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DONT force me into pvp. I do NOT like being forced.

STAR WARS: The Old Republic > English > General Discussion
DONT force me into pvp. I do NOT like being forced.

VarnieTsk's Avatar


VarnieTsk
01.23.2012 , 09:23 PM | #61
Quote: Originally Posted by Tiresias View Post
You are wrong.

You are ABJECTLY wrong.

It's a GREAT idea to do things that force players out of their comfort zone. It's a PHENOMENAL idea, in fact.

You just do it in a manner that involves only a minor amount of discomfort, and you don't make them repeat it on a regular basis.

A game such as a themepark MMO, which is what SWTOR is, NEEDS TO GO OUT OF ITS OWN DARN WAY to make players get on some rides they don't think that they will enjoy. It is how you get people to experience the content.

Many players will be put into this situation, find that they indeed do not like the ride, and never get back on again.

Others will find out that they LOVE the ride and want to get back in line over and over again.

You may not like this one aspect of the game, but it's still great game design.
Excuse me? I don't pay them to be "forced" out of my "comfort zone," nor to be "made" to "get on some rides," etc. I pay them to play a game as it's been advertised. The only part of your post I can agree with is that many players will find they don't like it and leave, myself included.

I haven't experienced what the OP has, I don't play that class, but to attempt to invalidate everything he's feeling about it is just plain wrong. If I ran into what he did, I'd be upset as well.

And I may not have run into that particular one but I have to say that it seems like every time I turn around I'm running into some situation that's trying to steer me into pvp against my wishes.

I don't want to derail this thread. There are numerous threads right now on a particular pvp griefing exploit that has my hackles up.

I just wanted to say that I agree with the OP. No one should ever be forced into pvp in any way, at any time. Period. Unless the game is advertised as a pvp-centric game, which this one is not.

Enako's Avatar


Enako
01.23.2012 , 09:24 PM | #62
Quote: Originally Posted by Uruare View Post

So, as someone that also hates to be forced, I can say that I sympathize to a point, OP, but the point you're standing on...ain't that point.

You passed it a ways back.
im standing on that point but you are unable to gather even your own thoughts to see that you are standing on the point i am.

get back to your long post and review it - you are basically saying you do NOT like being forced into things that you are not playing the game for those stuff at that time.

so you basically like to pvp sometimes, like to raid sometimes, like to craft sometimes.

all the difference here is, you liking different things at different times.

in the end what you are saying is, you also do NOT like being forced into doing SOMETHING ELSE you do not like at that moment - if you logged into raid, you want to raid, if you logged into pvp, you want to pvp.

there is no difference in between what i am saying, and what you are defending. the only difference is in that you like to switch what you are doing often - you do NOT say that you like being forced to do something ELSE than what are you doing at that moment.

Genesizs's Avatar


Genesizs
01.23.2012 , 09:26 PM | #63
i posted in the other tread :S lol .. but any way copy paste


here i took the time to find a fix for you , yo ucan find it on here

http://www.torhead.com/mission/5BJGI...ickle#comments



also on the comments it said this :

By perringaiden at 2011-12-25 10:26:40
*Ok, here's the deal for this quest. There's two ways to get to it, from the Dune Sea through Outpost Zaroshe, an Imperial Base that will kill you repeatedly even with stealth, or through the Jundland via Mos Anek, an Imperial Base that will... kill you repeatedly even with stealth.

However. What's not obvious is that there's a 3rd entrance to the area. On the northern path between Outpost Salara and the northern Dune Sea entrance, there is a chasm with Sand People banners in it to the south. You'll no the place because when you go inside the "Outlaw's Den", there's a Black Market Trader selling PVP commendation gear, and you'll be flagged for PVP. Head south through this PVP area, and you'll end up passing a GTM, Mailbox and a bunch of other things, until you pass out of the Outlaw's Den into the Central Chasm of Jundland. Follow this chasm south and you'll end up at the Tribal Settlement Cave that you need to find. Getting out is simply a case of retracing your steps.

*Reply
By RasereiAmok at 2011-12-25 18:58:33
Go through the outlaws den and you will get to that path safer. Still a long way but no crazyness involved.

and i gues tere is a way true ffa zone , i was wrong nothing leading true ffa zone , but from what i seen from comments its pretty safe, s;


and also np , for this fix i was happy to help ,altho i didnt L:s
Edit: also i gues republic is just screwed on this area
Quoted of SWTOR Forums: can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.

MakoaV's Avatar


MakoaV
01.23.2012 , 09:29 PM | #64
"i dont like world pvp. i dont want to pvp. if i wanted to pvp, i would roll on a pvp server. i havent rolled on a pvp server. i have rolled on a rp server.

therefore, i dont like being forced into pvp. and im telling this as a gamer who spent the last decade mainly doing pvp."
-quote from OP.

Nobody is forcing you to do anything whatsoever, you have several options in fact. Your not even forced to quest whatsoever in SWTOR you could just kill random NPCs over and over and over till you reach level 50, or even start a different character that dosent have that quest in their line.

Ofcourse this is a silly argument but its no less silly than your original post complaining about it in the first place.

You (the OP) are acting like a child who dosent want to eat his brussel sprouts. Grow up and break out of your shell Marry theres a whole world out there.

Enako's Avatar


Enako
01.23.2012 , 09:29 PM | #65
Quote: Originally Posted by Genesizs View Post
i posted in the other tread :S lol .. but any way copy paste


here i took the time to find a fix for you , yo ucan find it on here

http://www.torhead.com/mission/5BJGI...ickle#comments
............

dude .

did you read what you posted.

Quote:
also on the comments it said this :

By perringaiden at 2011-12-25 10:26:40
*Ok, here's the deal for this quest. There's two ways to get to it, from the Dune Sea through Outpost Zaroshe, an Imperial Base that will kill you repeatedly even with stealth, or through the Jundland via Mos Anek, an Imperial Base that will... kill you repeatedly even with stealth.

However. What's not obvious is that there's a 3rd entrance to the area. On the northern path between Outpost Salara and the northern Dune Sea entrance, there is a chasm with Sand People banners in it to the south. You'll no the place because when you go inside the "Outlaw's Den", there's a Black Market Trader selling PVP commendation gear, and you'll be flagged for PVP. Head south through this PVP area, and you'll end up passing a GTM, Mailbox and a bunch of other things, until you pass out of the Outlaw's Den into the Central Chasm of Jundland. Follow this chasm south and you'll end up at the Tribal Settlement Cave that you need to find. Getting out is simply a case of retracing your steps.

*Reply
By RasereiAmok at 2011-12-25 18:58:33
Go through the outlaws den and you will get to that path safer. Still a long way but no crazyness involved.

and i gues tere is a way true ffa zone , i was wrong nothing leading true ffa zone , but from what i seen from comments its pretty safe, s;


and also np , for this fix i was happy to help ,
Edit: also i gues republic is just screwed on this area
your 'fix', requires to pass through the pvp zone.

i have tried every recommendation on that thread. even though some people said that the caves did not work for them, i have still gone and tried them just in case.

Enako's Avatar


Enako
01.23.2012 , 09:30 PM | #66
Quote: Originally Posted by MakoaV View Post
"i dont like world pvp. i dont want to pvp. if i wanted to pvp, i would roll on a pvp server. i havent rolled on a pvp server. i have rolled on a rp server.

therefore, i dont like being forced into pvp. and im telling this as a gamer who spent the last decade mainly doing pvp."
-quote from OP.

Nobody is forcing you to do anything whatsoever, you have several options in fact. Your not even forced to quest whatsoever in SWTOR you could just kill random NPCs over and over and over till you reach level 50, or even start a different character that dosent have that quest in their line.

Ofcourse this is a silly argument but its no less silly than your original post complaining about it in the first place.

You (the OP) are acting like a child who dosent want to eat his brussel sprouts. Grow up and break out of your shell Marry theres a whole world out there.
are you aware that many people are not playing this game to 'get to level 50', but for its grand storyline, and voice acted quests ?

did i even need to remind you that ?

and, 'start a different character that doesnt have that quest in their line' ? REALLY ?!

Genesizs's Avatar


Genesizs
01.23.2012 , 09:33 PM | #67
Quote: Originally Posted by Enako View Post
............

dude .

did you read what you posted.



your 'fix', requires to pass through the pvp zone.

i have tried every recommendation on that thread. even though some people said that the caves did not work for them, i have still gone and tried them just in case.
yes like i said i was wrong not any quest leading you tru a ffs zone i admited , plz read more carefully , also as i stated most republics claimed tere is a pretty safe path tere and you not forced into pvp realy you just go true tere finish the quets and get the hell out of tere .. i dont see the problem ...

and its just happened to happen on one quest that is optional also btw ...

but anyway i'm done here , argueing about this is pointless and makes my head want to explode :S
Quoted of SWTOR Forums: can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.

Toweleeeie's Avatar


Toweleeeie
01.23.2012 , 09:34 PM | #68
Wait wait. So you actually see enough people in one zone for open world pvp to be a threat?

I could probably afk for hours in a pvp zone outside of Illum and never die.

Pretty classic:

"where am i ? a dentist ?

..............

dont come to me with such nonsense. "
I like turtles

Tiresias's Avatar


Tiresias
01.23.2012 , 09:36 PM | #69
I want to reiterate that all of these "feelings" have absolutely NOTHING to do with good game design.

Good design channels players into every single aspect of the game as some point in time. It does it in a non-repetitive manner that causes minor discomfort (such as walking through a small FFA PvP zone). It shows off ALL the content in the game at some point in time so that players can see everything and make up their own minds from experience as opposed to from prejudice.

SWTOR is great at this. It places an optional heroic area in the starter zone. It drops you off right in front of the Esseles/Black Talon Flashpoint but also gives you a shuttle directly to Coruscant. It gives you optional PvP quests starting at level 15. It puts space combat missions on a little terminal right on your ship but doesn't force you though space combat to travel between planets.

...And in one part of a single companion quest it encourages you to walk through the FFA PvP area, yet provides ways around it if you don't want to do it. And before you start talking about your "red caves"... you're wrong; there is a cave that anyone can walk through but it has some enemies in it. I know this -- I've walked through it on three characters now. You can also sneak through the Imperial base, which I've done on my Shadow when going for the Datacron.

So get over yourself. SWTOR has some of the best player guidance and flow that I have ever seen in a themepark MMO.

Pastorfrog's Avatar


Pastorfrog
01.23.2012 , 09:37 PM | #70
Quote: Originally Posted by Enako View Post
http://www.swtor.com/community/showthread.php?p=2081263

Apparently the 'intended' route which a particular class (Smuggler in this case) has to take for getting to a particular companion quest (corso in this case) passes from a ffa pvp zone. alternatives are guarded by level 50 imperial champion npcs.

while it is apparently possible for the player to run through the npc zone, get killed in the process, and rez again and continue its path, it is evident that the intended route for this quest passes from the ffa pvp zone.

that was probably intended as a means to 'encourage' world pvp.

............

i dont like world pvp. i dont want to pvp. if i wanted to pvp, i would roll on a pvp server. i havent rolled on a pvp server. i have rolled on a rp server.

therefore, i dont like being forced into pvp. and im telling this as a gamer who spent the last decade mainly doing pvp.

...............

players dont like being forced to other playstyles. and it is utterly, utterly stupid to force players to adhere to another group's playstyle and taste, in order to accommodate the other.

do NOT force players into playstyles they dont like.

I haven't read through the tread so I don't know if it's been mentioned, but you can get to the area without going through either the imp base OR the FFA area. There's a cave from the NW that leads in with no trouble at all, a basic internet search reveals this. When I was on this quest with my smuggler, I found the info I needed within 30 seconds.

Do a little research before you throw a tantrum.