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No, You May Not Roll on Items for Another Class and Strip Out the Mods

STAR WARS: The Old Republic > English > General Discussion
No, You May Not Roll on Items for Another Class and Strip Out the Mods

Ronamo's Avatar


Ronamo
01.25.2012 , 05:59 PM | #421
Quote: Originally Posted by rzrknight View Post
That is my point exactly , there is no way i will agree that they have the right to need on everything and i dont think i will make them agree with me.

Therefor , either BW comes in to solve the problem by limiting the loot in someway , or we will always keep the 2 groups.
Keeping my opinions of the actions in question out of it for the moment, you're still pigeonholing players. There is certainly a chance for there to be people who will neither roll need on everything they can nor leave the group or complain if someone else does. They will remain apathetic or neutral to the situation, or aggressive towards all other parties.

You cannot speak in absolutes when dealing with social contracts like the ones surrounding the "right" or "wrong" distribution of loot.
The Duluoz Legacy || Krayt Dragon
Benway | Cassidy Seward | Bul'lee Lebris Ti'Jean

GetPloughed's Avatar


GetPloughed
01.25.2012 , 06:01 PM | #422
Quote: Originally Posted by Descento View Post
if I am able to press NEED, then i'm allowed to do it


/thread
And you are the key reason why the MMO community sucks.

BioWare should have foreseen this issue and made every piece of armour class depended but I guess for some reason they thought they'd attract a more mature/adult audience than WoW. They were clearly wrong.

I'd say they need to fix up the current loot system, but that's an understatement, it needs a complete overhaul, starting with a /roll system. Kind of funny when I made my first character we formed a group and took on The First on Balmorra, went smoothly until we found out we had no way to distribute loot since we can't rely on the need/greed system when people don't know the stats they want. Ever since that I haven't seen a single group form for World Bosses, which is a shame.

RudeDog's Avatar


RudeDog
01.25.2012 , 06:03 PM | #423
Quote: Originally Posted by raidyr View Post

I don't understand, with such a mindblowingly simple itemization design, why we can even roll on gear we can't use anyway.
The whole Need v. Greed system is horrible IMO. There should just be random drops that update your inventory (with no BoP) and then you can sale or trade what you get. Then you have no Need v. Greed drama.

Ronamo's Avatar


Ronamo
01.25.2012 , 06:05 PM | #424
Quote: Originally Posted by RudeDog View Post
The whole Need v. Greed system is horrible IMO. There should just be random drops that update your inventory (with no BoP) and then you can sale or trade what you get. Then you have no Need v. Greed drama.
You wouldn't have a balanced economy or need to run content for gear, either.
The Duluoz Legacy || Krayt Dragon
Benway | Cassidy Seward | Bul'lee Lebris Ti'Jean

Inarai's Avatar


Inarai
01.25.2012 , 06:07 PM | #425
Quote: Originally Posted by Ronamo View Post
You wouldn't have a balanced economy or need to run content for gear, either.
And it makes things way too easy for credit sellers - which then turns into hyper-inflation.
Quote: Originally Posted by Ashes_Arizona View Post
Pardon me I need to call my broker and diversify into aluminum processing. Tinfoil hats are getting pretty popular.

Trenyc's Avatar


Trenyc
01.25.2012 , 06:07 PM | #426
I don't understand why this is even an issue. Every base class has a primary attribute, and every item or modification has one of those primary attributes and endurance. You should never, ever, ever equip an item that does not have your primary attribute. Doing so gimps yourself. By a lot. Further, secondary attributes are pretty straightforward. If you're a tank equipping mods with critical rating, power, or alacrity (***?), you're missing out on defense rating, shield rating, and absorption rating. Rolling on something that isn't an upgrade for you hurts other people in your group who could use the item, and it will earn you a very bad reputation on your server. Don't do it, as this game's item system makes the fine lines between "idiot," "greedy !@#$," and "reasonable player" very clear.
Trenyc Aegis
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stavag's Avatar


stavag
01.25.2012 , 06:08 PM | #427
Quote: Originally Posted by Sufran View Post
I think the principle reason you get vocal individuals supporting such egocentric behaviour is that they collectively realise that they have to give the impression that their behaviour is accepted by a sufficiently sizeable group of people. Why? Because if they seem isolated or small (as I think they actually are) then the majority will, rightly, stamp on their faces without hesitation. Fortunately, I suspect we are the vast majority so don't pander or back-down if you're faced with those that want to Need for their absent companion over a player or to take something for the 'aesthetics' of an upgrade to you; black-list them and leave because I suspect there's far, far, far more people with your perspective that'll be willing to group. The same cannot be said for the backstabbers and carrions, they'll only get into groups because people are ignorant of their past actions.

Personally, I’d refuse to heal somebody that did such a thing and offer an ultimatum. I will not continue to co-operate with an individual or group of individuals that has no sense of collaborative spirit, it’s a principle I won’t deviate from. If everything is intended as a means to an end solely for your benefit rather than the collective then go play something other than an MMO.

Naturally, I have no objection to those that Need for companions after everyone in the group has given consent or if a companion has contributed to the effort but attempting to equate whimsical notions of re-sale or aesthetics with the quantifiable effects it will have on longevity or damage for the best-suited recipient is simply asinine to me. I blame these covetous cretins on those akin to Ayn Rand and Milton Freidman; they made being a duplicitous dunce somewhat acceptable again.
Well said. We just need to make crystal clear that this behavior is unacceptable in a game based on cooperative collaboration. Both to the perpetrators and those who stand by idly in silence.
Stavag, Engineering Sniper
Meytal, Corruption Sorcerer
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Inarai's Avatar


Inarai
01.25.2012 , 06:09 PM | #428
Quote: Originally Posted by Trenyc View Post
I don't understand why this is even an issue. Every base class has a primary attribute, and every item or modification has one of those primary attributes and endurance. You should never, ever, ever equip an item that does not have your primary attribute. Doing so gimps yourself. By a lot. Further, secondary attributes are pretty straightforward. If you're a tank equipping mods with critical rating, power, or alacrity (***?), you're missing out on defense rating, shield rating, and absorption rating. Rolling on something that isn't an upgrade for you hurts other people in your group who could use the item, and it will earn you a very bad reputation on your server. Don't do it, as this game's item system makes the fine lines between "idiot," "greedy !@#$," and "reasonable player" very clear.
First, Shadow orange sabers versus Sage orange saber. Sentinel orange armour vs Guardian orange armour. And so forth.

Second, should point out that a tank who goes solely for defensives is going to have no threat. There's a reason, for example, that the Assassin tank tree also boosts crit stuff.
Quote: Originally Posted by Ashes_Arizona View Post
Pardon me I need to call my broker and diversify into aluminum processing. Tinfoil hats are getting pretty popular.

ispanolfw's Avatar


ispanolfw
01.25.2012 , 06:09 PM | #429
Quote: Originally Posted by Trenyc View Post
I don't understand why this is even an issue. Every base class has a primary attribute, and every item or modification has one of those primary attributes and endurance. You should never, ever, ever equip an item that does not have your primary attribute. Doing so gimps yourself. By a lot. Further, secondary attributes are pretty straightforward. If you're a tank equipping mods with critical rating, power, or alacrity (***?), you're missing out on defense rating, shield rating, and absorption rating. Rolling on something that isn't an upgrade for you hurts other people in your group who could use the item, and it will earn you a very bad reputation on your server. Don't do it, as this game's item system makes the fine lines between "idiot," "greedy !@#$," and "reasonable player" very clear.
So If I was a Marauder that uses Medium Armor, and an Orange Item dropped for IA that I just WANT the look of for my character, i'm not allowed to have it? Because that's the point of orange items, and in this case we have 3 Advanced classes that use the same armor type. The Marauder can just remove the offending mods and put his own in. The system allows it, and in fact the orange gear system encourages it. But your opinion, among others tries to tell people "no"

The rules are as they are, trying to settle based on moral opinions won;t work.

Sai-to's Avatar


Sai-to
01.25.2012 , 06:13 PM | #430
Quote: Originally Posted by Skaara View Post
They really need to add class restrictions to the need button. The problem won't go away until they do.

They won't do that, since the Developers believe you should be able to Need for companions.


The simple answer: Define your loot rules at the beginning of the group.

If someone breaks the rules, kick them before everyone rolls on it (leader should always roll last).