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Powerr's Jedi Shadow Tanking Guide

STAR WARS: The Old Republic > English > Classes > Shadow / Assassin
Powerr's Jedi Shadow Tanking Guide

Powerr's Avatar

01.23.2012 , 04:49 PM | #1
The Jedi Shadow's Guide to PvP Tanking
a tactics thread from yours truly, Powerr of <Matchless>
Last update: March 25, 2012


Jedi Shadows tanking spec has been recently upgraded by BioWare into being a full decked out beast. We now have an AOE snare that does nice damage on an 8 second cooldown and stacks an 5% damage debuff on all targets. This ability is also great because it does not put resolve on your target.

Commentary Walkthrough
Latest Tanking Video w/ commentary
Kinetic Spec Walkthrough

Video Guides w/ commentary
Video of each class talking specifics about their specs, rotations, and need to know cooldowns.

Pre-Requisites for Maximum Burst

Use Warzone Expertise pot over the Power Adrenal because it will both do more damage than the power adrenal would do, and it also benefits you with 15% more defense from the added expertise.

-Overcharge Consumable(15% Expertise bonus for 25 seconds.)
-Power Relic
-Power Adrenal
-Force Potency
-Battle Readiness
-if your character like mine hits Diminishing Returns on your Surge, swap your relic to Power.

Note that.. popping a warzone expertise pot while you have a red damage buff will WASTE your expertise pot and result in a 3 minute wasted cooldown. (It refreshes the red buff not technically waste).

What I did was put it on a separate q-bind than my other pre-requisites.

Tanking Damage rotation

The rotation in the tanking stance goes as follows:

(Pre-pop Kinetic Ward, you can use it in stealth along with any buffs)
-Open with Spinning Kick (uses 1 bar of resolve on target)
-Double strike until you get Particle Acceleration procced
-Pop Requisites listed above
-Slow Time
-Should have some stacks of Harnessed Shadows
-Telekinesis Throw (should be in time to get your last stack of potency used up)
-Repeat rotation, or if you like shadow strike, be my guest

**note that slow time should be used off the gcd, but! is much like force breach in the sense that you need to use it directly after project for maximum burst.

Abilities off the GCD

-Kinetic Ward
-AOE Taunt
-Sap (Mind Maze)

Team Play

Remember that you can be doing multiple things at once in this spec. I normally peel while keeping my enemies taunted, debuffed, and snared.

With the new re-vamp on Guard, it makes it much easier to quickswap guard to focus fired targets. Take advantage of that, don't be the tank that is predictable. There is nothing more annoying than running around with a tank train and every target you attack is guarded as soon as you get on it. If the other team is not assisting, pick their best dps player, and detaunt him the entire game and keep slow time up. Keep snares up on the entire team if possible. Lastly, clear off your healer!!! You need him/her.

The most important things you need to do as a tank is peel off your healer, suppress their top dpsers, and assist burst when needed.

If your team is all dead and you are last alive, use it to your advantage, vanish and pop cooldowns to hold your point for as long as you can via sap, slow time, survivability.

Video Demonstration
Tank Vid w/ Commentary[watch in HD]

Ideal Gear

I've done some digging and testing for group play and I've found it to be quite difficult to judge what the best template is for your shadow. I've been a firm believer that higher dps>more wins in warzones. Reason being, you wipe them fast enough, you get the point no questions asked. On top of that the Jedi Shadow really excels as a DPS character. We are the higher DPS of the tanks, while being a bit more squishy. We do however not have great sustainable AOE dps like say the vanguard/powertech.

What I have found to be best is to use mostly stalker gear with a 2 piece set bonus survivor set for the decreased cooldown on Spinning Kick.

This however depends on who you are playing with. If your team has lots of stuns and interrupts then you can sacrifice that survivor gear for more damage. The more stalker gear, the significant increase in damage you will receive. As most of our force attacks are not affected by tanks defense, you will truly see some nice numbers in tank spec.

I would however change this up if you plan to solo in WZs, as having the extra survivability without a reliable healer can truly keep you in the game and more successful.

My best advice (it's not absolute) would be to play your first life in what you think would work best. When you die quickly make adjustments during the match.

Ask yourself, could I have killed that person if I had more damage?
Ask yourself, does my team have lots of DPS?
Ask yourself, is my team heal heavy?
Ask yourself, do we need to better protect the objectives?
Ask yourself, are players getting off too many casts I could have interrupted?

These are things I think about as I play and adjust accordingly. People are always asking me what spec I am playing/gear using because I am CONSTANTLY changing it up situationally.

Glory says, "The best defense is a good offense". and it generally doesn't let me down too often.

Nothing can stop Power!

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Afran's Avatar

01.23.2012 , 04:53 PM | #2
Thanks for this. Would you recommend this or your other build(s) while levelling up via PvP? Solo when not with a pocket healer As Infiltration I struggle on class quest between queues

Meekx's Avatar

01.23.2012 , 05:59 PM | #3
excellent post. Thanks for this. The Vid really helps
The Harbinger

Shawrie's Avatar

01.23.2012 , 07:30 PM | #4
Thanks Powerr, basically what I'm doing anyway (and since level 10!!).
Its a lot of fun and havent been beating while roaming around Ilum yet unless I'm grossly outnumbered. 3v1 is doable, but tough.

Why do you specify the tanking PvP mainhand instead of the Stalker one? Seems to be just trading accuracy/absorb for power.

Powerr's Avatar

01.23.2012 , 07:41 PM | #5
Quote: Originally Posted by Shawrie View Post
Thanks Powerr, basically what I'm doing anyway (and since level 10!!).
Its a lot of fun and havent been beating while roaming around Ilum yet unless I'm grossly outnumbered. 3v1 is doable, but tough.

Why do you specify the tanking PvP mainhand instead of the Stalker one? Seems to be just trading accuracy/absorb for power.
to ensure i'm over 18000 hp

Nothing can stop Power!

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Powerr's Avatar

01.23.2012 , 09:47 PM | #6
Next video will be team play video along with a dps video and some 2v2 tournament footage

Nothing can stop Power!

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Exilim's Avatar

01.23.2012 , 10:18 PM | #7
I pay a similar yet unfinished(not 50 yet) build but I take the 6 points out of those top talents in the kinetic tree and put them in Balance. Force in Balance, +50% crit damage on double strike and instant free cast mind crush on occasion as opposed to using telekinteic throw.

I'm not level 50 yet on my Shadow I'm just wondering if you've experimented with slightly altered builds to the one you currently use.
I believe in people bombing
I believe in people warring
I believe diseases coming
I believe that's why I'm running

TaKe_NoTeZ's Avatar

01.23.2012 , 11:02 PM | #8
Quick question you say get the survivors offhand? do you mean the shield generator or the focus I know they shields were pointless in pvp before did they update them in the 1.1 patch? haven't played yet? >.< btw awesome guides

rphodge's Avatar

01.23.2012 , 11:48 PM | #9
Very glad there is someone without down's giving tips. I thought finding a legit shadow would be impossible, due to the love for assassin

Kupke's Avatar

01.24.2012 , 06:29 AM | #10
I'm curious how people think this stacks up to 23/0/18. I've tried slow time spec for a while after the patch hit and still prefer having FiB in my spec. Maybe i should try it again though.