Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

16man seems harder than 8man.


ryuukhang's Avatar


ryuukhang
01.21.2012 , 04:34 PM | #11
Quote: Originally Posted by MiepMiep View Post
A 16 man raid is always harder then an 8 man group pve instance.

And a 40 ppl raid will always be harder then a 16 or 25man raid.

More ppl, more sources for potentional failures, more to organize, etc.

Should be obvious.
25 man raid was easier than 10 man raid in WoW. 40 people raids back in vanilla were pathetically easy to execute but a pain in the *** to gather enough people for it. Your logic is wrong.

With 25 man, more room for errors. With 10 man, EVERYONE has to be at the top of their game - one mistake and your group wipes.

WakeXT's Avatar


WakeXT
01.21.2012 , 05:44 PM | #12
It is bad design when boss skills go from "hard hitting but survivable" in 8man NM to "lol oneshot while shielded and topped off" in 16man NM.

For example, the initial double damage on the marked target of the Droid in EV.
They just slapped a 2x multiplier on the dmg value and called it a day, because hey it's double the people - too bad players don't get magically double the HP in a 16man raid.
I'd put the Twin Bounty Hunters' snipe ability in the same category, although overall it looks more reasonable than the Droid ever was.

Seems one way around this is either stacking endurance on gear+endurance stim or relying on borderline OP CDs like the 90% accuracy debuff (which laughably works on bosses) or the 20% damage absorb for the whole raid.

Don't have enough of those classes in your raid?
Well, tough ****!

Mynden's Avatar


Mynden
01.21.2012 , 07:19 PM | #13
We are doing 16 man on principle, because we want to raid as a big group. It's a good thing too, because there's no reason otherwise. you can't even say "do what you want, all other things being equal" because as the game stands right now you're punished in 16 man. Take the adds on pylon. You double your raid dps (maybe a little bit more than double) going from 8 to 16, yet the mobs health goes up by 6x. It's not even in the same universe in terms of difficulty.
Use the link for free stuff (including a server transfer)
http://www.swtor.com/r/DMvJV3

AriasImmortal's Avatar


AriasImmortal
01.21.2012 , 07:27 PM | #14
Quote: Originally Posted by ryuukhang View Post
25 man raid was easier than 10 man raid in WoW. 40 people raids back in vanilla were pathetically easy to execute but a pain in the *** to gather enough people for it. Your logic is wrong.

With 25 man, more room for errors. With 10 man, EVERYONE has to be at the top of their game - one mistake and your group wipes.
With 25 man, environmental issues are exacerbated because you're working in the same area of space with over twice as many people, so fights with large AOE or things of that nature make it far easier to make mistakes on 25 man, meaning they need to be more recoverable. An example would be Defile from the Lich King fight. Same amount of space, more than 2x the people, more chances that someone stands in a defile too long.

Some fights are harder on 10, some are easier. The organizational aspects of 10 man are far far easier assuming good class balance in PvE. Raid stacking is something that I don't consider as that's a luxury usually only available to top tier guilds regardless of their chosen raid size (hard to get willing bench warmers if you're not at the extreme cutting edge of progression).

Zikcar's Avatar


Zikcar
01.21.2012 , 07:48 PM | #15
The devs really need to take a look at 16 man raids and fix them to be more in line with the 8 man counter part. Or if they want to leave them as is give them better loot. there is NO REASON AT ALL to do 16 man over 8 right now.