Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

They killed a whole class

STAR WARS: The Old Republic > English > PvP
They killed a whole class

Ssfbistimg's Avatar


Ssfbistimg
01.20.2012 , 09:23 PM | #151
wow all the little bads came in crying for nerfs, now that the nerfs happen they tell those who got nerfed to stop crying. if that isn't just the funniest ***** ever.

Personally I don't care that they got nerfed but everyone knows once a nerf bat swings it doesn't stop. So get your gloating in now, because their are many more nerfs coming. Cause the bads who cried for Scoundrel/Operatives nerfs will find someone else to ***** about later this week.

Xerkics's Avatar


Xerkics
01.20.2012 , 09:25 PM | #152
Like i said before what all the op/sc players seem to be ignoring here is that buffing and nerfing of classes is a fluid process just look at how rogue changed in wow. One day it s nerfed next day they might redo the talent tree or add new skills. Other clasess WILL get nerfed other classes will get buffed. Live with it.

Oper/sc was making people frustrated up to the point they were "claiming" they were unsubscribing or quiting cause it ruined the game for them . At this moment Bioware is very sensitive to this kind of thing as they are trying to maintain the player base. So expect them to review the nerfs once things have settled down.

furiousferret's Avatar


furiousferret
01.20.2012 , 09:26 PM | #153
Quote: Originally Posted by Xerkics View Post
So like you know it might actually be ...gasp... uncertain.. whether you win or lose the fight when you engage in pvp. Like for everyone else.
The problem is after an Ops initial 5 moves, there is a 3 second gap, then Shiv > lacerate, and another 2 for Backstab. Between those gaps there are no hard hits, so if you are at 50% with an Op into his offensive cooldowns, you should win. The class isn't designed for sustained fighting. Whether this nerf is in line we won't know until it comes out, but we will see.

Still, I'm an Op with 15k hp, and I can count on my hand how many times another Op has killed me in less than 5 seconds, so I'm calling bs on Tanks going down faster than I have.

I've already rerolled Marauder; not because of this but because of 1.1 and ilum; I'm switching sides and there's a reason I'm not going Scoundrel; they're not as good as you think they are. No team utility, situational kills.

SeanPoe's Avatar


SeanPoe
01.20.2012 , 09:27 PM | #154
Quote: Originally Posted by Xerkics View Post
So like you know it might actually be ...gasp... uncertain.. whether you win or lose the fight when you engage in pvp. Like for everyone else.
I play a sage and i have no problem at all killing Operatives if they don't vanish. If they vanish and i have my CC-break up, i will still win a 1v1 100% of the time. Usually they get me to about 40% hp from their 3 second opener (that's without my bubble up, it's more like 60% with bubble), i then knock them back and then root them (if i'm full balance i'll root them, or they become rooted from the knockback if i'm hybrid), if they use dodge to remove the root, i use my 50% ranged snare and then i kite them 100-0 without them every touching me again. I don't have to use force lift, i don't have to use my 4 second stun, i usually don't have to use sprint (only need sprint if i whiff the knockback because of lag). Operatives are the easiest class in the game to kill and the easiest class in the game to kite. The only thing they have worth a damn is their 3 second stun opener and burst damage.

QuimboQuambo's Avatar


QuimboQuambo
01.20.2012 , 09:27 PM | #155
Ops/Scoundrels needed a nerf in burst damage. But giving them nothing in return to accommodate is stupid, and I'm not even playing these classes.

Sigmund_Drake's Avatar


Sigmund_Drake
01.20.2012 , 09:29 PM | #156
Quote: Originally Posted by SeanPoe View Post
I play a sage and i have no problem at all killing Operatives if they don't vanish. If they vanish and i have my CC-break up, i will still win a 1v1 100% of the time. Usually they get me to about 40% hp from their 3 second opener (that's without my bubble up, it's more like 60% with bubble), i then knock them back and then root them (if i'm full balance i'll root them, or they become rooted from the knockback if i'm hybrid), if they use dodge to remove the root, i use my 50% ranged snare and then i kite them 100-0 without them every touching me again. I don't have to use force lift, i don't have to use my 4 second stun, i usually don't have to use sprint (only need sprint if i whiff the knockback because of lag). Operatives are the easiest class in the game to kill and the easiest class in the game to kite. The only thing they have worth a damn is their 3 second stun opener and burst damage.
I like your honesty. A competent sage is one of the hardest classes to kill as an operative. You're going to be on cloud nine after this patch is deployed.

Zarthorn's Avatar


Zarthorn
01.20.2012 , 09:29 PM | #157
Quote: Originally Posted by Sathid View Post
They basicly nerfed our damage 50%.

Yah see there is so few of us they had to appease the masses of sorcs/inquises and well to be blunt they said to our class you dont matter and there is not enougth of you that does matter even if you all cancel,but not with sorcs and inquis.
Lolwut? So you saying they went through every single ability we have and halved its damage?

From what i can see it was nerfs to Flechete round, and KO on shoot first (and same for operative versions) they didn't nerf back blast or anything else which I would consider to be our bread and butter.

So you can't get two free kills every few minutes when vanish comes off cooldown....Boohoo!

Xavmobile's Avatar


Xavmobile
01.20.2012 , 09:30 PM | #158
Today I was telling my guildies that I was having less problems with the OP-erative burst now due to having a full PvP set.

Guess I'll be having even less problems now, oops!

Xerkics's Avatar


Xerkics
01.20.2012 , 09:31 PM | #159
Sean i dont think these are the final changes. I expect there will be feedback from players and they will have a look at more data from warzones and such how operatives are doing and scenarios and there will probably be further changes.

I play assasin and i enjoy both tank darkness where i cant kill anyone at all unless you force pull them into the acid pool or deception where i do ok dmg but no burst out of stealth unless im using all my cooldowns and stun can stop that obviously. I think they should buff the healing aspect of the operative in more depth .

I like both specs even though darkness isnt spectacular i find it somewhat dubious that people would roll a character just for 1 trick maneuver if you dont like doing other stuff like healing etc.

Op healing needs more work and i expect it will get it soon enough now that big patch is done.

steinsgate's Avatar


steinsgate
01.20.2012 , 09:32 PM | #160
Quote: Originally Posted by Xerkics View Post
Like i said before what all the op/sc players seem to be ignoring here is that buffing and nerfing of classes is a fluid process just look at how rogue changed in wow. One day it s nerfed next day they might redo the talent tree or add new skills. Other clasess WILL get nerfed other classes will get buffed. Live with it.

Oper/sc was making people frustrated up to the point they were "claiming" they were unsubscribing or quiting cause it ruined the game for them . At this moment Bioware is very sensitive to this kind of thing as they are trying to maintain the player base. So expect them to review the nerfs once things have settled down.
Concealment was owning people a few times a warzone.

Sorcs and Mercs are owning people the entire duration of a warzone.