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BW isn't getting the praise they deserve.

STAR WARS: The Old Republic > English > General Discussion
BW isn't getting the praise they deserve.

Astron_'s Avatar


Astron_
01.21.2012 , 07:58 PM | #141
They're getting too much of a praise, considering all the bugs and rubbish design they've released.

TheHeadCapper's Avatar


TheHeadCapper
01.21.2012 , 07:58 PM | #142
Quote: Originally Posted by Setanian View Post
An opinion, not based on any known facts.
I'm not sure if you tried SWG or EQ2 but they are very in depth compared to anything wow or post wow that i've seen.

I think you'd be hard pressed to find someone that's played either of those games that wouldn't agree, besides you.

Wow really brought the crafting bar down. Same as many of the more hardcore features.
The formula 'two plus two equals five' is not without its attractions

sevev's Avatar


sevev
01.21.2012 , 08:01 PM | #143
Quote: Originally Posted by Taurusaud View Post
You can't put out a game to compete with WoW and have it be inferior to WoW in nearly every facet save story. I mean it's just common sense.
you're not very bright..
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Empire

nevetss's Avatar


nevetss
01.21.2012 , 08:03 PM | #144
Quote: Originally Posted by Astron_ View Post
They're getting too much of a praise, considering all the bugs and rubbish design they've released.
Name some "rubbish" designs right now. That have not been fixed.

quick edit here is another one name one game one game that has been released without bugs.
Aww, so does this mean that the deal that we just made behind their backs that doesnt really exist but it does but to them it doesn't, doesn't actually exist now?

Vanguard tank | Republic Gentlemen | Jedi Covenant

Barathos's Avatar


Barathos
01.21.2012 , 08:06 PM | #145
Quote: Originally Posted by TheHeadCapper View Post
I'm not sure if you tried SWG or EQ2 but they are very in depth compared to anything wow or post wow that i've seen.

I think you'd be hard pressed to find someone that's played either of those games that wouldn't agree, besides you.

Wow really brought the crafting bar down. Same as many of the more hardcore features.
Oh lordy... EQ2 crafting was unique, yes, but THE MOST USELESS THING IN THE FACE OF THE PLANET! Seriously, the only thing that was GOOD was either Carpenter or one of the three spells crafts. And don't even MENTION the grind it took to level that monstrosity up.


Quote: Originally Posted by SamuraBob_Fl View Post
Yeah, a lot of people went with 2 gathering professions. Why? Because crafting was useless.

I don't feel boxed in in TOR.

WoW has absolutely zero variation in leveling. You grind out a bunch of mobs the exact same way in the same zones. Being able to skip Stonetalon Mountains because you ran a couple instances isn't variation. You're still going to grind out Stranglethorn Vale for the 5th time, and if you're really unlucky you'll have to do Desolace again because the game just never had enough quests.

Saying that you can take 2 directions in the BC areas is simply false. You can level enough through Zangamarsh that you can skip Nagrand, or maybe do Nagrand and skip the mountain area after it. Ultimately, the only variation is which dots on the line you skip.

Northrend doesn't have 2 different paths, it has two different starting areas that converge on the same path.
You don't feel boxed-in in TOR? Ok, I guess it's an opinion thing. For me, though, it's very boxed it. I'm forced to do Nar Shadda, I HATE Nar Shadda, i'm FORCED to do Taris, Belsavis, Voss, etc. etc. etc.

WoW had some variations in terms of leveling. I didn't have to go through goldshire> westfall > redridge for everybody. I can switch it up if I like. This game? Nope.

And I never grinded STV, EVER. I only went there once or twice.

And northrend? Replay it again. There's only like 1 zone that you HAVE to do and thats Dragonblight, or w/e the heck that name was. You could do Grizzly Hills or the troll place if you wanted to.

Setanian's Avatar


Setanian
01.21.2012 , 08:09 PM | #146
Quote: Originally Posted by nevetss View Post
It is competitive it had over 2 mil subs
Source? Where did you pick that number from?


Quote: Originally Posted by nevetss View Post
The game is great
Opinions..


Quote: Originally Posted by nevetss View Post
and you seriously need to actually go look up what it takes to make a game
Apparently a lot less than $200m. But, this cost a lot more and fails to match even the basics, in my opinion.

Quote: Originally Posted by nevetss View Post
I believe somewhere around 15mil or so bragging on their box now they have dropped to somewhere in the low 9 millions...a game drops and once everything is fixed I will be proud to sit here and watch this game prosper and be part of it.
Why did it drop 6 million players? Nothing to do with the quality of the game.. Hint.. Asian market.

You may be right and ToR will recover.. I doubt it though.
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Barathos's Avatar


Barathos
01.21.2012 , 08:10 PM | #147
Quote: Originally Posted by nevetss View Post
Name some "rubbish" designs right now. That have not been fixed.

quick edit here is another one name one game one game that has been released without bugs.
An MMO without bugs is like a government without corruption. It's a fool's dream.

That being said, Rift was probably the best example of a clean launch that I've seen. This game, coming right out of the box, had green laser shows that kill immersion (I was talking to an alien and VOOSH there's a green wall in front of him). They finally got rid of this, but now my screen is flickering in those spots the green laser show was... hmm..

Ability delay, which is STILL driving me batty, that update will probably come next month, but good grief it's annoying me.

Character's mouths not moving: Ok, slightly minor, but it's an immersion breaker, which in a story setting immersion is needed.

SamuraBob_Fl's Avatar


SamuraBob_Fl
01.21.2012 , 08:11 PM | #148
Quote: Originally Posted by Barathos View Post

You don't feel boxed-in in TOR? Ok, I guess it's an opinion thing. For me, though, it's very boxed it. I'm forced to do Nar Shadda, I HATE Nar Shadda, i'm FORCED to do Taris, Belsavis, Voss, etc. etc. etc.

WoW had some variations in terms of leveling. I didn't have to go through goldshire> westfall > redridge for everybody. I can switch it up if I like. This game? Nope.

And I never grinded STV, EVER. I only went there once or twice.

And northrend? Replay it again. There's only like 1 zone that you HAVE to do and thats Dragonblight, or w/e the heck that name was. You could do Grizzly Hills or the troll place if you wanted to.
Personally I liked Nar Shadaa.

But anyway, WoW had no variation in terms of leveling at release and very little later on. You're still stuck grinding out Strangelthorn Vale. I have no idea how you leveled without doing it, but it you did I can imagine you spent a lot of time in Desolace, which is worse. And, to be honest, Silithus isn't that different from the Eastern Plaguelands.

As far as Northrend, saying you can skip points in a line doesn't make it non-linear.
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nevetss's Avatar


nevetss
01.21.2012 , 08:13 PM | #149
Quote: Originally Posted by Barathos View Post
Oh lordy... EQ2 crafting was unique, yes, but THE MOST USELESS THING IN THE FACE OF THE PLANET! Seriously, the only thing that was GOOD was either Carpenter or one of the three spells crafts. And don't even MENTION the grind it took to level that monstrosity up.




You don't feel boxed-in in TOR? Ok, I guess it's an opinion thing. For me, though, it's very boxed it. I'm forced to do Nar Shadda, I HATE Nar Shadda, i'm FORCED to do Taris, Belsavis, Voss, etc. etc. etc.

WoW had some variations in terms of leveling. I didn't have to go through goldshire> westfall > redridge for everybody. I can switch it up if I like. This game? Nope.

And I never grinded STV, EVER. I only went there once or twice.

And northrend? Replay it again. There's only like 1 zone that you HAVE to do and thats Dragonblight, or w/e the heck that name was. You could do Grizzly Hills or the troll place if you wanted to.
Well with a game that has full dialog it would take a long time to create other planets and such to quest on for places because some people do not like I believe wow when it was first released you were forced to level through some zones if you decided to lvl through pve btw go hit and 80 and lvl to 85 you have to go through the questing zones to lvl with one option from 81 to 82 which would be hyjal or vajir otherwise foorced to lvl in the other zones in an order.
Aww, so does this mean that the deal that we just made behind their backs that doesnt really exist but it does but to them it doesn't, doesn't actually exist now?

Vanguard tank | Republic Gentlemen | Jedi Covenant

Barathos's Avatar


Barathos
01.21.2012 , 08:14 PM | #150
Quote: Originally Posted by SamuraBob_Fl View Post
Personally I liked Nar Shadaa.

But anyway, WoW had no variation in terms of leveling at release and very little later on. You're still stuck grinding out Strangelthorn Vale. I have no idea how you leveled without doing it, but it you did I can imagine you spent a lot of time in Desolace, which is worse. And, to be honest, Silithus isn't that different from the Eastern Plaguelands.

As far as Northrend, saying you can skip points in a line doesn't make it non-linear.
You're using that reasoning that this game has to compete with 2004 WoW, please explain why you're doing this. I have yet to figure out the point in it.

And skipping points in a line in a linear questing game is still choice. Still have to do Correlia at the end of the day. (Which I do like, Correlia is a really awesome planet, very well designed and good story. )