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Threat Drops - Why only ranged?

STAR WARS: The Old Republic > English > Classes > Shadow / Assassin
Threat Drops - Why only ranged?

Caulfield's Avatar

01.25.2012 , 02:51 PM | #11
Quote: Originally Posted by Ramsese View Post
vanish with a Force Cloak. It will drop threat if you pull aggro.
This exactly. And I'm pretty sure Force Cloak is a threat reset, not just a reducer.

Also, Marauders have Force Camo, which works as a threat drop as well. So they have something too.

shadowsuko's Avatar

01.26.2012 , 05:41 PM | #12
I would to see Guard's range increase. Also have you been in a group with 2 melee dps and an operative healing that likes to dps?? I don't even know who to guard as the damn healer pulls aggro too. CD for our taunt should be reduced imo mainly cuz if you have a group that just likes to aoe you can loose aggro pretty quick. Yes we do have mass mind control but that doesnt last that long if you have 2 or 3 players using aoe. Then you gotta wait another 35-40 secs to aggro them all as taunt and prob Force Pull (if your within the range) are on CD. Whither doesn't seem to cause that much threat either and was Bioware crazy when they though to only give us one attack that has high threat damage yet its aoe? what about when you cc adds or something and ur fighting a boss? Like in Boarding party that one bass has two droid adds and when you kill a droid more adds pop up, s its smarter to cc the droids burn boss and then take care of adds. To me this class is really broken and needs to get looked at closely.

And yes when I tank dark charge is active but it seems useless to me.