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No, You May Not Roll on Items for Another Class and Strip Out the Mods

STAR WARS: The Old Republic > English > General Discussion
No, You May Not Roll on Items for Another Class and Strip Out the Mods

Eldren's Avatar


Eldren
01.25.2012 , 05:16 PM | #411
Quote: Originally Posted by Sufran View Post
Whilst I disagree due to my perspective on collective effort rendering items within the realm of collective values/ownership and regard the utility as on-going beyond the dispersal of the group, I can certainly appreciate your perspective and respect it. As to the comment on repeatedly running content, I think Bioware would rapidly change the system if people did begin rolling Need on every item due to the personal benefits such confers (even the tiny fraction of credit value helps you buy items from the GTN, after all). If they had intended that to start with then I imagine they'd allocate items equally to everyone irrespective of class or need, it would procedurally fair rather than substantively fair. There would be no options, hence why I take what you label a 'socialist' approach. Anyway, take care.
It's the Battle of the Holocrons.

This said, while I don't know with 100% certainty, my suspicion is that BioWare implemented Need Before Greed as a point of familiarity for MMO gamers who have grown used to the system over the 7-year lifespan (so far) of World of Warcraft, who popularized the system. Since we seem to have a lot of gamers involved in these forums who indicate this is their first MMO, or that they never played WoW, I think that might be part of the vehemence with which they participate in loot distribution threads (which are legion on these forums).

To be honest, I think the reality of companions being such an integral part of the non-group experience (which receives significant focus, as solo 1-50 play accounts for a much larger percentage of game content and player interface than the group content during that time, or at the level cap) brings up a glaring flaw in NBG: in a very real sense, players who want to upgrade their companions can have a defensible position in stating they need everything that doesn't have a class requirement on it. Arguments about whether companions "need" Flashpoint or Operation-quality upgrades notwithstanding, if a player wants their companion to have that quality of gear, they have a valid reason for rolling Need on something that doesn't have stats optimized for their own class.

As a result, I personally think that in Flashpoints and Operations, BioWare should implement an addition to each boss' loot tables, a companion loot bag. The whole group can roll on it (and would likely roll Need), and it uses the existing "smart loot system" (currently utilized in quests) to give you an upgrade for one of your companions (it might not be one you use regularly, but it's a companion upgrade regardless). To make this work, they then adjust the existing loot tables so everything aside from this companion loot bag has a class requirement, and the system prevents you from rolling Need on any item that doesn't include your class.

All loot drama is immediately solved.
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TipsyDrow's Avatar


TipsyDrow
01.25.2012 , 05:23 PM | #412
Quote: Originally Posted by SnoggyMack View Post
I get that. But this general topic has come up in the past. And in those discussions, I've tried to make the point that there will be situations where one class is rolling need for an item and another class is rolling need for a mod. And the example I tend to use is +Crit. Because there are benefits to +Crit for both healers and DPS.

And so there will be a situation where two classes NEED the item for an upgrade. One might wear the item. One might mod strip it. But the need is genuine.

And people still flip out and get huffy about it.

Which means, to me, this type of discussion isn't about being fair. It's about loot drama. You typical loot drama that crops in these games alllllllllllll the time.

You are going to meet a healer one day who finally realizes that an upgrade to crit is going to help them heal better. And that might be the day that some DPS class totally wigs out on the healer because ... duh ... they're DPS and crit is their big thing.

And now you're stuck in a loot drama situation where a healer has to try to explain why they want to need on an item?

It's just silly.

These items are all rolled on. There's equal chance to win. But it's always going to be a situation where someone lost and is upset about losing.

/sigh
Unless things change after lvl 45 (that's as high as I have gotten) the only mod in an item I have seen that is worth taking out for multiple classes is the enhancement mod. The armoring and mod (mod) will both have the stats for only the particular class the item was designed for. That being the case, to roll need on that item when you could spend two lousy planet commendations or some absurdly low amount like 2k credits on the gtn to get that one little enhancement mod is a douchebag move. Now the other argument that the player wants the piece to strip all mods out, toss class appropriate mods in and wear
is, and god I even hate to admit it, actually a valid roll on the item. I wouldn't personally do it without discussing it before the FP is ran, but from someone who plays jedi and refuses to wear the horrendous jedi robes, be they medium or heavy I can understand why someone would roll on the smuggler gear for looks. Again I wouldn't personally do it out of the blue, I spend a fortune on the gtn getting what i want, but at the same time, I would neither boot another player nor ***** at them for doing it. The best thing to do is set loot rules the whole group agrees on before the run starts. People run FP's for different reasons. I sometimes will join a group with the specific intention of rolling on trooper chest pieces or smuggler chest pieces. I always state up front my reason for running the FP and also assure the group i will only roll need on the item I want (for looks) is not needed by someone in the group as an upgrade for their current toon. I have never had an issue with anyone in any FP when things were discussed before starting.

Lasarith's Avatar


Lasarith
01.25.2012 , 05:27 PM | #413
Quote: Originally Posted by CBGB View Post
...if anyone in that class is with your group.

I can't believe I'm posting about item rolls, or about this issue. People worry too much about loot, and I'm a big believer in just enjoying the game.
But poor claims hurt group dynamics, and there's no need for this kind of thing.

Today, a Sith Marauder rolled Need to get this
Cademimu Sharpshooter's Jacket
+34 Endurance
+38 Cunning
+18 Critical Rating


when I pointed out it was made for an Agent, like me, he said he intended to strip out the mods and trade them.

When I noted that the mods are Bound, he insisted that since he could wear it, he could roll. More surprising was that when he brought the issue to /General, a few voices agreed.

Most did not, but the others need to know that sort of claim i's a party-breaker. This is clearly an Agent item - a huge upgrade in my case - and my next group will get a little less healing as a result.

One of the pleasures of running Flashpoints is the chance to get gear suited to you. If it's better suited to someone else, leave it for them.
So far all the Flashpoints i have run are way below my level, so i just get the cash, and x on all items (unless im soloing it) i have no need for the loot while the lower level does)
10 Years and over 20 Mmo's and i still miss the first

rzrknight's Avatar


rzrknight
01.25.2012 , 05:29 PM | #414
i dont think this will ever be solved unless BW actually do something to close the drops.

Otherwise there will always be 2 groups:

1) people like me who will /ignore the player and leave / kick the guy.

2) people who will need on everything cause they can.
The Lord said: "QQ enough and thou shall receive it."
The followers said: "I shall QQ my lord, i shall QQ."
And since then , not a single day passed without the QQs being heard.

Eldren's Avatar


Eldren
01.25.2012 , 05:33 PM | #415
Quote: Originally Posted by rzrknight View Post
i dont think this will ever be solved unless BW actually do something to close the drops.

Otherwise there will always be 2 groups:

1) people like me who will /ignore the player and leave / kick the guy.

2) people who will need on everything cause they can.
Nice false dichotomy there.

Have you considered that some, possibly even many, of the people who roll on loot in a fashion you disapprove of might have reasons? Or are you only caught up in disagreeing with those reasons and considering them objectively invalid as a result?

In short, what makes your perspective more valid than theirs?

Both perspectives are valid, which is why there's an impartial system in place to insure neither perspective takes ascendancy over the other. Anything beyond that isn't designed, only put forth in attempted enforcement via a social contract that these forums seem to make obvious not everyone subscribes to or agrees with.
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rzrknight's Avatar


rzrknight
01.25.2012 , 05:37 PM | #416
Quote: Originally Posted by Eldren View Post
Nice false dichotomy there.

Have you considered that some, possibly even many, of the people who roll on loot in a fashion you disapprove of might have reasons? Or are you only caught up in disagreeing with those reasons and considering them objectively invalid as a result?

In short, what makes your perspective more valid than theirs?

Both perspectives are valid, which is why there's an impartial system in place to insure neither perspective takes ascendancy over the other. Anything beyond that isn't designed, only put forth in attempted enforcement via a social contract that these forums seem to make obvious not everyone subscribes to or agrees with.
That is my point exactly , there is no way i will agree that they have the right to need on everything and i dont think i will make them agree with me.

Therefor , either BW comes in to solve the problem by limiting the loot in someway , or we will always keep the 2 groups.
The Lord said: "QQ enough and thou shall receive it."
The followers said: "I shall QQ my lord, i shall QQ."
And since then , not a single day passed without the QQs being heard.

Inarai's Avatar


Inarai
01.25.2012 , 05:39 PM | #417
Quote: Originally Posted by rzrknight View Post
That is my point exactly , there is no way i will agree that they have the right to need on everything and i dont think i will make them agree with me.

Therefor , either BW comes in to solve the problem by limiting the loot in someway , or we will always keep the 2 groups.
But, see, that's not the subject.

The subject is people having different ideas of what IS legit to need on - for example, a Shadow rolling on a single blade saber for the sake of the mods which would entirely upgrade the saber he's carrying now. There's disagreement as to the legitimacy of this.

Which is why you establish loot rules at the outset - it's not a simple binary thing here.
Quote: Originally Posted by Ashes_Arizona View Post
Pardon me I need to call my broker and diversify into aluminum processing. Tinfoil hats are getting pretty popular.

rzrknight's Avatar


rzrknight
01.25.2012 , 05:43 PM | #418
Quote: Originally Posted by Inarai View Post
But, see, that's not the subject.

The subject is people having different ideas of what IS legit to need on - for example, a Shadow rolling on a single blade saber for the sake of the mods which would entirely upgrade the saber he's carrying now. There's disagreement as to the legitimacy of this.

Which is why you establish loot rules at the outset - it's not a simple binary thing here.
I lack the insight to see why.

If you consider that exist pre established loot rules then:

If the groups rules allow this kind of thing he is on his right to do so.

If he breaks the rules , he is wrong.

Still binary to me.
The Lord said: "QQ enough and thou shall receive it."
The followers said: "I shall QQ my lord, i shall QQ."
And since then , not a single day passed without the QQs being heard.

sjmc's Avatar


sjmc
01.25.2012 , 05:55 PM | #419
Quote:
If you consider that exist pre established loot rules then:
Where did these "pre-established loot rules" come from? I can't find them in the codex.

Or are they based on the way other games have treated companions and/or upgradeable (and separable) gear that can be worn by multiple classes in loot distribution?

What is so unfair about distributing loot equally and letting people use it however they believe will be most beneficial to their character and game experience? Especially if you are talking about pre-50 loot that will be upgraded to something else tomorrow.

Inarai's Avatar


Inarai
01.25.2012 , 05:56 PM | #420
Quote: Originally Posted by rzrknight View Post
I lack the insight to see why.

If you consider that exist pre established loot rules then:

If the groups rules allow this kind of thing he is on his right to do so.

If he breaks the rules , he is wrong.

Still binary to me.
There are no pre-established rules. Where are you going to import rules for mods or companions from?
Quote: Originally Posted by Ashes_Arizona View Post
Pardon me I need to call my broker and diversify into aluminum processing. Tinfoil hats are getting pretty popular.