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Missing in Action - Deadeyes

STAR WARS: The Old Republic > English > Classes
Missing in Action - Deadeyes

Cheeseblaster's Avatar


Cheeseblaster
01.23.2012 , 03:20 PM | #1
I'm Lvl 28 Vangaurd-Shield Spec. I went back to try and do this quest after doing the first couple on Tattoine, and had trouble with both Aric and M1.

I read that was supposed to be a Level 23 quest and normal difficulty ( I forget where one of those online databases), Torhead calls it Hard diffuculty. Yet every gaurd I cam up against was 5000+ HP, and there were often multiple gaurds to fight at once.

Is this really a Level 23 mission?

I though about using Dourne, but am hesitant since you give up the DPS Aric gives you.

Thoughts? Or am I just sucking something fierce on this one.
"This is war not kindergarten, suck it up"

DuceHason's Avatar


DuceHason
01.23.2012 , 03:29 PM | #2
I rolled this at level 26 Commando - Gunnery with Dorne - no issues. Try Dorne see if she makes the difference you need. Sometimes its not the damage you deal out but how long you can stand in the fire.
Atari, Commodore VIC-20, NES, SNES, DOS to Win 7, Xbox 360, Wii

UO 5yrs, SWG 8yrs, EVE since 2/9/07, SWTOR Since 12/13/11

Cheeseblaster's Avatar


Cheeseblaster
01.23.2012 , 05:03 PM | #3
Thanks! I'll try that tonight and see what happens.
"This is war not kindergarten, suck it up"

Liathan's Avatar


Liathan
01.23.2012 , 05:06 PM | #4
I'll second what the above poster said, it's typically not about how much damage you can do, but how long you can stand the fire.

KODudna's Avatar


KODudna
01.23.2012 , 07:44 PM | #5
Funny that quest is listed as lvl 31 for me.

Ximix's Avatar


Ximix
01.23.2012 , 08:23 PM | #6
And good luck getting to the mission entrance. Unless I totally missed a path somewhere, the mission entrance lays between 2 imperial bases... with the level 50 elite guards on the perimeter.

When you do make it through, don't forget to get the datacron in that area while you're there.
Hello I'm an ex-WAR player and I approve of collision detection

CaliJoe's Avatar


CaliJoe
01.23.2012 , 08:29 PM | #7
I rolled it a good 4 levels beyond the requirement to be safe.A really short mission too.
Wild speculation on forums? When does that happen? The Harbinger - Fumanshu Legacy
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Cheeseblaster's Avatar


Cheeseblaster
01.23.2012 , 08:44 PM | #8
Quote: Originally Posted by CaliJoe View Post
I rolled it a good 4 levels beyond the requirement to be safe.A really short mission too.
Ya, it is short. I got to the entrence to the cellblock OK. But once you get there it's a little different in my tries at it.

I think I might go back in a bit after an armor and weapon upgrade.
"This is war not kindergarten, suck it up"

Cheeseblaster's Avatar


Cheeseblaster
01.23.2012 , 08:47 PM | #9
Quote: Originally Posted by Ximix View Post
And good luck getting to the mission entrance. Unless I totally missed a path somewhere, the mission entrance lays between 2 imperial bases... with the level 50 elite guards on the perimeter.

When you do make it through, don't forget to get the datacron in that area while you're there.
Ya it's in a weird place. The description led me to believe it was near the prison I had a previous mission near but its not. And the path is pretty heavily gaurded. I had to dance around at least 1 high level Sith with something like 12,000XP.


Where is the datacron there?
"This is war not kindergarten, suck it up"

Kunari's Avatar


Kunari
01.23.2012 , 08:49 PM | #10
Quote: Originally Posted by Ximix View Post
And good luck getting to the mission entrance. Unless I totally missed a path somewhere, the mission entrance lays between 2 imperial bases... with the level 50 elite guards on the perimeter.

When you do make it through, don't forget to get the datacron in that area while you're there.
There is a tunnel from the Dune Sea that takes you past the IMP bases and into the canyon (quest area for Imps). The tunnel is just a little south of the Imp town in the Dune Sea.