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Guard Needs Fixing Now, or Why We Have So Many Burst Damage Whines

STAR WARS: The Old Republic > English > PvP
Guard Needs Fixing Now, or Why We Have So Many Burst Damage Whines

fungihoujo's Avatar


fungihoujo
01.23.2012 , 02:51 PM | #151
Guard/taunts is awesome- pvp for once has tanking that actually works. Now, if only we had CD... Still, guard- you're still doing damage, maybe you should focus the tank instead? Cuz damaging the one a tank is guarding and has two taunts on you up.... you're gonna do nothing- hit that tank you're doing full damage minus his mitigation.

Edex's Avatar


Edex
01.23.2012 , 02:51 PM | #152
LOL.. really? we are complaining about guard now? Well let me enlighten you to guards biggest of all weakness. Aoe, the guardian takes half of the damage from the person they are guarding *well less but not by much*. This means an aoe will hit the guardian for its normal damage plus the damage from them guarding another.

Drakks's Avatar


Drakks
01.23.2012 , 02:52 PM | #153
It takes minimal coordination to kill someone with guard -- seperate them, or CC the healer and kill the tank. Viola, no more guard.

It's not like a tank's armor counts for crap against focus fire anyway.

aranha's Avatar


aranha
01.23.2012 , 02:56 PM | #154
As a Assassin Darkness/Madness hybrid i want to cut in and explain why Guard isnt gamebreaking.

Tanks in PVP have the same damage mitigation as most classes and most damage ignore our shields, defense and theres a ******** of armor penetration aswell.

I have a easier time killing a Jugg or Assassin and their mirrors then a Sorc or Commando forexample as defensive stats dont mean squat.

Tanks role in this game is to be supportive in PVP not tanky. If Guard would be nerfed/removed we would loose our role in PVP and just end up being useless.

As long as we cannot be true tanks in PVP we remain supports!

Dustfinder's Avatar


Dustfinder
01.23.2012 , 02:57 PM | #155
Again guard is fine the way it is. Dps with burst damage can easily crit for 3k..still getting whacked with 1500 damage with guard on is still alot...guard is here to help mitigate agaisnt the high dps....look at snipers and gunslingers they can crit you for 4k as well. 2k to each person is still alot and if the guarded targets is focused they can be killed. At that point odds are there is a tank close by that is damaged pretty good. Like I said on the post before this page look at how many people are really using it in a warzone the numbers are not that huge. Guard works as intended imo and yes burst damage should be mitigated because it hurts. Even 50% with the above examples still can hurt someone who is guarded. Guard does not make it impossible to kill someone. Harder yes, impossible no.

Want to learn how to kill a guarded target? Communicate with your premade or your pug and tell them who to attack.Use knockback and cc and pulls to get the target more than 15m from the tank to disable it. Heck I see people put a guard on a target and they don't even follow them and it prevents others from guarding that target. Guard is only as good as the player who uses it and stays by their guarded teammate. You would be surprised how many people I try to guard but can't because someone else put one on the person and they are across the map.

Guard is a true tank skill that imo is working as intended and you do need to be smart about how you use it for pvp.

Fox_McCloud's Avatar


Fox_McCloud
01.23.2012 , 03:00 PM | #156
You are fighting a good fight here, guard is incredibly unbalanced and intelligent people and/or those who have an understanding of proper game design will get what you are saying and agree with it.

However, the sad and rather depressing fact of reality is that most people are very stupid. Most people will either not understand your argument or fly off on some emotional reaction or even less rational things.

It is really too bad, but I see this every where. Over 40% of the population of the USA doesn't accept the fact of evolution, just astounding ignorance.

Delavager's Avatar


Delavager
01.23.2012 , 03:01 PM | #157
Quote: Originally Posted by yukirshiro View Post
How on earth can you say it's wrong?

You think guard doesn't change the relative value of burst damage at all?

I mean I'm happy to hear any argument you have but that isn't an argument it's just an assertion without anything to back it up.

We can go through it if you really need me to do so.

Guard distributes damage. With guard up a target becomes basically unburstable because they effectively have 2x the HP distributed over two players. Burst damage relies on killing a target in a short period of time before they can react. If you ahve to burn through 2 health bars that changes the calculus dramatically because by definition burst damage can't be sustained.

So the only solution is to try to break the guard, either by hitting the guarder or by getting them 15 yards apart and keeping them 15 yards apart long enough to kill one target. But because the guarded player is a healer, they can heal the guarder easily. So you need to be able to burst down the guarder more quickly than you would otherwise have to, or you need to be able to seperate the two and burst one of them down more quickly than you would otherwise have to.
How on earth can you think it's right? See I can do it too.

Yes I know how Guard works, and simply put, working AS INTENDED. You could even say Guard Counters Burst. Your argument is that Burst DMG should always win, and to balance the game so it always wins, else it's OP. You also seem to be assuming that it's 1v2. That one Bursty Class should be able to kill a target before either of the other two (the tank and the healer) can react. This is also STUPID. If it's 2v2, with 2 burst classes, then yes you can easily burn down EITHER target. Healers and Caster classes are at a HUGE disadvantage in PvP due to all the interrupts, knock backs, and stuns there are. If there are TWO bursty classes, you can EASILY burn down one of the two targets without the healer get off a heal if you know how to use interrupts and stuns correctly.

All I hear is you don't know how to play PvP out of your arguments.

Bursty classes shouldn't be able to solo kill a guarded target in it's initial burst. Period. Working as intended.

Urghert's Avatar


Urghert
01.23.2012 , 03:04 PM | #158
ridiculous over the top post. Guard ameliorates a small portion of damage and redistributes the rest. In a game like Rift where there is a ton of AE healing going on constantly, that would make a difference. In this game it just results in dead tanks.

Delavager's Avatar


Delavager
01.23.2012 , 03:04 PM | #159
One more thing. The statement "A burst dmg class is supposed to be able to kill a target before they can react" is also wrong. That's not what defines a burst dmg class, you are making **** up and trying to gear the game towards your own ideas.

yukirshiro's Avatar


yukirshiro
01.23.2012 , 03:05 PM | #160
Quote: Originally Posted by Dustfinder View Post
Dps with burst damage can easily crit for 3k..still getting whacked with 1500 damage with guard on is still alot...guard is here to help mitigate agaisnt the high dps.
No, the high dps is here because of guard.