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BRING BACK STAR WARS GALAXIES!!! (Pre-CU)

STAR WARS: The Old Republic > English > STAR WARS Discussion
BRING BACK STAR WARS GALAXIES!!! (Pre-CU)

BrandonSM's Avatar


BrandonSM
01.23.2012 , 02:07 PM | #11
SWG Sucked. Its been sucking and it had what a good 6 months and then it began to fall. It wasn't nearly as successful as SWTOR. It had a cap of about 350,000 subs, SWTOR had 1 million boxes sold on the first day. A total of 2 million the next week and its been increasing.

And SWG had no story, no quests, all people did was sit aorund and buy things and hang out in their cities.
Hapan: "This creature has information that could lead us to a woman who has been kidnapped. We will get that information."
Luke: "This woman is a citizen of the New Republic, and if you do not take your hands off her, I will take your hands off you."

_Miranda_'s Avatar


_Miranda_
01.23.2012 , 03:38 PM | #12
Quote: Originally Posted by BrandonSM View Post
And SWG had no story, no quests, all people did was sit aorund and buy things and hang out in their cities.
That's why we liked it.

Noczod's Avatar


Noczod
01.23.2012 , 05:04 PM | #13
From what I have read SWG PRE CU would have been an awsome game because stupid people wouldnt like it, it would be to hard for them, since they would have to think, and do more than push a button. I love SWTOR but I am looking into try the SWGem think that would be awsome. However I do like SWTOR for the story telling and the since of purpose the game makes you feel like you toon has. SWG does not have this feature but still sounds like it was a better game the SWTOR. However my uncle played it and said while it was the funnest MMO he has ever played, that it had alot of bug when it first came out and that is was drove people away before the PRE CU, and then that drove even more people away.

BrandonSM's Avatar


BrandonSM
01.23.2012 , 05:10 PM | #14
Quote: Originally Posted by Noczod View Post
From what I have read SWG PRE CU would have been an awsome game because stupid people wouldnt like it, it would be to hard for them, since they would have to think, and do more than push a button. I love SWTOR but I am looking into try the SWGem think that would be awsome. However I do like SWTOR for the story telling and the since of purpose the game makes you feel like you toon has. SWG does not have this feature but still sounds like it was a better game the SWTOR. However my uncle played it and said while it was the funnest MMO he has ever played, that it had alot of bug when it first came out and that is was drove people away before the PRE CU, and then that drove even more people away.
Questing and lvling in SWG was the worst of the worst. And even die-hard fans agree. The only reason it had success(Which wasn't much), was because of the player-base economy. And most of the players just sat around hanging doing nothing..
Hapan: "This creature has information that could lead us to a woman who has been kidnapped. We will get that information."
Luke: "This woman is a citizen of the New Republic, and if you do not take your hands off her, I will take your hands off you."

Noczod's Avatar


Noczod
01.23.2012 , 05:20 PM | #15
I heard it was just diffrent from all the other games, and that questing and lvl wasnt the main point of the game.

SeanC's Avatar


SeanC
01.23.2012 , 06:00 PM | #16
Quote: Originally Posted by BrandonSM View Post
Questing and lvling in SWG was the worst of the worst. And even die-hard fans agree. The only reason it had success(Which wasn't much), was because of the player-base economy. And most of the players just sat around hanging doing nothing..
That and the fact that it was star wars. If that game didnt have a star wars skin, the game would have died a long time ago.

jarjarloves's Avatar


jarjarloves
01.23.2012 , 09:06 PM | #17
Quote: Originally Posted by Dalindran View Post
It is but the last time I checked in on it, it was pretty dead, and still had a lot of missing features. That was about a year or so ago.

Have fun !
it exists and is doing pretty well now. It's about where it was when it launched bug wise.

bliapis's Avatar


bliapis
01.24.2012 , 12:03 AM | #18
It would be a good thing to implement some nice features from SWG like Cities, Beast Handlers, Camps. That wouldnt be off from SWTOR logic either
i5 2500k OC @ 4Ghz | Thermaltek Hyper TX3 air cooler | 8gb Corsair Vengeance | Asus GTX580 CU | Asus Maximus IV GenZ/Gen3 | Thermatek 750W PSU -==- Server: Fredon Nad (EU)// Characters: [B]Vanguard L50: Clipjunkie// [B]Sentinel L50: Seithan// Juggernaur L50: Shaithis // Sorcerer L42: Rasthavas

Fyurii's Avatar


Fyurii
01.24.2012 , 12:17 AM | #19
Quote: Originally Posted by Varcado View Post
I believe elders from swg should get a special robe and crystal in this game.
Fluorescent pink robes and a rainbow crystal. So they can really stand apart from everyone else, and everyone else can look at them and say, "Wow, there goes someone suffering from a bad case of I'm still butt-hurt and raging about the NGE!".


Now then, in general how far before the Combat Upgrae do the Pre-CU fans want it?
Or do they just want their mindshots, TK knockdown spams, and ALPHA-Jedi back????

Vanilla was a borked mess that shouldn't have been released when it was. Between release and the CU, it was still broken to be honest. 32 professions was a foolish and ridiculous mess too. Whilst it needed trimming down, hacking it down to 9 was overkill.

Jedi (pre-NGE) was a mistake as well. Even after the revamp in favour of the Holo grind.

JTL was a good and needed addition, but still should have been something that the game was released with. Unfortunately, it suffered from one glaring drawback. Gear, aka Spaceship Components. Everything from weapons to engines. Actual player skill at piloting, dogfighting, power management, it meant little compared to gear.
Further expansions introducing prequel-based ships that outshone the other craft and didn't receive any sort of "fixes" until almost three years after the NGE "event"... wow.

Crafting... Yes it was complex, but perhaps overly so in some ways.
The individual areas of crafting were ok, but a fair number of it all contributed too much to the real bane of PvP in my opinion -> Buff Wars!
It came and went so many times over SWG life time, and was truly ridiculous every bloody time.


Personally SWG needed to be more like post-NGE at the beginning (not identical mind you), and then built upward from that.
The freedom of choice was nice, and the later additions of themepark content was enjoyable, and neither the sand-box or theme park elements clashed.

The only reason SWG had any form of success, or lasted as long as it did (even limping on to December last year), was solely down to the IP. Take out the Star Wars part and replace it with generic sci-fi IP created by SOE, throw in all the different changes that were made in a two-year space of time, and it would have been shot in the head much earlier.
Then again, perhaps if it hadn't been a Star Wars game, it might have been given a proper time for pre-release development to take place.
________║≤o≥║___________
/_______TROOPER___≡≡≡≡≡≡≡╡
\_/‾‾‾‾ // ╝‾‾╚▄▄▄▄▄/‾‾‾‾‾

SeanC's Avatar


SeanC
01.24.2012 , 01:05 AM | #20
Quote: Originally Posted by Fyurii View Post
Fluorescent pink robes and a rainbow crystal. So they can really stand apart from everyone else, and everyone else can look at them and say, "Wow, there goes someone suffering from a bad case of I'm still butt-hurt and raging about the NGE!".


Now then, in general how far before the Combat Upgrae do the Pre-CU fans want it?
Or do they just want their mindshots, TK knockdown spams, and ALPHA-Jedi back????

Vanilla was a borked mess that shouldn't have been released when it was. Between release and the CU, it was still broken to be honest. 32 professions was a foolish and ridiculous mess too. Whilst it needed trimming down, hacking it down to 9 was overkill.

Jedi (pre-NGE) was a mistake as well. Even after the revamp in favour of the Holo grind.

JTL was a good and needed addition, but still should have been something that the game was released with. Unfortunately, it suffered from one glaring drawback. Gear, aka Spaceship Components. Everything from weapons to engines. Actual player skill at piloting, dogfighting, power management, it meant little compared to gear.
Further expansions introducing prequel-based ships that outshone the other craft and didn't receive any sort of "fixes" until almost three years after the NGE "event"... wow.

Crafting... Yes it was complex, but perhaps overly so in some ways.
The individual areas of crafting were ok, but a fair number of it all contributed too much to the real bane of PvP in my opinion -> Buff Wars!
It came and went so many times over SWG life time, and was truly ridiculous every bloody time.


Personally SWG needed to be more like post-NGE at the beginning (not identical mind you), and then built upward from that.
The freedom of choice was nice, and the later additions of themepark content was enjoyable, and neither the sand-box or theme park elements clashed.

The only reason SWG had any form of success, or lasted as long as it did (even limping on to December last year), was solely down to the IP. Take out the Star Wars part and replace it with generic sci-fi IP created by SOE, throw in all the different changes that were made in a two-year space of time, and it would have been shot in the head much earlier.
Then again, perhaps if it hadn't been a Star Wars game, it might have been given a proper time for pre-release development to take place.
it would just turn out to be the matrix.