Hypernetic Posted January 24, 2012 Share Posted January 24, 2012 I'm about to drop artifice for biochem (end game focused tank). Try to talk me out of it. Link to comment Share on other sites More sharing options...
Darth_Gao_Gao Posted January 24, 2012 Share Posted January 24, 2012 the fact that artifice sucks at the end game means nobody will grind it up, and as such, there will be literally no artifice products on the GTN. you will lose out on ripping off level 30-40 players. this is certainly the case on my server, at least. same with armstech. Link to comment Share on other sites More sharing options...
mechintel Posted January 24, 2012 Share Posted January 24, 2012 Pink lightsabers. Outside of that... nothing. Link to comment Share on other sites More sharing options...
Hajizan Posted January 24, 2012 Share Posted January 24, 2012 HaHa You funny Hmm....... Link to comment Share on other sites More sharing options...
Hypernetic Posted January 24, 2012 Author Share Posted January 24, 2012 You guys aren't doing a very good job of convincing me. Link to comment Share on other sites More sharing options...
Kaydul Posted January 24, 2012 Share Posted January 24, 2012 If you want viable professions go back to WoW bro! Link to comment Share on other sites More sharing options...
Sun-Runner Posted January 24, 2012 Share Posted January 24, 2012 You guys aren't doing a very good job of convincing me.You wish us to be deceptive? We can lie to you if you'd like, but you do have to ask us to do so ... Link to comment Share on other sites More sharing options...
Aussircaex Posted January 24, 2012 Share Posted January 24, 2012 There is no good reason to be an artificer if you are looking for a crew skill to improve your endgame performance. Is that what you wanted to hear? Link to comment Share on other sites More sharing options...
EvanSnowWolf Posted January 24, 2012 Share Posted January 24, 2012 I am a Synthweaver. You can craft Enhancements. Be grateful. Link to comment Share on other sites More sharing options...
Bahab Posted January 24, 2012 Share Posted January 24, 2012 I am a Synthweaver. You can craft Enhancements. Be grateful. You can get the same or better enhancements from daily quests. Link to comment Share on other sites More sharing options...
mechintel Posted January 24, 2012 Share Posted January 24, 2012 Another reason... You get to wear this shirt. http://rlv.zcache.com/im_not_ugly_im_a_nonconformist_dark_tshirt-p235947588455148474z850c_400.jpg Link to comment Share on other sites More sharing options...
Randomness Posted January 24, 2012 Share Posted January 24, 2012 Do the level 50 dailies get you offhand stuff? Just curious. Link to comment Share on other sites More sharing options...
EvanSnowWolf Posted January 24, 2012 Share Posted January 24, 2012 You can get the same or better enhancements from daily quests. Irrelevant. We are comparing crew skill usefulness. Artifice creates Enhancements. Armormech and Synthweavers make nothing of commodity value. Link to comment Share on other sites More sharing options...
Hypernetic Posted January 24, 2012 Author Share Posted January 24, 2012 Irrelevant. We are comparing crew skill usefulness. Artifice creates Enhancements. Armormech and Synthweavers make nothing of commodity value. It's completely relevant since the enhancements are worthless. Link to comment Share on other sites More sharing options...
Pherdnut Posted January 24, 2012 Share Posted January 24, 2012 There are up to 7 reasons. 7 other characters you can fit on your account that won't need artifice. What, am I the only guy playing 8 characters at once? Link to comment Share on other sites More sharing options...
Sakki Posted January 24, 2012 Share Posted January 24, 2012 The enhancements arent worthless, they're as good as the 1 enhancement you get from 1 daily. The ones we craft also have a wider variety of stats which is nice. Also, Rakatta relics. as a tank you should be quite happy with those. One relic with power and endurance as passive stats and a defensive secondary stat on use, and one full endurance passive with an irrelevant DPS stat on use which you can choose to ignore (they share CDs anyways as far as i know). And then there's a moddable lightsaber schematic which, assuming the same rules as armstech weapons apply, can crit and give you an augment slot in your lightsaber. /thread Link to comment Share on other sites More sharing options...
Hypernetic Posted January 24, 2012 Author Share Posted January 24, 2012 The enhancements arent worthless, they're as good as the 1 enhancement you get from 1 daily. The ones we craft also have a wider variety of stats which is nice. Also, Rakatta relics. as a tank you should be quite happy with those. One relic with power and endurance as passive stats and a defensive secondary stat on use, and one full endurance passive with an irrelevant DPS stat on use which you can choose to ignore (they share CDs anyways as far as i know). And then there's a moddable lightsaber schematic which, assuming the same rules as armstech weapons apply, can crit and give you an augment slot in your lightsaber. /thread They aren't as good as the daily ones, they are much worse. Any gear you get at 50 has way better enhancements in it already anyway. I already have the rakata relics and they don't require artifice to use. Orange items are crap, I have a battlemaster ligthsaber that is 10x better than a level 47 blue lightsaber with an augment slot. Anything else? Link to comment Share on other sites More sharing options...
JCVM Posted January 24, 2012 Share Posted January 24, 2012 They will definitely balance the other professions with Biochem sooner or later. If your already 400 Artifice or similar, you might as well wait for now, since you gotta be well pissed if they announce major changes to professions in say, a month's time. Just wait until their profession revamp is announced/implemented, then decide what suits you best and whether Artifice is still useless or not. Link to comment Share on other sites More sharing options...
Kaydul Posted January 24, 2012 Share Posted January 24, 2012 You guys are so bad at convincing him to keep artifice you've convinced me to drop synth and grab biochem Link to comment Share on other sites More sharing options...
JCVM Posted January 24, 2012 Share Posted January 24, 2012 You guys are so bad at convincing him to keep artifice you've convinced me to drop synth and grab biochem Bad choice I think. Maybe one of the worst decisions you will make in your SWTOR history Link to comment Share on other sites More sharing options...
Hypernetic Posted January 24, 2012 Author Share Posted January 24, 2012 They will definitely balance the other professions with Biochem sooner or later. If your already 400 Artifice or similar, you might as well wait for now, since you gotta be well pissed if they announce major changes to professions in say, a month's time. Just wait until their profession revamp is announced/implemented, then decide what suits you best and whether Artifice is still useless or not. If they "balance" it at a later date, why would I be mad? I'd have biochem which is balanced with all the others and I would have benefited from biochem for all that time between now and when they "balance" crew skills. (which I doubt will happen in a month, I foresee biochem being tops for a long time. They need a complete revamp of crew skills to fix this problem which likely won't come until the first expansion). Link to comment Share on other sites More sharing options...
JCVM Posted January 24, 2012 Share Posted January 24, 2012 Fair enough mate, your choice. But remember that everyone will have Biochem too =) Link to comment Share on other sites More sharing options...
SuperGrunt Posted January 24, 2012 Share Posted January 24, 2012 Pink lightsabers. Outside of that... nothing. It's not pink it's LTRED! Link to comment Share on other sites More sharing options...
XcSDeadDeer Posted January 24, 2012 Share Posted January 24, 2012 You can craft end-game crystals. That's about it untill Bioware (hopefully) implements newer crafting schematics that are better than raid ones Link to comment Share on other sites More sharing options...
SuperGrunt Posted January 24, 2012 Share Posted January 24, 2012 If they "balance" it at a later date, why would I be mad? I'd have biochem which is balanced with all the others and I would have benefited from biochem for all that time between now and when they "balance" crew skills. (which I doubt will happen in a month, I foresee biochem being tops for a long time. They need a complete revamp of crew skills to fix this problem which likely won't come until the first expansion). Well if you felt that way then why did you waste our time reading this thread and your time writing it? Personally I have a 400 Artifice and I feel that the speed at which Bioware is adressing issues is lightyears beyond what I have seen in other games. I am here for the long haul, and not going to ever doubt Bioware's intentions even if I do have a problem with the results that are pushed out to live. Link to comment Share on other sites More sharing options...
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