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Swtor= dog on a chain?


Sai-to's Avatar


Sai-to
01.24.2012 , 12:16 AM | #131
Quote: Originally Posted by Daekarus View Post
You must've missed a lot in your time there. Some people join nullsec corps right away and move out there for corp ops immediately. They can mine immediately, and PVP in groups immediately too. Will they be more effective as they get their fitting skills maxed? Of course. But really... to claim it's an illusion of a sandbox... by that standard, real life isn't a sandbox because you have some measure of progression even if you jump from place to place. Honestly...

That is exactly the point.

You can PvP in TOR whenever you want too. You can go to Tatooine with your friends after the starter area if you want... Won't do you much good, just like it won't do you any good in EVE, since you don't have the skills or equipment to do anything (except to get "twinked").

Again, TOR is no more linear than any other MMO... including EVE. You're still roped in by your level. And more importantly, TOR is no more linear than any other Quest-based MMO.

Arkimor's Avatar


Arkimor
01.24.2012 , 12:24 AM | #132
Swtor's linearity can only be compared to the original Mario.

If you feel like you're being lead on now, just wait till 50. You sit in fleet, and then get herded into your raid or warzone.

Quote: Originally Posted by iResist View Post
Like ALL themepark MMO's, they lead you from one place to the next so you know where to go so you don't have to search for the right level areas to quest in or have to spend hours looking for that particular camp that has quests for you.

Sorry, but it is the way of themepark MMO's.

It's funny to hear people complain about it when people have been playing WoW or other themepark games exactly the same way. They just don't realize it.
Wrong. Hugely wrong.

All of the worlds architecture is designed to be one hallway to the next; where as in WoW, the world was designed to be just that, a world! So you have a quest to go to point A, and you're at point B: how do you get there? In Swtor, you follow bread crumbs to point A, in WoW (like in any game, or real life) they'll give either some sort of directions or hints, but you can take any way you like, the possibilities of which are boundless.

Love the irony of your last smug sentence though, it tasted delicious.
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Quote: Originally Posted by Xugos View Post
This forum has better PvP than TOR, brah.

Jswizzle's Avatar


Jswizzle
01.24.2012 , 12:26 AM | #133
Quote: Originally Posted by TheFieryBalrog View Post
Do you have any clue what what on earth we're talking about? We're talking about linearity with respect to game design, not as it's used in mathematics.

I took 2 years of Latin in college, please don't try to educate me on the matter.
Do designers not draw lines?

In reference to strictly "video game" linearity. TOR falls under the non-linear category. If you want to add substance to your posts I welcome it.

PjPablo's Avatar


PjPablo
01.24.2012 , 12:27 AM | #134
Quote: Originally Posted by Jswizzle View Post
Do designers not draw lines?

In reference to strictly "video game" linearity. TOR falls under the non-linear category. If you want to add substance to your posts I welcome it.
TOR is pretty linear. Not sure why you would think otherwise. You are led from Point A to Point B, etc.

TheFieryBalrog's Avatar


TheFieryBalrog
01.24.2012 , 12:29 AM | #135
Quote: Originally Posted by PjPablo View Post
TOR is pretty linear. Not sure why you would think otherwise.
Lack of knowledge regarding game design, most likely.

On the scale of linear to open-ended, TOR falls very squarely on the linear end of the spectrum.

archifikoss's Avatar


archifikoss
01.24.2012 , 12:29 AM | #136
It's a Bioware game, they have always been very linear.

Ansultares's Avatar


Ansultares
01.24.2012 , 12:32 AM | #137
Quote: Originally Posted by Sai-to View Post
And more importantly, TOR is no more linear than any other Quest-based MMO.
The lack of quests is brutal. People complain about comparing WoW zones to SWTOR planets, and I guess they make a fair point in the sheer size of the zones, but look at the content.

Compare STV to any SWTOR planet. One WoW zone easily eclipses any SWTOR planet I've come across. Maybe not in sheer size, but definitely in sheer content. I guess playing into this is that content is more heavily restricted here based on class, but even so. There's a seriously underwhelming amount of quests on practically any planet.

Jswizzle's Avatar


Jswizzle
01.24.2012 , 12:34 AM | #138
As long as you are given multiple paths. It's non-linear.

Go back to school

Spartanik's Avatar


Spartanik
01.24.2012 , 12:34 AM | #139
To the OP basicaly its just like every other MMO, the problem in swtor it becomes more obvious, due to Voiced storytelling and its imersion, also the lack of some other features helps this issue to be more highlighted, but its no diferent then anyother MMO.
also in Swtor if you want an escape from that you realy need to look for it, its not given to you easy. There is alot off stuff to do like killing world bosses , But has i said its not given to you easy. you need to form a large opss group, and know where the boss is etc.
just an example, how one can escape the tunnel feeling thing.
there is alot off stuff to do and you can do it diferently, they kinda give it to you some freedom its just isnt aparent right way.
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skitzopath's Avatar


skitzopath
01.24.2012 , 12:34 AM | #140
Quote: Originally Posted by Gleasia View Post
I am only lvl 13 or so but I just can't get into this game. I always have a feeling of being led like a dog on a chain because the worlds/quest enviroments are so linear. I always feel like I am being led down a tunnel, and at the end the next quest starts that will further lead me down another tunnel and maybe this one has a 90 degree turn. I dont have the feeling like I am in a world that I can go anywhere I please like in other mmorpgs I have played.

Does it get better at higher lvls? Should I stick with the game? Does anyone else have this feeling like the game is controling them instead of you controlling the game??

Thanks in advance for your feedback
Out of curiosity, how is this unlike WoW, Rift, AoC, WAR, EQ (1 & 2), or any other MMO out there for that matter? Oh I know there is a linear story that if followed shows your character grow in power and influence throughout the galaxy.

Every MMO in existence has a few zones / areas per level that your character will not die in. SWtOR has 1 planet every few levels. Personally I'll trade an extra couple of zones for the feeling that what I do actually makes a difference in my personal world.
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