell everyone to turn Auto-loot off if you aren't going to use Master Looter.

/thread

Regards,
KK
Try not. Do or do not, there is no try. - Yoda

Canarith's Avatar


Canarith
01.24.2012 , 02:56 PM | #6
Quote: Originally Posted by ClockworkBling View Post
Is there a graphical timer? I must have missed it. Could have been. I was reading what items dropped and discussing who would roll on what at the time.

It was a surprise change from the looting system in non-Nightmare mode.

As soon as someone clicked on the body, the loot popped up for everyone (2 items at a time) and the timer started.

Anyway, there are several fixes that could make that system better. This isn't the first time I've seen loot go to the wrong person that could have been traded to solve the problem, but required a ticket instead.

I figure the devs are motivated to make changes which generate less customer service load.
No, they expect people to be able to realize they should pass on loot they cannot personally use. Why would the marauder not have auto passed on an item that was for Imperial Agents.......that is what I want to know out of all of this. I mean I can understand if you have two agents you are trying to decide between, but the marauder should have auto passed anyway, since he cannot use the loot. That whole thing is what baffles me. You don't think it is odd that the marauder didn't just auto pass on the Agent piece?

ClockworkBling's Avatar


ClockworkBling
01.24.2012 , 03:12 PM | #7
Yeah, it's odd.

I wish we could have all seen what the loot was before the timer ended. I wish the Marauder was able to trade the Agent token.

We couldn't even see who selected Need/Greed or the rolls on any item because the 72 lines of text scrolled by. It was very confusing.

Which is why I suggest some changes to the system. Especially since it's a different system than normal mode.

So there's some suggestions to improve the game and reduce GM work load.

Delurian's Avatar


Delurian
01.24.2012 , 05:03 PM | #8
The only thing that needs to occur is people acting faster. You all where intelegent enough to get this far if people in your guild are this derpy you should consider other options. Especially replacing the marauder who didn't reqlize he wasn't an imperial agent...I would also explain how it works next time before a fight just to avoid this happening again.

Krazy_Karl's Avatar


Krazy_Karl
01.24.2012 , 05:29 PM | #9
Quote: Originally Posted by ClockworkBling View Post
As soon as someone clicked on the body, the loot popped up for everyone (2 items at a time) and the timer started.
The system is fine. What is broken is one of your raiders had auto-loot turned on. The moment he clicked the body, he attempted to loot all the items which prompted rolls on EVERYTHING at once.

If you all understood how looting works, you would not have had the problem and could have rolled on each item individually and with plenty of time to discuss.

This is a l2p issue.

Regards,
KK
Try not. Do or do not, there is no try. - Yoda

Ascendant's Avatar


Ascendant
01.24.2012 , 05:31 PM | #10
Turn on master loot.
<Proxy Jawas> OG
When you play the game of thrones, you win or you die.