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Story diversity is a lie


Safiir's Avatar


Safiir
01.23.2012 , 06:50 AM | #71
Quote: Originally Posted by failr View Post
I disagree, I found some text based rpg stories very immersive and fun, take baldur's gate 2 for example.
Baldur's gate 2 is not a mmo game. Btw it is funny that you mention it. Although you could replay bg2 with a different class the story remains exactly the same. Every time. And yet people weren't complaining about diversity and replay value. The quests in bg2 weren't any more interesting than swtor. In fact I would say they were much more primitive. You reach a new map, you explore it and kill everything there. Sometimes you meet an npc and he tells you to go kill someone and take something. And that's all there was. Yes, the story was immersive but that's because it's a single-player game. It is designed solely for you and it funnels you through it without allowing you to do anything else. Not to mention you don't have to worry about balance or op skills and weapons. And you could save/reload at any point.

Bottom line is - there isn't an mmorpg that comes even close to swtor as far as story is concerned. Forget about voice over. In this game I care about my character. I think about the decisions I'm doing (as superficial as they actually are). In every other mmorpg I've played I've never thought about anything but what is the most efficient way to level my character and find the best possible gear. Which is why I've always preferred single-player games.

Ermo's Avatar


Ermo
01.23.2012 , 06:52 AM | #72
Having now a 50 Jedi Guardian (with some 30 toons) and played a lot of MMO and other games, I'm experiencing the same feeling as the OP, but I do see parallels to other games.

The reasons are:
- Side quests are only taken as side tasks, not quests. Players don't live the quests but simply take them as other actions needed as long as they need to travel to a certain location. (Make better use of the travel time). This makes the side quest loose a lot of their feeling and let the player not enjoy each quest on its own.

- Massive time spent in the game. It's like everything. You're fascinated first, spend as much time on it as possible and loose interest after a while. If you play through a whole planet or even two in one constant session, you will feel the quest repetition massively. If you play only short-periods, you will feel less repetitive.

- Player Guides, Wikis, Skill/Class/Equipment list etc. All these are great for advanced and end-level players to achieve more. But they are the death of level-Games. In early times, MMOs lived from player explorations, discovering new thing and learning the game from guldies or self-exporing. With internet pages available telling you every trick and location, you will use it, but loose the joy of exploring it yourself.
The more you read, inform yourself about a game in the internet, the less interesting you'll find the game itself.


Honestly, these are the reasons why no other MMO will get the success of WOW again. WoW made MMOs available to a wider public. With it the information available about MMOs grew and also the expectations on them. The players got convenient and don't want to spend hours investigating and exploring the game. They simply want to consume it with as small effort as possible.

dyves's Avatar


dyves
01.23.2012 , 06:52 AM | #73
Quote: Originally Posted by failr View Post
I disagree, I found some text based rpg stories very immersive and fun, take baldur's gate 2 for example.

I hate to mention wow, but even wow back in vanilla when there were no quest marks on the map to show you what to do and where to go, you had to either read the quest anyway or go to allakhazam and find out where you need to go, where former was faster in most cases so most people read them me included.

If it was for me I would definately exclude the map markers one way or another, you should have to actually listen to the quest in order to understand how it needs to be done in my opinion, quest text or voice overs, works for both.

I watched quite a few movies based on books which I ve read and I can say that in many cases I preferred the book to the movie, so can't be the same for everyone.
Books and movies are 2 very separate things, because they take place in 2 separate mediums, the obvious difference is that a movie is only 1.5-2 hours long, while the book they're based upon has a lot more material and reading hours in it than 1.5-2 hours.
Text based quests and VO/cutscene story quests with dialogue options take both place in the same medium, MMORPG's and games.

I enjoyed my quests in all MMO's I played since EQ and UO, but just like with single player games, VO/cinematic representation is overall the more immersive and entertaining way to deliver quests than textbased click-ok-or-cancel way of delivering them.

grandmthethird's Avatar


grandmthethird
01.23.2012 , 06:55 AM | #74
the objective might be the same or variations of the same thing, but the story is different. i think that is the point
"Hope has a vicious enemy called fate"

Rinkitink's Avatar


Rinkitink
01.23.2012 , 07:03 AM | #75
Quote: Originally Posted by Toweleeeie View Post
Right, the OP is burnt out on MMORPGs for sure. Not Bioware's fault.
lol this argument is starting to crop up more and more every time someone legitimately complains. Fanboys are awesome.

justamemory's Avatar


justamemory
01.23.2012 , 02:30 PM | #76
Quote: Originally Posted by Serpenttt View Post
Everything is the same except class quests. Is this not what you expected when you made a new toon? My second toon is nearly 46, the most enjoyable part is the companion quests I think.
the anticlimactic companion quests that take you to some random house in the middle of nowhere with zero motivation and before it starts its over?

Vlacke's Avatar


Vlacke
01.23.2012 , 02:45 PM | #77
Quote: Originally Posted by dyves View Post
To you, maybe. To others, the questing is a hell of a lot more fun than in those other MMO's. To me personally, I like SWTOR's questing more than the questing in other MMO's like LotrO, Rift and WoW, only since the last expansion CATA there have been a number of funny and interesting quests that were present.
It isn't for nothing that a lot of people state they just click away quest text in those games, even in new quests they hadn't done yet. To them, those quests are meaningless or boring and nothing but a task list for xp gain, no knowledge of the quest text needed.

B ut hey, if you don't like SWTOR's VO/cutscene story approach to questing, there are always other MMO's that have your favorite way of questing, the textbased kind.
This.

To me story and questing in SWTOR are far superior to anything the competition has to offer.
With 8 story lines and different faction side quests the game offers more than enough quality content in that department.

justamemory's Avatar


justamemory
01.23.2012 , 02:55 PM | #78
Quote: Originally Posted by Vlacke View Post
This.

To me story and questing in SWTOR are far superior to anything the competition has to offer.
With 8 story lines and different faction side quests the game offers more than enough quality content in that department.
you must not have rolled those alts yet...

Pheroras's Avatar


Pheroras
01.23.2012 , 02:56 PM | #79
the redundancy really begins to set in on Taris as Republic, and Balmorra as Empire

then it is a case of a weeks worth of casserole in varying states of decay

zones after the above mentioned begin to feel empty, quests are spaced and paced with an actuaries sense of gameplay

i'm giving the game a chance until i get a few 50s on either realm, but i can tell already that the spacebar will have a groove worn into it sooner or later
"I feel a great disturbance in the Force, as if millions of voices suddenly cried out in terror, and were suddenly silenced."

djsmileey's Avatar


djsmileey
01.23.2012 , 03:01 PM | #80
Quote: Originally Posted by Harower View Post
EDITED: due to insecure people not being able to stay ontopic, so ill just make it easier for them
I have played 24/7 every day since release 40 odd days about 500+ hours or however much you can imagine, is irrelevant.




So I hear a lot about the reason crafting, endgame and pvp gearing for pve is fail is because the game offers you so many unique levelling up experiences.

The claim is that re-rolling is where the amazing new re-roll experience is to be had. Bored at 50? Re roll for new fun!

That new characters offered new excitement. But it just doesn't.

I see mirror image CLASS QUESTS all the time. For example on Alderaan I have to destroy the generator to drop the shield etc etc. I have seen the same class quest formats + quests done on every single character I level up.

All they do is slap a slightly different circumstance / story onto it.

But it is all the same even across factions and it is very disappointing it is all the same over various class quests.



My point is that is extremely disappointing to not be having new experiences throughout my class quests. I can understand the inability to make it unique every time you go onto a new map. But I had of at least expected class quests to be some what unique. I can predict what I will have to do for class quests before I even get them just based on what I had to do on other completely different classes ><

At first when you roll a new class, quests are new and unique but as you progress towards 50, even the class quests start to mirror each other.



EDIT: Due to some people still missing the point of what I am saying, I am referring to class quests not being sufficiently unique. Which has surprised me as it is the one area I expected a completely new "ride" in this theme park game.
Interesting opinion.

I don't find your message to be true though. I have found uniqueness in the story lines and it also helps to rotate your new characters empire > republic > empire > republic or vice-versa.

Point is, if you really think they are the same, you have got some serious case of the 'spacebar mashers'. After I got 50 Bounty Hunter, I rotated over to Smuggler(which is now 40,) they are nothing alike. I also had rolled a 36 Consular and a Sith Juggernaut/assassin both 20+ and I can honestly say I have no idea what you are talking about.

If you find them too predictable, perhaps you should be writing books as it seems to come naturally to you. These are great story lines, very unique with very different play styles. If you find it all to reminiscent of the other classes, and you've already maxed out 4 50's without putting any effort into gearing them, I'd say this game isn't for you.
If things get any worse, I'll have to ask you to stop helping me.