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Is has potential, but too many features are missing

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Is has potential, but too many features are missing

Jawstheshark's Avatar

06.11.2012 , 06:32 PM | #621
some good feedback in this very old post. who necro'd it?

nkgc's Avatar

06.18.2012 , 02:37 PM | #622
Quote: Originally Posted by GooseGrims View Post
when wow started they had to merge some servers cause the popluation on them died, i was on one of those servers. they had no day/night cycles nor weather of any kind. it had no endgame and when they finaly did they did the same stuff over and over for 8 years. it didnt start with pvp other than walk into enemy territory and get *****.

they had no cross server pvp or pve queues untill about 4 years into it. there is no exploration you just fly over everything and they destroid the only good world pvp they had, anyone remember hillsbrad foothills in the begining?

yet everyone wants to compair Tor to all these MMO's with close to or over a decade under their belts...
You just wrote what I think about these complains on SWTOR.
I didn't played the wow since the beginning, but people still forget how new is SWTOR on this market and it is the first BW MMO.

The problem is not the game at all, are the people who don't give time to the game evolve.

And I'll quote another issue:

Quote: Originally Posted by Halofax View Post
If this game had 400 npcs on screen with dynamic weather and active day night cycle it would require an i5 2500k and a 500 series card to run.

Then you wouldnt be able to play it.

TheDetour's Avatar

08.30.2012 , 12:21 PM | #623
So many features in the OP's list are irrelevant. Swimming, day/night cycle just to name a couple that would do absolutely nothing to improve the game if implemented. BioWare, these ought to be on the bottom of your list, if not discarded into the trash can and ignored entirely. There are a truckload of other important issues to address before discussion on these should even be considered.
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TheDetour's Avatar

08.30.2012 , 12:22 PM | #624
Quote: Originally Posted by Jawstheshark View Post
some good feedback in this very old post. who necro'd it?
A dev quoted this post in the Dev Tracker. Blame CourtneyWoods.
I am interested in doing some podcasting work in my free time. Specifically, the subjects I am interested in podcasting about are video games and sports. If you have a podcast and are looking for help from an experienced broadcaster, please send me a PM.

Ardous's Avatar

08.30.2012 , 06:14 PM | #625
I have alot of ideas and this may seem like rambling, but I have tons of ideas of what I would like to see happen with this game and feel free to use these since I am offering them. I want to first say that this is easily one of the better MMo's I have played and I have played them since Everquest pre-Kunark up to it much later expansions and continued to play others like DAoC, SWG, WoW, Rift, etc. Storywise this game beats them all both in content and possible growth. The central story for each class is well developed and draws a player in, in fact I have three level 50's already and almost a forth and plan on playing each class; however, It's the growth I would like to focus on and being a Star Wars fanboy I want to see this game become the pinnacle of the market. I would like to start with the suggestion to just offer more then 6 to seven heriocs on each planet expand this to around 15-20 which will encourage grouping but also keep the deep solo fantastic play for those who have different focuses of play and time. This is a great solo MMo but needs more groupable content to push the MMo aspect is all. Offer Truce raids for guilds since so many have both Republic and Imperial members to face a greater threat to the galaxy then once side could face alone for operations. Continue to offer more Operations for end content for guilds. Offer side events, like Pazzak in the cantinas and bars for fun play and for those that want to earn titles or gamble a bit since many heroes in the Star Wars universe were card sharks and scoundrels, let players be able to explore that fantasy and help to create their own story too with that and it doesn't need to even effect the class stories. Have Turret conflicts like you did in the Kotor games so instead of just flying a ship, let the player also experience a space battle from the perspective of a gunner and use the experience reward line that you would for a ship mission. Keep the Ship rail missions but also offer off rails missions to test the skill of the player and this could also be expanded to ship operations to take out a space station or super large classed vessal that are groupable events. Maybe even dogfight missions for PVP content with ship battles. Bring back Swoop racing have rankings on some of the Hutt controlled planets for side content. There is a weatlh of planets in the Star Wars universe so I will just bring-up Dathomir for some horror themed questing would be nice, facing the Dark Sisters, relics and artifacts, and/or exploring the ruins of Kessel and Dantoonie (ground zero of a Jedi massacre). Try expanding into enviroments where we have to consider equipment to adjust to them like underwater or vaccuum worlds (again there are many). I know Revan is not gone and I recognize Force-walking when I see it so explore him more. I like the legacy system but it should be more than just credit base and rank based, let us earn xp too to use for customization of abilities. For example, I would like my Sith Warrior to have force speed to run and close the gap faster which would cost me 5 points ot purchase or a my defense sill has a 10% greater chance to reflect blaster fire back to my opponent for like 10 points. Each point is like a levels worth of xp to achieve similiar to Alternate advancement like in other games. I would like to end this post with asking for more abilities slots on the interface 30 is just not enough to tell the truth.

Thank you for your time and consideration
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Skyzen's Avatar

12.01.2012 , 04:17 AM | #626
Excellent post. I'd like to see a follow-up post if the OP is still around.
Love your enemies.

DuckKing's Avatar

12.01.2012 , 04:22 AM | #627
Wow this thread was really nice! Take note Bioware!

Wallner's Avatar

12.01.2012 , 05:26 AM | #628
Nice post OP.

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Registered: October 2008
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papragu's Avatar

12.01.2012 , 06:56 PM | #629
Now almost one year passed since the op made this thread and what did change? He made a really good post, no ranting everything nicely thought through with examples and everything and nothing changed.

And i really dont think we will see any of those mentioned things in this game. Not with the current game engine. After a while of playing, one really gets the feeling this game was actually meant to be Kotor 3. But somebody came up with the idea to turn it into an MMO, by that time the game was far too progressed to change it.

Some others posted that you cant compare a new released MMO with older ones that already exsist since a couple of years, cuz they had time to evolve. Well here is the thing, if you put a product on the market and you want it to be successful, then you make sure that it has atleast the same function as the older products so it can compete.

As example mobile phones, we have iphone 5, to compete with that you wont put a device with a B&W screen on the market, with a low res cam and no internet function. But thats pretty much what BW/EA did with SWTOR.

That is actually really disappointing and makes me bit angry too, everybody had such high hopes for SWTOR, specially the old SWG players. We or atleast me, didnt expect it to be SWG 2 but atleast have basic MMO functions.

Reading all the bad news after release i didnt even bought the game back then. I was like "meh lets give it 6 months, so devs can fix it up" Then around May or June i bought the game, got my sentinel to lvl 50 in the free 30 days, cancelled my subscription and never looked back.

Now the game turned F2P, i subbed again and have pretty much the same feeling like 6 months ago. This game just really wont evolve in the right way. I think the biggest issue on hand is, that BW has no experience with making MMOs.

Jawstheshark's Avatar

12.02.2012 , 10:44 AM | #630
Many good points here.