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They killed a whole class

STAR WARS: The Old Republic > English > PvP
They killed a whole class

steinsgate's Avatar


steinsgate
01.20.2012 , 09:45 PM | #171
Quote: Originally Posted by VertisReaper View Post
fotm ops ruined, skilled players will adapt and overcome.
Usually a class being fotm implies people actually play the class.

staysa's Avatar


staysa
01.20.2012 , 09:46 PM | #172
Quote: Originally Posted by Sigmund_Drake View Post
There's quite a few of you that see vanish as an offensive maneuver when a majority of the time, at the upper echelons of pvp, it is solely an escape mechanism.

Why? Because people aren't instagibbed like what happens in your fantasy land. You're struggling to kill a adequately geared 50 and something goes awry.
Vanish is your gap closer, your escape mechanism and your in-combat burst, or double frontload, ambush > backstab > vanish > ambush.

Like vanish, and later cos/vanish, it is basically you're one button that you need in half a dozen situations

furiousferret's Avatar


furiousferret
01.20.2012 , 09:47 PM | #173
Quote: Originally Posted by Xerkics View Post
Sean i dont think these are the final changes. I expect there will be feedback from players and they will have a look at more data from warzones and such how operatives are doing and scenarios and there will probably be further changes.

I play assasin and i enjoy both tank darkness where i cant kill anyone at all unless you force pull them into the acid pool or deception where i do ok dmg but no burst out of stealth unless im using all my cooldowns and stun can stop that obviously. I think they should buff the healing aspect of the operative in more depth .

I like both specs even though darkness isnt spectacular i find it somewhat dubious that people would roll a character just for 1 trick maneuver if you dont like doing other stuff like healing etc.

Op healing needs more work and i expect it will get it soon enough now that big patch is done.
Honestly I've seen too many MMOs nerf a class and leave it there for a whole expansion. It took them a month to nerf Ops, I doubt we'll see any buffs to any trees any time soon.

I'm not sure if this nerf will balance things or not, but if they miss and its underpowered, don't expect any buffs. The community wanted Ops nerfed and they got it. Whether it balances things out doesn't matter.

I played a Scount in DAOC and that was an op class. I could take out whole groups solo, and you'd have 2-3 posts not about the class but about you; that was the closest to god mode I've played. The community got up in arms about it to the point they were harassing devs at the their work.


Scouts got nerfed, and rightly so, but the problem was all Scouts did well was PVP, they weren't invited to groups, and you had to solo to 50. None of that was addressed, and it felt more out of spite than balance. I see some of that with Operatives / Scoundrels, it does one good thing and that's burst. Its not the best healer, Lethality is a useless tree, and now I'm not sure its viability in raids. Look up the Operative forums, they're even terrible at leveling.

As an Operative some of the fast kills were fun, but highly conditional, but being the class that will be inevitably nerfed is no fun either. Trust me, the class is not all roses, there are some major problems with the gameplay and its function in wz's.

gyMe's Avatar


gyMe
01.20.2012 , 09:47 PM | #174
Quote: Originally Posted by staysa View Post
Vanish is your gap closer, your escape mechanism and your in-combat burst, or double frontload, ambush > backstab > vanish > ambush.

Like vanish, and later cos/vanish, it is basically you're one button that you need in half a dozen situations
A shame it has a 2 minute cooldown and is defeated with a dot or stealth detection or aoe.

JMack's Avatar


JMack
01.20.2012 , 09:47 PM | #175
Quote: Originally Posted by steinsgate View Post
Usually a class being fotm implies people actually play the class.
lol this.

Sigmund_Drake's Avatar


Sigmund_Drake
01.20.2012 , 09:48 PM | #176
Quote: Originally Posted by staysa View Post
Vanish is your gap closer, your escape mechanism and your in-combat burst, or double frontload, ambush > backstab > vanish > ambush.

Like vanish, and later cos/vanish, it is basically you're one button that you need in half a dozen situations
I think you quoted the wrong person. I know what Vanish is used for.

blazingg's Avatar


blazingg
01.20.2012 , 09:48 PM | #177
Quote: Originally Posted by Sathid View Post
As it stands now they might as well get rid of the Operative/Scoundrel class with this much of a nerf.
I was hoping common sense would prevail,but the loud kiddys got their wish.


CRY MORE your op and you know it so stop crying i played my friends 50 op yesterday in half pvp and i STOMPED 50s in champ gear while beating my meat at the same time

VertisReaper's Avatar


VertisReaper
01.20.2012 , 09:49 PM | #178
Quote: Originally Posted by gyMe View Post
A shame it has a 2 minute cooldown and is defeated with a dot or stealth detection or aoe.
I must have the reflexes of a cat because I am able to vanish before a dot ticks and reopen, thought I would school you on this neat trick.

steinsgate's Avatar


steinsgate
01.20.2012 , 09:50 PM | #179
Quote: Originally Posted by VertisReaper View Post
I must have the reflexes of a cat because I am able to vanish before a dot ticks and reopen, thought I would school you on this neat trick.
That tactic works MIRACLES for a medic trying to escape fire.

Oh...

VertisReaper's Avatar


VertisReaper
01.20.2012 , 09:52 PM | #180
Quote: Originally Posted by steinsgate View Post
That tactic works MIRACLES for a medic trying to escape fire.

Oh...
this thread obviously isnt geared towards medics, get with the program. I was just teaching people some neat tricks that I learned as an elite battlemaster Scoundrel.