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They killed a whole class

STAR WARS: The Old Republic > English > PvP
They killed a whole class

Darth_Dynas's Avatar


Darth_Dynas
01.20.2012 , 09:33 PM | #161
Quote: Originally Posted by Xerkics View Post
Id expect some buffs coming your way in that department eventually .PVp balancing is a fluid process. What op had was disgusting , they still will do dmg and people will learn to play around it. Only now there is no easy mode.
Operatives still rock. You should try playing some of the other classes before you say this stuff. Melee classes suck retty hard compared to operatives... especially in pvp.

Sigmund_Drake's Avatar


Sigmund_Drake
01.20.2012 , 09:33 PM | #162
There's quite a few of you that see vanish as an offensive maneuver when a majority of the time, at the upper echelons of pvp, it is solely an escape mechanism.

Why? Because people aren't instagibbed like what happens in your fantasy land. You're struggling to kill a adequately geared 50 and something goes awry.

Xerkics's Avatar


Xerkics
01.20.2012 , 09:34 PM | #163
Quote: Originally Posted by Sigmund_Drake View Post
I like your honesty. A competent sage is one of the hardest classes to kill as an operative. You're going to be on cloud nine after this patch is deployed.
Healers are hard to kill for anyone because you know they can heal? Also personal experience may vary due to how well geared various people are.

Dralor's Avatar


Dralor
01.20.2012 , 09:37 PM | #164
Quote: Originally Posted by Darth_Dynas View Post
Operatives still rock. You should try playing some of the other classes before you say this stuff. Melee classes suck retty hard compared to operatives... especially in pvp.
Apparently you have never seen the damage a good marauder or sent can put out.

Xerkics's Avatar


Xerkics
01.20.2012 , 09:37 PM | #165
Quote: Originally Posted by Darth_Dynas View Post
Operatives still rock. You should try playing some of the other classes before you say this stuff. Melee classes suck retty hard compared to operatives... especially in pvp.
I have a sniper sentinel and assasin. Ive been on the recieving end of op/sm weapon on all of them. The biggest complaint was while i was playing defencive tank and would get killed before getting to hit back or standing up at 30% health which made fighting back pointless as my combat stealth did nothing with dot on me. You cant expect people to save the unbreakable will just for that stun while in a warzone. And not having it up pretty much meant you were dead.

steinsgate's Avatar


steinsgate
01.20.2012 , 09:38 PM | #166
Quote: Originally Posted by Xerkics View Post
Healers are hard to kill for anyone because you know they can heal? Also personal experience may vary due to how well geared various people are.
And every dps spec in the game has 1001 ways to prevent us from healing, if people would think to keybind their interrupt, stuns, knockbacks, etc.

Tratox's Avatar


Tratox
01.20.2012 , 09:39 PM | #167
With no Knockbacks or sprints, no sustained dmg, spongy armour and now no burst, what good is our class? seriously, if you die from a scoundrel/op with full HP play another game pvp is not for you, hell i can surive for 4-5secs with my lvl 11 Bh against high lvl ops/ scoundrels. I totally agree that no class should be able to kill another class in 2 secs but you cant massively nerf the only thing our class is good at without giving something in return, to many whiny idiots play this game and when there class gets nerfed will be complaining same as ops/scoundrels are, If the last patchs and time schedules are anything to go by, i doubt bio-ware did much testing before implementing this nerf.

Xerkics's Avatar


Xerkics
01.20.2012 , 09:41 PM | #168
Quote: Originally Posted by steinsgate View Post
And every dps spec in the game has 1001 ways to prevent us from healing, if people would think to keybind their interrupt, stuns, knockbacks, etc.
When i play tank i guard my healer zealously , killing a healer in a warzone is more of a team effort because of guard aoe taunt etc. Alot of times the ops/smug just ignore my healer after a few times and either kill me while i was running to him or pick someone without guard. There are multiple situation that can happen here. You dont always get to use an interrupt. I think some of the republic classes interrupts have awkawrd animation times so they can get stuned while doing it.

Sigmund_Drake's Avatar


Sigmund_Drake
01.20.2012 , 09:42 PM | #169
Quote: Originally Posted by steinsgate View Post
And every dps spec in the game has 1001 ways to prevent us from healing, if people would think to keybind their interrupt, stuns, knockbacks, etc.
Battling a competent healer in a 1v1 is one of the most difficult PvP encounters for an operative. It is a given that we consistently use properly placed interrupts and CCs.

Catching a healer when he is preoccupied is a different matter; I think you're referring to this type of situation when you imply killing a healer is or should be easy.

VertisReaper's Avatar


VertisReaper
01.20.2012 , 09:45 PM | #170
fotm ops ruined, skilled players will adapt and overcome.