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Master Loot in Normal Mode OPs - A Necessity

stankopalluza's Avatar

01.24.2012 , 12:53 PM | #1
Hello Bioware and fellow forum viewers. This thread isn't an attempt to flame the game. I'm the raid leader on Saber of Exar Kunof a PUG involving up to 4 different guilds at a time who are currently 10/10 on hard modes and ready to start nightmare difficulty. Despite the bugs and coming from WoW's very pristine experience with end-game I'm really enjoying raiding in TOR and look forward to progressing further.

But as we progress, more and more of the members of the PUG are dropping out as members of their own guilds get 50 and start gearing up. The same is happening in my own guild as people are hitting cap and want to begin raiding with us. As it stands now, starting next week all of the members of other guilds I have raided with thus far will be doing hard modes with their own guilds and we are left to fend for ourselves. Which wouldn't be that big of a deal as we have fresh 50's. THE PROBLEM I am encountering, is how very frustrating it is becoming to gear them up for hard modes.

The lack of master looting on normal mode operations is really hurting my ability to gear people up for hard modes. This past weekend some of our most geared raiders carried a group of very undergeared players through normal EV in an attempt to get them purples so that they can become a part of our hard mode progression team. It did not work very well.

Constantly, players that already had slots filled with the same loot, or often times loot that was better than what dropped, were getting loot decided for them by the automatic in game roll system. And the people that needed the gear, the fresh 50's WE NEED TO GET GEAR so that we can continue progression, were left wanting.

Now I can understand the desire behind having this system in place. Perhaps it's the idea that normal modes will primarily be the ops done by PUG's who just want to get their raid on, and it allows random people security in knowing that some greedy raid leader won't ninja loot gear to themselves or their friends. Or that people who shouldn't be rolling on specific pieces of gear don't, perhaps for their companions or some such.

But where is the compromise for guilds like mine, who would rather spend the same amount of time to clear 5 operation bosses as it would take to run 1 or 2 hard mode flash points, who know exactly where gear should go and have a desperate need to stay competitive on their server to get that gear where it needs to go?

You have a solution in place for the random op groups, and it works relatively well. But people need to be somewhat responsible for themselves, and should be aware of the loot system being used on the ops they're apart of. That's how social games work. Especially in this game, where the server size is relatively small and there isn't a system for paid name changes or server transfers, people who abuse loot systems and "ninja loot" will be ostracized in the community as they should be, with no options available to them but to re-roll somewhere else or attempt to fix their reputation. Master Looting should be available to the rest of us who want to gear out specific people, and avoid needlessly wasted loot given to those of us who have no need of it, which the current system does an awful job of doing.

I pray you, please implement a system of master looting for normal mode operations, because the current option is very lacking and extremely frustrating to those of us who need to use normal raids for what they should be: a stepping stone into harder content. It's not worth our time to even run them when loot is constantly being wasted by being automatically looted, against our wishes, to players who have no need of it.

Thanks for your time.

Olarid's Avatar

01.24.2012 , 01:00 PM | #2
Agree 10000000000%

It's a damn shame that my companion out dps'es half of our guild because we can't assign loot.

PhoenixMatrix's Avatar

01.24.2012 , 01:22 PM | #3
Having played other MMOs that roll loot individually for people, and seeing the difference in endgame, politics, guild success, etc, I really think the way the normal ops work, with a few tweaks, is a way to go. Tweaks such as not showing what drops if its not assigned to you, and just rolling stuff for everyone, goes a long way. Its really just in people's head that there's a difference...they could just do stuff like auto-assign loot, and AFTER the roll, check if the person needs it according to their current gear, and if not, dont have the loot drop at all, and no one would complain =P

That being said, the primary issue is the loot ratio between normal ops and hardmode flashpoints. There's something like a 20:1 effort to reward ratio difference between the two, AND they drop the same stuff. If they fixed the weird RNG issues in hardmodes, dropped 2-3 times as much stuff (like more than one boss dropping columi) and/or drastically adjusted the difficulty to be in line with ops, you wouldnt need to go around passing stuff to your green gear guildies in normal mode ops.

CzerwonyBaron's Avatar

01.25.2012 , 06:54 PM | #4
give people option to pass their loot to someone else who was in raid in next 2h like it was in wow and it would fix the problem

WagBoss's Avatar

01.25.2012 , 09:14 PM | #5
Wait this is intentional?!?!? I THOUGHT THIS WAS A BUG. I thought this random loot nonsense was a bug because it is so aweful. This blows my mind. Leave it as a type of looting option sure, but give master looter for guilds, leave this for pugs.

SaiBear's Avatar

01.26.2012 , 12:23 AM | #6
We need at least an option to pass or trade it to someone else that was on the fight within 2 hours like WoW does. We would also need a /roll added to the game as for now whenever master looter is use you also have to play as loot council too..

SoundOfDeath's Avatar

01.26.2012 , 01:22 AM | #7
The way loot being assigned in normal operations work is that loot is rolled for everyone individually, it's not rolled as a group then assigned. So you're not missing out on a drop being assigned to someone else because there was never any chance of you getting it.

Fercil's Avatar

01.26.2012 , 01:50 AM | #8
Quote: Originally Posted by SoundOfDeath View Post
The way loot being assigned in normal operations work is that loot is rolled for everyone individually, it's not rolled as a group then assigned. So you're not missing out on a drop being assigned to someone else because there was never any chance of you getting it.
Not really. The bosses drop certain amount of loot and someone is going to get it. If it would be rolled individually you could have situations where everyone or no-one gets loot and such does not happen. If the loot would be rolled individually with set amount of loot dropping everyone would not have same chance of getting a drop; say 2 first people that game "rolls" for win, the rest won't have much of a chance of getting loot. Likewise, if the first ones wouldn't get loot the probability of rest getting some would increase.

excentric's Avatar

01.26.2012 , 01:59 AM | #9
The problem is Bioware did _half_ the job with this system.
It has so much potential , but if the system constantly gives chars with the same loot slotted it's borked.
You can't even give away the loot that is assigned to you, if you could it would be a quick fix to the problem really. Like drag 'n drop the item you don't need.
I would like to a see the game checking the gear level of people and then assigning the loot, but I'm worried this is alot more work for bioware atm.
Deception sin <3

doodirock's Avatar

01.26.2012 , 02:00 AM | #10
please fix!
=Bad Idea=
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