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STOP copying WoW and start copying DAoC

STAR WARS: The Old Republic > English > PvP
STOP copying WoW and start copying DAoC

BlackSpin's Avatar


BlackSpin
01.29.2012 , 02:52 PM | #151
Quote: Originally Posted by RealAeiouy View Post
Daoc pvp was a mess. Stop holding it up as something awesome. 100k people played a game where at one point a single player could lock down an opposing army.

Anyone proclaiming daocs greatness just exposes themselves as living in the pvp dark ages.
^^ Troll - Either you weren't very good, or have never played the game.

Kolbenito's Avatar


Kolbenito
01.29.2012 , 02:54 PM | #152
Quote: Originally Posted by russellcsf View Post
Another aspec of PvP that is annoying in WoW clones is the endless button mashing, zero skill, "heal through the mechanics" , zero brains kind of dynamics. In DAOC, a fight can be decided in 5 seconds, its like a turbo mode chess game in which one well thought move from 1 of the players in the group can decide the battle. The casting interrupt system is a true gem, a caster or healer is forced to be skilled in positioning , kiting/cc'ing, and using the quickcast (non-interruptible casting) cooldowns wisely as to succeed, for every time they receive considerable damage they are interrupted.
This sounds terrible. Why would anyone but a masochist want to play a healer in a game like that?

You said wow takes "zero skill", and in the next sentence said DAoC fights took 5 seconds. Assuming it had any sort of concept of a global cooldown that is a true two button game.

You aren't making a very good case for why DAoC was worth using as a model for anything.
Kolbe - Sith Juggernaut - Jung Ma RP-PVP
Kolben - Vanguard - Jung Ma RP-PVP

russellcsf's Avatar


russellcsf
01.29.2012 , 02:54 PM | #153
Quote: Originally Posted by RealAeiouy View Post
Daoc pvp was a mess. Stop holding it up as something awesome. 100k people played a game where at one point a single player could lock down an opposing army.

Anyone proclaiming daocs greatness just exposes themselves as living in the pvp dark ages.
What? lol... what kind of moronic statement is that? Back it up with facts please? Oh wait, but you canīt , cuzz you are clueless about what you're talking about. Either you are a total pvp fail, or just ... nevermind.

MorluCa's Avatar


MorluCa
01.29.2012 , 02:57 PM | #154
WoW's PvP mechanics are what every game should strive for.

Diminishing Returns > Resolve
Combat is fast and responsive.
Morlu - 50 Sorceror(Corruption)
Guild - Excessive Force
Server - Veela (Empire)

russellcsf's Avatar


russellcsf
01.29.2012 , 03:01 PM | #155
Quote: Originally Posted by Kolbenito View Post
This sounds terrible. Why would anyone but a masochist want to play a healer in a game like that?

You said wow takes "zero skill", and in the next sentence said DAoC fights took 5 seconds. You aren't making a very good case for why DAoC was worth using as a model for anything.
You have to play it for realizing it. WoW clones are terribly button mashing based. The interrupted system was wonderful and inteligent. No surprise you cant entertain how it was, since WoW is your mmo reference. <shrug>

In daoc you had to have great anticipation skills and act right away, quickly and wisely, or the enemy would do that to you and you would lose. Simple as that, if you can't encompass that, i think the joke is on you.

Masochism on the other hand is to mash buttons so hard that makes your hand hurt. Using brains to decide things faster is way better. Not all the fights were decided in 5 secs tho, but usually most of the 8v8 fights were, which is the true gem of its pvp. A quick instant mezz from a bard, or a successfull assist melee train to get down a key target (lets say the healer) was all that it was about, and it had to be done fast. It was marvelous.

A duel , for example, between two skilled, gear and high RR players tho, could last minutes but its all about tactics not button mashing healthrough.

DarthVespid's Avatar


DarthVespid
01.29.2012 , 03:02 PM | #156
Quote: Originally Posted by MorluCa View Post
WoW's PvP mechanics are what every game should strive for.

Diminishing Returns > Resolve
Combat is fast and responsive.
In regards to the BGs...yea ill give ya that. It is fun..responsive...fast paced.

Balanced??? Not sure about that.

...oh and Arenas....really??? Virtually ruined PvP for a spell.


Wow is great fun but it still has issues.
... a hidden follower of Truth.
-The Jensaarai-

russellcsf's Avatar


russellcsf
01.29.2012 , 03:03 PM | #157
Quote: Originally Posted by MorluCa View Post
WoW's PvP mechanics are what every game should strive for.

Diminishing Returns > Resolve
Combat is fast and responsive.
Clearly never played daoc, did ya?

Populism's Avatar


Populism
01.29.2012 , 03:06 PM | #158
Please make SWTOR DAOC with lightsabers, thank you.

Proppa's Avatar


Proppa
01.29.2012 , 03:08 PM | #159
If you played a Healer, you relied on the rest of your group. On my Cleric, if I had a Melee on me, I would often call in group. Then depending on the group setup, a variety of things could happen. I could have a class with Bodyguard come and protect me from Melee DPS, one of the Caster's could Root/Snare/Mez the target off me, a melee of my group could use a Snare style to slow him down giving me time to escape.

There is just so much depth to it, but it to be competative you had to work as a team. If you've never played it you probably won't understand anything about it.

On my Cleric, I had 2 insta heals on a 7 minute re-use. But I had single target heals, group heals, spreadheals etc. Through my Realm abilities, I could spec things which dispelled negative effects, improve group absorbtion.... It's just the depth of the game like I said before, 45 classes, atleast 3 spec options each, with item/gear charges, realm abilities gained from realm ranks, champion abilities, master level abilities......
Imperial : 50 Sorcerer : Scepter of Ragnos.
Republic : 50 Vanguard : 50 Sentinel : 50 Scoundrel : 17 Sage : The Shadow Runner

mitigated's Avatar


mitigated
01.29.2012 , 03:11 PM | #160
Quote: Originally Posted by Proppa View Post
If you played a Healer, you relied on the rest of your group. On my Cleric, if I had a Melee on me, I would often call in group. Then depending on the group setup, a variety of things could happen. I could have a class with Bodyguard come and protect me from Melee DPS, one of the Caster's could Root/Snare/Mez the target off me, a melee of my group could use a Snare style to slow him down giving me time to escape.

There is just so much depth to it, but it to be competative you had to work as a team. If you've never played it you probably won't understand anything about it.

On my Cleric, I had 2 insta heals on a 7 minute re-use. But I had single target heals, group heals, spreadheals etc. Through my Realm abilities, I could spec things which dispelled negative effects, improve group absorbtion.... It's just the depth of the game like I said before, 45 classes, atleast 3 spec options each, with item/gear charges, realm abilities gained from realm ranks, champion abilities, master level abilities......
45 classes, and not one of them was a "mirror" nuff said... swtor = lazy *** class designers