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Story diversity is a lie


failr's Avatar


failr
01.23.2012 , 06:09 AM | #51
Quote: Originally Posted by Spartanik View Post
So get me this straight i have a bounty hunter and Imperial agent and a sith inquisitor, and a jedi consular... all class stories seem pretty diferent to me... You must be joking. I think you mean the planet quests? off course those are the same. Anyway if you dont see the beneficts of re roll, then dont, i think ppl who are most used to bioware games, or rpgs, would have more satisfaction on re roll then those that arent used to. I replayed mass effect 1/2 several times as well dragon age origins. The Kotors i replay them alot of times too. for me i dont find a issue replay with other characters, and on top of that each of them having a diferent story. yes they are diferent maybe you dont pay attention to it, taht is your fault.

what the imperial agent story have to do with sith inquisitor? nothing.
Other than you need to kill a darth of some sort in both stories and that in both stories you essentially start from slave/nobody and turn into a hero/most important person. Don't both stories revolve around sith council being a pain in the *** as well?

I did IA story and wasn't impressed by it, other than the homosexual turn(where your arch-enemy dude turned out to be a chick and confessed his/her whatever love to you before dying) at the end everything was very predictable.

Harower's Avatar


Harower
01.23.2012 , 06:09 AM | #52
Quote: Originally Posted by dyves View Post
I'm kind of dubious of your claim of 4 L50's having reached with only 2-3 hours a day play, unless you can provide screenshots of your 4 chars with the time /played. I know grouping can provide an XP bonus but not that much.

Because let's be honest, 2-3 hrs a day since launch is like 30*3=90 hours, is less than 25 hours per character that you required to reach L50.
L50 in 20-25 hours, per character.

Scrap what I said before, such a statement is completely ridiculous and sounds like you're bull********, making the rest suspicious too.

As for the class quest diversity, from what I've seen and experienced so far, the class stories are distinctive from eachother in flavor and atmosphere, but of course the same sort of quest mechanics will be used among them (kill that person, go there and fetch that, go there and talk to this person etc).
The fact you don't know the launch date makes what you say BS too?

I have 3 accounts, one for my son, one for my wife and one for me. My wife and I pre orderd first day we could, my son who I couldn't get into it has quit which is why I risk his account to the forums where anyone can get your account banned -_-

I didn't expect people to be so... insecure. (or is also that fanboy thing)

Edited OP statement for the insecure ppl to stay a bit more on topic.
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Anelitt's Avatar


Anelitt
01.23.2012 , 06:11 AM | #53
Quote: Originally Posted by gaalon View Post
I couldn't decide what class to play so I rolled a Sorc, Merc and Op and played all three to level 30 before deciding. That means I played the first 30 levels on three characters with a fairly small amount of time between them.

What I can say is this:

- The (non-class) quests for all three characters were virtually identical. Only the conversations were slightly different here and there ("My Lord" instead of "Sir" etc.)

- If there are any differences what so ever then they are so small that it doesn't make re-playing the game any less boring then re-rolling in any other MMO.

- The class quests are virtually identical just with a slightly different story-background. Each of my characters had to travel to planet X and infiltrate base Y to perform mission Z.

- All characters had to visit every single planet. There is no variation what so ever. If you've been to Tatooine once then you've been there a hundred times - nothing changes what so ever.

So after noticing this I thought "well, that's disappointing, guess the only reason to re-play the quests is so I can make different choices when it comes to karma - perhaps this will change the following quests". Sadly it turned out that all these "decisions" are totally irrelevant in every way. None of your actions have ANY consequences what so ever. So if I choose to betray my quest giver on my first character then I did not betray him on my second play-through. Sadly this made NO difference at all. Two lines of voice acting are slightly different but that's it. The following quests are not changed in any way, shape or form.

Any kind of "story diversity" (being good, being evil, selecting to betray this person or not) have no influence what so ever.

This is not only true for non-class quests. Even the "key" events in your class quest have absolutely NO influence on the rest of the quest. You can be a total bastard and betray everyone or be the kindest person ever - the next quest will be exactly the same.

So basically the only change between play-throughs are very very minor and in no way motivate you to continue listening to all the voice acting. You end up simply space-barring because it gets so *********** boring after the second play-through.

For a "story based MMO" that's supposedly oh so innovative this is a huge HUGE let-down.

The WOW storyline has 10 times more diversity because you can choose which regions to quest in and are not forced to head from one planet to the next without variation. Sure, there's no voice acting but what's the point if it's so *********** boring after a single play-through?

I'd give this game a replay-value of 1 out of 10.

Anyone who claims that the story is so diverse is either lying to you (BW employee in disguise) or never re-rolled a character before (or simply can't remember their previous play-through).

Really, really low BW.

I was gonna post something but you captured everything i had to say, good post sir.

Its somehow sad though that a game that excuses its endless amoutn of weaponts with "immersive questing" is in realty offering a much weaker questing experience then most other MMO's

Thaed's Avatar


Thaed
01.23.2012 , 06:13 AM | #54
Quote: Originally Posted by failr View Post
I can think of plenty of examples that do not involve killing or right clicking on something. It all boils down to ingame mechanics, which swtor is very limited in.

Lets see what I can come up with:

1) A quest where you need to set an ambush on a cliff for a speeder that is suppossed to fly by in a few minutes and a jump on it while it is flying by in order to capture it, then bring the speeder back to the quest giver. Would require a dynamic world events, such as npc speeders flying around which we do not have right now. Lets just label this platforming.

2) A quest where you are to capture an enemy base, you are given a number of troops for your assault that have different strengths, lets say 3 rocket troopers, 2 machine gunners and a jedi, your goal is to take over 3 objectives inside the base but you yourself can only go to one so you need to decide which combinations of troops will attack from each side. Lets label this strategy element quests.

3) Multiplayer oriented quests? Why not this is an MMO after all right? Why not have a quest where you need to lure another player into an ambush and he suffers from it, while you get a reward? Exploitable through friendlies, yes. Still interesting variation tho. Make the ambush spot random so people don't learn to avoid coming to it as well. Or a quest where you are given something that looks like a blue weapon for example, but has some defect in it, so your goal is to sell it to another player and rip em off essentially, without using auction house? Something requiring interaction with other players one way or another.

4) Puzzle based quests? A lot of rpgs have those, why not here?

5) Escort, defend a base type of quests? Most other MMOs have those, I ve seen one very short escort quest and no defense quests through lvling 1-50 on an operative.

I can keep going, do you want me to?
1) Wouldn't be possible due to the nature of the game. Setting up the ambush, sure (there's a quest in WoW where you set up an ambush), but jumping onto a moving speeder would proove to large of a roadblock for those with poor computers/latency issues.

2) Could see it happening. I'd lump that in with puzzle based quests though. Having true RTS quests would probably provide to large of a workload.

3) Wouldn't sit well with the playerbase and would be impossible to impliment without people abusing it (/whisper "hey, if you buy my blue defected saber I'll buy yours." There are plenty of multiplayer quests in this game that promote grouping up and working together. Also, you don't need a quest to ambush the enemy faction or scam people in trades (the latter is a jerk move, though).

4) Again, could see these happening (and there are a couple of very basic puzzles in-game right now, Bioware would do well to expand on that).

5) If I've learned one thing playing MMO's, it's that I despise escort quests. There are a coupld in TOR, too. (That one with the woman on Balmorra, one of the nar Shadaa bonus series quests).

Defend the base could definitely work as a quest, though we already have something similar in the form of the Voidstar.

__

So yeah, I agree with a couple. However, the mechanics used with the ones that could be implimented would be the same. If you were defending a base, you'd still be killing x amount of mobs and repairing y amount of objects by clicking on them. If there were an RTS/Puzzle quest, you'd still be clicking on things and telling them to kill other things. The difference would be in the way the quest is presented, not in the mechanics used to complete it.

Edit:

Quote: Originally Posted by wixxkruppel View Post
Bio-drone ran out of arguments?
No, though it seems you had to let someone else make yours for you
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ThePirateMD's Avatar


ThePirateMD
01.23.2012 , 06:15 AM | #55
all I know is, my heart dropped and I lost a LOT of interest in thsi game, when I found out that playing a story as pure DS or LS had *NO EFFECT* at changing the story.

I MEAN REALLY?

People might say, "oh well KOTOR didnt really have the story change much" YEA WELL KOTOR is 10 years old. I would hope for some sort of advancement in story telling

Spartanik's Avatar


Spartanik
01.23.2012 , 06:15 AM | #56
Quote: Originally Posted by failr View Post
Other than you need to kill a darth of some sort in both stories and that in both stories you essentially start from slave/nobody and turn into a hero/most important person. Don't both stories revolve around sith council being a pain in the *** as well?

I did IA story and wasn't impressed by it, other than the homosexual turn(where your arch-enemy dude turned out to be a chick and confessed his/her whatever love to you before dying) at the end everything was very predictable.
So but they are not the same... that is my point if you were or not impressed its irrelevant.
Others MMos doesnt even have story to speak off. Or it isnt the slighteast imersive.
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NoxiousAlby's Avatar


NoxiousAlby
01.23.2012 , 06:20 AM | #57
Quote: Originally Posted by Harower View Post
I see mirror image CLASS QUESTS all the time. For example on Alderaan I have to destroy the generator to drop the shield etc etc. I have seen the same class quest formats + quests done on every single character I level up.

All they do is slap a slightly different circumstance / story onto it.

But it is all the same even across factions and it is very disappointing it is all the same over various class quests.
Sorry then you & I must be playing a different game, i've leveled 4 characters between 20 - 45 (2 Republic & 2 Imperial) and all I can say is your doing it wrong. Class quests have been diverse and enjoyable, Sith Warrior has been my favorite to date.

failr's Avatar


failr
01.23.2012 , 06:20 AM | #58
Quote: Originally Posted by Thaed View Post
1) Wouldn't be possible due to the nature of the game. Setting up the ambush, sure (there's a quest in WoW where you set up an ambush), but jumping onto a moving speeder would proove to large of a roadblock for those with poor computers/latency issues.

2) Could see it happening. I'd lump that in with puzzle based quests though. Having true RTS quests would probably provide to large of a workload.

3) Wouldn't sit well with the playerbase and would be impossible to impliment without people abusing it (/whisper "hey, if you buy my blue defected saber I'll buy yours." There are plenty of multiplayer quests in this game that promote grouping up and working together. Also, you don't need a quest to ambush the enemy faction or scam people in trades (the latter is a jerk move, though).

4) Again, could see these happening (and there are a couple of very basic puzzles in-game right now, Bioware would do well to expand on that).

5) If I've learned one thing playing MMO's, it's that I despise escort quests. There are a coupld in TOR, too. (That one with the woman on Balmorra, one of the nar Shadaa bonus series quests).

Defend the base could definitely work as a quest, though we already have something similar in the form of the Voidstar.

__

So yeah, I agree with a couple. However, the mechanics used with the ones that could be implimented would be the same. If you were defending a base, you'd still be killing x amount of mobs and repairing y amount of objects by clicking on them. If there were an RTS/Puzzle quest, you'd still be clicking on things and telling them to kill other things. The difference would be in the way the quest is presented, not in the mechanics used to complete it.

Edit:



No, though it seems you had to let someone else make yours for you
1) Depends on the size of the speeder and the speed of it doesn't it ? lol

2) Not if you could observer your choices in action or make immediate decisions via holocalls or whatever to reinforce this side or that side, then it wouldn't really be more of an RTS thing. There have been plenty of RTS such and one of the C&C series where you were playing an FPS inside an RTS.

3) Why I think scamming people for money would sit very well for a smuggler wouldn't it?

4) yea

5) Don't have to be too many of them, but some here and there for diversity sake wouldn't hurt

Regardless like I said some of them wouldn't work due to mechanics ingame not supporting them, but that is Bioware's fault not ours.

Bopper's Avatar


Bopper
01.23.2012 , 06:20 AM | #59
Quote: Originally Posted by Harower View Post
The fact you don't know the launch date makes what you say BS too?

I have 3 accounts, one for my son, one for my wife and one for me. My wife and I pre orderd first day we could, my son who I couldn't get into it has quit which is why I risk his account to the forums where anyone can get your account banned -_-

I didn't expect people to be so... insecure. (or is also that fanboy thing)

Edited OP statement for the insecure ppl to stay a bit more on topic.
Harower, do not act all innocent with the fanboy thing. If you were as hardcore a player as you say you once were then you would have to know what a fanboy is......

You are not being as straight up as you are saying you are................

Ghaiana's Avatar


Ghaiana
01.23.2012 , 06:21 AM | #60
Strange, those people that insist they played till 50 in 2 days and did not spacebar or PvP all the time. My main is level 41 and has more than 6 days /played. I'm sure 4-5 days /played would be doable, but where is your enjoyment if you rush through the game? And yes, I am getting datacrons, I am crafting, did space missions and the odd PvP, I did Heroics with friends, some even twice. There is so much to do, why hurry?

Another plus of not hurrying is that you will have forgotten most sidequests when you make a second character and maybe not spacebar all your alts.